Attacks Per Turn ApT Fallout 1


Attacks Per Turn ApT Fallout 1



In Fallout 1 and Fallout 2, Attacks Per Turn (ApT) is the number of attacks a character or critter can execute per turn of combat. ApT is a combat mechanic derived from the Action Point pool, the depth of which is governed by four sources:


In general terms we may refer to ApT as attack rate, Rate of Attack of Rate of Fire (RoF). The maximum number of attacks per turn in Fallout 1 is 13; in Fallout 2, 6.

In Fallout 1 the Fast Shot trait erroneously works with Unarmed and Melee Weapons skills. Coupled with Bonus HtH Attacks and Action Boy x3 we are granted 1 AP attacks with an Action Point pool of 13 while wielding the Power Fist or Super Sledge (as well as many other martial weapons besides, but not all).

In Fallout 2 we can only take two ranks in AB.


With favorable Sequence rolls Sulik can swing his Super Sledge five successive times in a single turn though he usually only gets three swings per turn.

The number of times the PC can attack is not impacted by Sequence (PC ApT is consistent on a turn-by-turn basis regardless of Sequence rolls).

Here we have a weapon from Olympus 2207. It has a Base AP cost of 5 in single-shot mode.


If we have Fast Shot trait + Bonus Rate of Fire perk then deduct 2 points from the weapon's base AP cost and then divide your AP total (12 max) by the AP cost to get Attacks per Turn, aka ApT.

Thus, this weapon can fire its rounds at a rate of 4 ApT with 12 APs.

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