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Neverwinter Nights 2 Best Mods

Best Mods for Neverwinter Nights 2

   See also   : Best Mods for NWN

          L i l u r a 1  N W N 2  C o m m e n t a r y          

          I n t r o d u c t i o n          

Hi there! The purpose of this post is to help new players set up and mod their Neverwinter Nights 2 install. For those who don't know, the three official campaigns (pictured above) were built upon the versatile and powerful Electron, an engine which has daunted and annoyed many players over the years thanks to its complexity, kludginess and lack of optimization. And, just like NWN, this is an RPG that has "a barrier to entry". Check out the various NWN2 venues, for example. The posts are primarily technical in nature:

How do I do this?
NWN2 won't work!
This camera is driving me crazy! 
What mods fix my issues with this game?
How do I turn my PC on? etc.

Mostly it's just user-error and general ignorance, and I can't remember the last time I saw a thread about how much everyone loves Qara, which disappoints me greatly. But hopefully, this post will go some way to making this monster more accessible to people who would otherwise avoid it like the plague. So let's get on with it, shall we?

          S e t u p  T i p s           

Ok, Neverwinter Nights 2 is finally installed! What to do? Well, before diving straight into the game you might like to scope this section out, as it may help you avoid some pitfalls or irritants that build up to throwing your arms up in despair and "rage uninstall" (Random jokeThe frustrated cannibal threw up his arms.) I mean, you're going to put a few weeks of your life into playing this game, right? THE LEAST you can do is put in 20 minutes to get a clue as to what you are doing! Ok..

Check the version of your install. First things first, load the game up and check the bottom-left of the main menu for the version you are running. It should say version 1.023 (1765)You can safely skip the rest of this section if that's what is says. If it says something else then you need to patch your game! I repeat: Don't skimp on patching your game. You will likely regret it down the track.

Now, the GoG version should be patched already, but if you have some sort of retail version from years ago (i.e, DVDs or ISOs of the DVDs) then a manual patching session is probably in order. Please god, no. How the hell do I do that? Don't worry, it's actually pretty EZ to do! But you will need the NWN2 Patcher and the relevant patch files. To find out which patch files are relevant to you, first check what version of the game you have (see above) and then download the files that will bring you up to version 1.023 (1765). (That's right, there is no cumulative patch like for NWN [i.e, 1.69]. You will have to download the patch files individually and install them incrementally.) So say you have version 1.20 (1541) ... that means you need the following six files:

Next, run NWN2Patcher, click Use Queue, click Add to Queue, and add the patches, in numerical order, into the Patcher. Once that is done, click Close. Don't worry that the files don't show in that main window.. I can assure you that they are poised for patching. Now, click Patch! — and go and do something else while the patcher weaves its magic (because it can take quite a while!)

Yay for doing things manually (and it actually working!)

Note: This process also removes the notorious SecuROM copy protection from your game. 

Ok, all patched up? Read on!

Create a short-cut. Quit out of the game and navigate to your Program Files installation folder (e.g, C:\Program Files (x86)\Neverwinter Nights 2) and locate nwn2.exe. Right-click the exe -> Send to -> Desktop (create shortcut) and/or drag it over your Taskbar and drop it there. This just makes it easier to run the game each time you want to play it (for those with retail versions it also enables you to bypass the Launcher).

Important note for 99% of players. Other than what we just did (creating a short-cut) you will likely never need to stick your nose into this folder again. Maybe ever. That's because almost all configuration, tweaking and modding is done from the Documents folder (e.g, C:\Users\..\Documents\Neverwinter Nights 2). To reiterate: when modding NWN2, don't mess around in its Program Files folder unless you know 100% exactly what you are doing. Stick to the Documents folder. Note that the Neverwinter Nights 2 folder will not appear in the Documents folder until you have run the game at least once.

Back up both of your NWN2 folders: the one in Program Files (especially if you manually patched it) and the one in Documents. Just copy paste them somewhere safe. That way if you stuff something up you can always return to a pristine installation state by deleting your "beyond repair" install folder and copying your pristine one back in (because registry entries for the installation of the game are preserved when you simply del/replace a game folder's contents).

          M i n o r  T w e a k s          

There are two configuration files that you can tweak: nwn2.ini and nwn2player.ini. These are located in your Documents folder (e.g, C:\Users\..\Documents\Neverwinter Nights 2).

—To bypass those obnoxious intro movies, add this line in nwn2.ini under Display Options: Disable Intro Movies=1. Now you never have to click through them ever again.

