Most Technically Advanced Amiga Games
Many technically advanced games appeared on the Amiga over its life-cycle. The most technically advanced games to appear on the Amiga are David Braben's Frontier: Elite 2 of 1993 and Julian Gollop's X-COM UFO Defense of 1994.
Amiga games can be technically advanced in terms of design and/or in terms of taking advantage of the custom chipset capacities of the Amiga.
For example, being that it is, in fact, a port of the IBM PC MS-DOS original, Amiga X-COM does not take much advantage of the custom chipset capacities of the Amiga, yet X-COM is an exceedingly complex computer game in terms of game mechanics. In fact, it terms of game mechanics there is no deeper or more complex game on the Amiga (or IBM PC MS-DOS for that matter) than X-COM.
On the other hand, Shadow of the Beast of 1989 is a relatively simplistic Amiga game in terms of design and mechanics, yet it pushed the Amiga's audiovisual capacities more than most games that came out in the early 1990s. If SotB was released in 1993 its code could have been 10 times more efficient than it was, and Reflections could have pushed the Amiga even more, like Thalion did in Lionheart of 1993. Because, as I've said before, it took several years for coders to understand how to push Amiga Alienware to the limit.
Thus, it is important to take into account the year of Amiga game releases. And that is why I have appended the year of release to each game listed below, and given pre-Beast 1985-88 Amiga games their own section.
Most Technically Advanced Amiga Games from 1985 to 1988
This is an alphabetical list of the most technically advanced Amiga games that came out before Shadow of the Beast of 1989. Pre-Lemmings, Beast was the Killer App on the Amiga. And therefore, post-Beast, many Amiga coders attempted to emulate or evolve its stunning audiovisuals with varying degrees of success. Thus, as a rule, there is a big difference in audiovisual quality between pre- and post-Beast Amiga games.
- Arkanoid Amiga Discovery Software 1988 (incredible early coinop port)
- Arkanoid 2 Amiga Imagine Software 1988 (another great early coinop port)
- Defender of the Crown Amiga Cinemaware 1986 (revolutionary graphics and presentation)
- Faery Tale Adventure Amiga David Joiner 1987 (open-world exploration)
- Flight Simulator 2 Amiga subLOGIC 1986 (advanced 3D and user interface)
- Guild of Thieves Amiga Magnetic Scrolls 1987 (hardware cursor, menu system, scrolling panels)
- Hybris Amiga Martin Pederson 1988 (smooth screen-scrolling and sprite-shifting)
- Kampfgruppe Amiga Gary Grigsby 1988 (combined-arms tactics wargame. 'nuff said!)
- Pawn Amiga Magnetic Scrolls 1986 (hardware cursor, menu system, scrolling panels)
- Speedball Amiga Bitmap Brothers 1988 (2-player, precise controls)
- Super Hang-On Amiga 1988 Activision (fast sprite-scaling, joystick/mouse control)
- Sword of Sodan Amiga 1988 Discovery Software International (huge sprites)
In terms of game-mechanics, Kampfgruppe obliterates its peers; it is deeper and more complex than most other Amiga games, regardless of year of release. Hybris, on the other hand, pushes the Amiga chipset more than its peers. In terms of arcade-action, Arkanoid comes closest to perfection.
Most Technically Advanced Arcade-action Amiga Games
This is an alphabetical list of the most technically advanced arcade-action Amiga games that came out post-1988. Arcade-action games include shoot 'em ups, beat 'em ups and platform games.
- Agony Amiga 1992 Art and Magic Yves Grolet (64-color extra half-brite, incredible music)
- Alien Breed Amiga Team 17 1991 (2-player, 50 FPS 32-color full PAL, incredible ambience)
- Chaos Engine Amiga Bitmap Brothers 1993 (2-players, stat development, incredible music)
- Gods Amiga The Bitmap Brothers 1991 (complex level design and itemization)
- Lionheart Amiga Thalion Software 1993 (hundreds of colors and sprite animation frames)
- Lotus Esprit Turbo Challenge Amiga Magnetic Fields 1990 (2-player, smooth sprite-scaling)
- Mega Typhoon Amiga Nordlicht 1996 (50 FPS vert-scroller, 100 bobs/sprites)
- Moonstone Amiga Rob Anderson 1991 (rotoscoped combat animations)
- Mortal Kombat Amiga Probe Software 1993 (digitized motion-captured combat animations)
- Parasol Stars Amiga Ocean Software 1992 (2-player, subtle controls)
- Rainbow Islands Amiga Graftgold 1990 (subtle controls)
- Shadow of the Beast Amiga Reflections 1989 (50 FPS 13-layer parallax scrolling)
- Speedball 2 IBM PC MS-DOS Bitmap Brothers 1991 (2-player, subtle controls, stat development)
- Turrican 2 Amiga Factor 5 1991 (50 FPS multi-directional scrolling; incredible audio)
- Unreal Amiga 1990 Ordilogic Systems (64-color extra half-brite, sprite-scaling)
- Uridium 2 Amiga Graftgold 1993 (super-fast scrolling)
Most Technically Advanced non-Arcade-action Amiga Games
This is a chronological list of the most technically advanced non-arcade-action Amiga games. Non-action Amiga games include adventure games, flight simulators, cRPGs, TBS and RTS.
