Monk is a BG2 class in BioWare's cRPG of 2000, Baldur's Gate 2. Monk is one of the most overrated BG2 classes. Monks cannot wear Boots of Speed, cannot quaff Haste potions and cannot be Hasted or Improved Hasted, which means max ApR cannot be doubled to 8. That is a major disadvantage because it means that Monks max out at ApR 4, and can only reach ApR 10 at epic levels (through the GWW).
Monks cap out at innate 78% magic resistance BG2.
Stunning Blow & Quivering Palm
That said, the ApR deficiency is somewhat offset by the on-hit stun and on-hit slay of Stunning Blow and Quivering Palm. BUT, other warriors have access to on-hit Stun through Celestial Fury, and on-hit slay through vorpal weapons -- at full ApR. Also, Quivering Palm can only be activated once per day whereas warriors can swing vorpal weapons ALL... DAY... LONG.
Note that Stunning Blow and Quivering Palm on-hit effects are MR-bypassing but save vs. Spell. We can increase the chances of them triggering by casting Doom and/or Greater Malison on the intended victim first.
Blackrazor BG2 buffs Strength to 25. In addition, Spectral Brand BG2 erroneously grants a 10-point THAC0 bonus to Monk fists.
Monks are warriors who pursue perfection through contemplation as well as action. They are versatile fighters, especially skilled in combat without weapons or armor. Though monks cannot cast spells, they have a unique magic of their own. They channel a subtle energy, called ki, which allows them to perform amazing feats. The monk's best known feat is their ability to stun an opponent with an unarmed blow.
Monk Advantages
- The monk can make 1 unarmed attack per round; he gains 1/2 an additional attack every 3 levels
- A monk's natural armor class gets better as he goes up in levels. His armor class starts off at 9, and then decreases by 1 for every 2 levels
- Stunning blow, once per day for every 4 levels. All attacks in the next 6 seconds force the victim to save or be stunned. NOTE: this special ability automatically modifies a Monk's normal attack, no targeting needs to be done
- Monks have the Deflect Missiles ability. This gives them a -1 to their AC vs missiles for every 3 levels.
- The monk gains a +2 to save vs spells
- A monk starts off moving at +2 move, then +1 move every 5 levels
Monk Unarmed Attack
As the monk increases in levels, the damage his fists inflicts does as well:
- Level 1-2: 1-6
- Level 3-5: 1-8
- Level 6-8: 1-10
- Level 9-11: 1-12
- Level 12-14: 1-12
- Level 15-17: 1-20
- Level 18+: 1-20
Monk Abilities
- 5th level: Immunity to all diseases, and cannot be Slowed or Hasted.
- 7th level: Lay on Hands to heal 2 hit points per level
- 8th level: -1 to speed factor
- 9th level: +1 to all saves. Immune to charm. The monk's fist is considered a +1 weapon (+2 at 12th, +3 at 15th)
- 11th level: Immune to poison
- 12th level: Another -1 to speed factor. Fists are considered +2 weapons.
- 13th level: Quivering palm spell once per day. This spell gives them one hand attack. If they hit an opponent, the opponent must save or die. NOTE: this special ability automatically modifies a Monk's normal attack, no targeting needs to be done.
- 14th level: The monk gains 3% magic resistance per level (ie 42 at 14th level)
- 15th level: Fists are considered +3 weapons
- 20th level: Immune to non-magical weapons
Monk Disadvantages
- The monk cannot wear armor
- A monk can only use weapons available to the thief class (except 2 handed)
Monk Build
- Race: Must be Human
- Minimum stats: 3-9-9-3-9-3
- Recommended stats: 18-18-16-9-dump-dump
- Alignment: Must be Lawful Good, Lawful Neutral or Lawful Evil
- THAC0 BG2 progression: Full
- Weapon Proficiency: Proficient (*). Recommended: Single Weapon Style, Scimitar and Longsword
- Hit Dice: Cleric (1d8)
- Recommended skills: Find Traps (100)
- Recommended HLAs: Power Attack, Critical Strike, Greater Whirlwind Attack, Hardiness, Smite
- Monk Maximum Damage
Best Items for Monk BG2
- Monk Helm: Wong Fei's Ioun Stone [HELM34]
- Monk On-switch On-hand Weapon: Blackrazor BG2
- Monk Gauntlets: Gauntlets of Crushing [BRAC19]
- Monk Ring 1: Ring of Gaxx
- Ring 2: Ring of Earth Control BG2 -- Ring of Free Action BG2
- Amulet: Amulet of Power BG2
- Cloak: Cloak of the Sewers BG2, Cloak of Displacement BG2, Cloak of Mirroring BG2
- Girdle: Girdle of Fire Giant Strength BG2, Belt of Inertial Barrier BG2 for Magic Damage Resistance BG2
- Monks can erroneously fire wands such as the Wand of Cloudkill [WAND13]
Prior to version v.2.0.23037, Monks did not incur non-proficiency penalties, and had the same armed ApR as unarmed. In addition, Monk THAC0 and ApR was bugged.
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