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Neverwinter Nights 2 Modding Introduction Overview

Part of the NWN2 Mods Guide by Lilura1 of the cRPG Blog.

NWN2 Modding Introduction Overview


Download from Neverwinter Vault


First up, the vast majority of mods are downloaded from Neverwinter Vault, which is a great community keeping the user-made content alive, and available to everyone for free.

Extract Archives


Now, many of the mods are archived. Why? To reduce them to a fraction of their size so that they may be more efficiently stored and downloaded. This means you need 7-zip (or other similar program) to extract the archive so that NWN2 can recognize its contents.

Put Files into Override Folder


Once the archive is extracted you simply place the files into your override folder (i.e, C:\Users\..\Documents\Neverwinter Nights 2\override) and NWN2 then loads them "over" the default content. To uninstall such mods, you simply remove them from "the override". Pretty simple!

Keeping track of overrides is easy because they can be separated into their own descriptively-named sub-folders. You can't do that in NWN. Some mods may require that you place files into other Document sub-folders, too. Usually, it's just a Campaign folder, a few haks and maybe a few overrides. Read the readmes that come with the mods to know exactly how to install them; this is just a general note, afterall.

Difference between Mod and Module


In this series of posts I am mainly concerned with mods, not modules. There is a difference. A mod is "a tactics mod", "a UI mod", "a texture mod", whereas modules are adventures you can play that are sometimes linked together to form a campaignSubtlety of Thay is a campaign formed by linking several modules together, for example.

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