- Captive Amiga Tony Crowther 1990 (complex interface and controls)
- Carrier Command Amiga Realtime 1988 (multi-unit command in 3D)
- Dune 2 Amiga Westwood 1993 (formalized RTS concepts)
- Fate Gates of Dawn Amiga reLINE Software 1991 (open-world, tons of stats)
- Formula One Grand Prix Amiga Geoff Crammond 1992 (on-rails downforced physics)
- Frontier Elite 2 Amiga David Braben 1993 (Newtonian flight physics, galactic scope)
- Hired Guns Amiga DMA Design 1993 (4x first-person views)
- Indianapolis 500 Amiga Papyrus Design Group 1989 (vehicle physics)
- Lemmings Amiga DMA Design 1991 (2-player, icon-driven interface, many sprites)
- Liberation Amiga Tony Crowther 1993 (texture-mapping, procedural generation)
- M1 Tank Platoon Amiga MPS Labs 1989 (complex armor sim)
- Midwinter Amiga Maelstrom 1990 (open-world, multiple means of travel)
- Populous Amiga Bullfrog 1989 (realtime terraforming)
- PowerMonger Amiga Bullfrog 1990 (bloc-control and rotatable topographical map)
- Premier Manager Amiga Realms of Fantasy 1992 (complex mechanics and stat-tracking)
- Secret of Monkey Island Amiga LucasFilm Games 1991 (TMFX Pro soundtrack)
- Settlers Amiga Blue Byte 1993 (lots of on-screen sprites and animations)
- Sid Meier's Civilization Amiga MPS Labs 1992 (complex systems design)
- Sid Meier's Colonization MPS Labs 1995 (as above, but with better presentation)
- Stunt Car Racer Geoff Crammond 1989 (vehicle physics)
- X-COM UFO Defense Amiga Mythos Games 1994 (Geoscape + Battlescape)
David Braben's Frontier: Elite 2 dominates the field overall, but Julian Gollop's X-COM: UFO Defense is more technically advanced in terms of game mechanics.
F1GP comes in third, M1 fourth and Dune 2 fifth.
Factors to consider an assessment of how technically advanced an Amiga game is:
- Complexity of game-mechanics (depth and complexity of gameplay)
- User Interface
- Precision of controls via joystick, kb/m
- Custom chipset employment
- RAM required (512K, 1 meg or 2 megs)
- CPU required (stock 68K or 680x0)
- Screen-scrolling and sprite-shifting
- Copper and bit-blitter employment
- Paula audio employment
- Sprites/Bobs: No. on-screen and size
- No. of on-screen colors (16, 32, 64 or more)
- Accuracy of collision detection
- OCS/ECS or AGA
- Tailorability of settings and modding ability (bundled editors/toolsets)
- No. of diskettes
- Data compression
- Load-times and disk-swapping
- Hard disk drive installability
Note that complexity of game-mechanics outstrips custom chipset exploitation. Afterall, gameplay is god, not graphics or sound. Smooth scrolling and sprite-shifting often does improve gameplay, but usually only in arcade-action games. And the depth and complexity of the likes of X-COM far outstrips any arcade-action game that has ever been made.
cf.
- Amiga Game Reviews
- The First REAL Amiga Game
- Best Amiga Games
- Early 1990s IBM PC Games that made Amiga owners jealous
- 1980s IBM PC Games that made Atari ST and Amiga owners jealous
- 1980s Atari ST games that made Amiga owners jealous
- 1980s Amiga games that made Atari ST owners jealous
- 1980s Atari ST and Amiga games that made IBM PC owners jealous
- History of Computer Games 1976-2024
- History of 1990s Computer Games
- History of Shoot 'em Ups 1976-2000
- Western Computer-game Machines
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