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Rogue Atari ST Epyx 1986


Rogue: The Adventure Game



Epyx of the U.S.A. released Rogue for Atari ST in 1986. Developed by Artificial Intelligence Design Systems aka A.I. Design, Rogue was designed by Glenn R. Wichman, drawn by Michael Kosak and programmed by Michael C. Toy, Ken Arnold, Jon Lane and Glenn R. Wichman. Rogue was conceived by Michael C. Toy and Ken Arnold.

Rogue is notable for its procedurally generated dungeons. Rogue procedurally generates dungeon layouts, placeables, monster spawns and itemization. Thus, each Rogue run is different and Rogue runs vary in difficulty due to RNG.

The object of Rogue is to delve the Dungeons of Doom and acquire the Amulet of Yendor. Rogue gameplay consists in stepping the Rogue through maze-like dungeons in tile-increments while collecting items and avoiding or slaying monsters and thieves, thereby accumulating wealth and getting more powerful.

Rogue Features (Atari ST-specific)


  • 16-from-512 palette
  • 320x200 display
  • Top-down perspective
  • Tile-rigged dungeons
  • "Zoomable" playfield (switchable between map-wide view and close-up)
  • Dual-windowed interface (GEM-based)
  • Icon-driven, kb/m-controlled interface
  • Shift-key and Alt-key employment
  • Grid-based inventory
  • 3-line text-based feedback window
  • 8-way movement
  • Rogue constituted by 3x stats: Hits, Strength, Armor
  • Melee & Ranged combat
  • 26x dungeon levels
  • 26x different monsters
  • Guildmaster's Hall of Fame
  • Save game (-100 grognard points)
  • Survival: Rations & Resting
  • Itemization: Gold, Arms & Armor, Adornments, Potions & Scrolls, Wands & Staffs
  • Cursed Items
  • Search: Secret Doors & Hidden Objects
  • Traps & Teleports

Atari ST Rogue was distributed on 1x 3.5" 360kB SS diskette. It was not installable to hard disk drive.

Rogue Amiga Epyx 1986



Epyx and Artificial Intelligence Design Systems released Rogue for Amiga in 1986. Amiga Rogue features a Fast Play option, but did away with the "zoom" feature and eschewed most icons and buttons in favor of drop-down menus and lists.

Rogue IBM PC 1985



IBM PC Rogue of 1985 was programmed by Jon Lane of A.I. Design. PC Rogue requires 128K of RAM and displays character graphics in 640x400.

IBM PC Rogue was distributed on 1x 5.25" 360kB or 1x 160kB floppy disk and installs to hard disk drive via MKOPT.exe. The hard disk install size is 100K and consists of 5 files.

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