Soccer Kid
Krisalis Software of the U.K. released Soccer Kid for the Amiga in 1993. Soccer Kid is a platform game notable for its employment of a soccer ball as both weapon and platforming aid. In addition, Soccer Kid features inventive ball-mechanics and physics.
In Soccer Kid players assume the role of a soccer player who seeks to recover the five fragments of the World Cup trophy that was stolen by the alien pirate, Scab.
Soccer Kid scrolls multi-directionally at 50 FPS in 32-color 320x256.
Soccer Kid can run left and right, duck, jump and dribble a soccer ball. Soccer Kid can also drop through platforms, look up and down and perform sliding tackles. On top of that, Soccer Kid can kick the soccer ball upwards and to the left and right as well as balance, roll on and use the soccer ball as a springboard. Soccer Kid can also swing on ropes, recollect his lost soccer ball and perform flying headers and overheard kicks. Pick-ups can confer invincibility and extra speed, time, lives, stamina and energy. Enemies are killed by kicking the soccer ball into them. Rows and columns of items can also be collected by kicking the soccer ball in their direction. Hazards include standard-fare spike pits, ball-on-chain, falling bricks, collapsing bridges etc.
Amiga Soccer Kid was lead-programmed by Nigel Little, drawn by Neil Adamson and composed by Matt Furniss.
Soccer Kid Features
- 5x countries: U.K., Italy, Russia, Japan and U.S.A
- 15 time-limited stages (3x stages per country)
- 5x Bosses
- Bonus game (for collecting 11x soccer cards)
- Soccer ball mechanics and physics
- Information pop-ups
- Comprehensive end-stage stat-tracking
- Hi-score table & Savegame facility
- Configurable kit
- Sprites are dimmed when underground
- Multi-directional variable-rate screen-scrolling at 50 FPS
- High-quality background graphics & articulated sprites
- Sky gradients
- Animated intro & outro
Amiga Soccer Kid was distributed on 4x 3.5" 880kB DD diskettes. It was not installable to hard disk drive.
Soccer Kid IBM PC 1994
Krisalis Software of the U.K. ported their Amiga Soccer Kid of 1993 to IBM PC MS-DOS 3.3 in 1994.
PC Soccer Kid displays in 256-color VGA 320x200 and supports 30Hz or 60Hz scrolling. As usual for Amiga-to-PC ports, the PC version of Soccer Kid lacks parallax scrolling.
PC Soccer Kid requires an i80386 CPU, 500K of free conventional memory and 2 megs of XMS memory. PC Soccer Kid does not support memory managers such as EMM386 or 386MAX.
PC Soccer Kid controls support joystick or keyboard. PC Soccer Kid audio supports Sound Blaster digitized sound effects and music.
PC Soccer Kid was distributed on 3x 3.5" 1.44MB HD diskettes and extracts and installs to hard disk drive via Soccer Kid Hard Disk Installation. The install size is 13 megs and consists of 523 files. Soccer Kid CD-ROM features an FMV cartoon intro and seeks all game assets from the CD.
PC Soccer Kid was programmed by John Stephens, drawn by Dave Colledge and composed by Matt Furniss.
Indexes:
- History of Computer Platform Games (Chronological platform game coverage)
- Amiga Games Reviews (Index to all Amiga game reviews)
- Computer Game Reviews (Index to all computer game reviews)
- The First REAL Amiga Game
- Best Amiga Games
- History of Computer Games 1976-2024 (Master Index)


No comments:
Post a Comment
Note: only a member of this blog may post a comment.