Cam & Control.
The camera is not as bad as some people make it out to be. That's not to say there are no issues with regard to it but, in my opinion, they are minor (aka quirks) IF you set things up as follows: Strategy Mode cam, Camera Mode: Can Be Moved Freely (Free Camera), Ceilings Always Off and Marquee Select On. Now the game pretty much plays like isometric RPGs of the past, except that you can also rotate and zoom your view. Here is a demo.

You can tweak cam settings in nwn2player.ini; f.e, if the edge turn is a lil' too slow or fast, tweak the Edge_Turn entries. 

If you feel "right-click: hold" to be sluggish, then try minimizing the Context Menu Delay in Game Options: Interface. Further to that, if you dislike the fadein/fadeout of the panels (ie, inventory, journal etc), you can disable fade by editing the XML files (this is a bit more work, though). 

Disable Shadows if your PC sucks. Yes, they look great and add heaps to the atmosphere, but they are a massive resource hog. Electron is awful in its optimization, overall. But still, everyone's PC is different; for example, I go from 10 FPS to 40 FPS if I disable Shadows completely. Disabling Water Refractions & Water Reflections nets me a further +10 FPS. So yeah, YMMV.

Turn the AI off (bottom-left of main interface) and learn to micro-manage your units in "Puppet Mode" (Behavior Tab of Character Record). At least, this is my recommendation. I got used to doing this back in the days of Baldur's Gate.

Disable the annoying buy/sell confirmation. Either disable in nwn2player.ini (BuySellConfirm=0), or under Interface if you're in the game.

Disable Autosave. This one comes with a warning. Maybe only do this if you're a disciplined "manual saver" like I am (i.e, you make separate, named saves at intervals). I have found this very useful in Storm of Zehir because it auto-saves a lil' too frequently for my patience and I don't like to wait for it to do so. Anyway, just add this line under [Server Options] in nwn2player.ini: Disable AutoSave=1.

Loading times. Yes, they can be looooong. Defrag your drive, get yourself a decent HDD, a fast CPU and lots good quality RAM. It makes a MASSIVE difference. If you still need more speed, get yourself an SSD or set up a RAMDisk.

Stuttering bug. You may occasionally notice that your party members cease to move smoothly on the playing field; they sort of jitter as they move. Rebooting your PC should fix this problem (or you could try out the NWN2 Client Extension, which apparently fixes a few technical issues people seem to commonly have - though I've never needed it).

          A  G e n e r a l  N o t e  o n  M o d d i n g           

First up, the vast majority of mods are downloaded from Neverwinter Vault, which is a great community keeping the user-made content alive, and available to everyone for free. I encourage you to register here and vote for the mods that you like.

Now, many of the mods are archived. Why? To reduce them to a fraction of their size so that they may be more efficiently stored and downloaded. This means you need 7-zip (or other similar app) to extract the archive so that NWN2 can recognize its contents.

Once the archive is extracted you simply place the files into your override folder (i.e, C:\Users\..\Documents\Neverwinter Nights 2\override) and NWN2 then loads them "over" the default content. To uninstall such mods, you simply remove them from "the override". Pretty simple!

Keeping track of overrides is EZ because they can be separated into their own descriptively-named sub-folders. Very, very cool. Some mods may require that you place files into other Document sub-folders, too. Read the readmes that come with the mods to know exactly how to install them; this is just a general note, afterall.

Note: In this post I am mainly concerned with mods, not modules. There is a difference. A mod is "a tactics mod", "a UI mod", "a texture mod", whereas modules are adventures you can play that are sometimes linked together to form a campaign. Subtlety of Thay is a campaign formed by linking several modules together, for example.

          U s e r  I n t e r f a c e  ( U I )  M o d s          

I think Tchos' mod is the best for 1080p; that's right, no lower widescreen resolutions are supported. Sorry laptop people (try one of the other UI mods). Anyway, for this one I strongly recommend you also install NWN1 portraits for NWN2 and NWN2 OC and MotB portraits. Otherwise, the default portraits won't fit properly in their frames, and their aspect ratio will be wrong. Consider this tweak and widescreen loading screens, too.

You can find more portraits for Tchos' UI mod here and here.

Tchos HD UI panels and dialogue (MotB)

I just use the following two mini-mods when playing on my laptop (1366x768 resolution):
—It just extends the height of the Examine item window so that you don't have to scroll down to read the description of the item. Very convenient! (pic)
—Yes, it simply adds another row to the hotbar. You need SoZ installed for this to work. This is a great lil' mod, too!

Level-up Screen Change
—Removes the 3d model of your character on the level-up screen (stupid idea that reminded me of Bethesda's Oblivion) and allows you to control your char while leveling-up. This one does not seem to work with my GoG version; however I can confirm that it works with 1.10 (MotB).

A few older, minor GUI mods that people may find useful, nonetheless:
Slim Health Bars & Small Portraits.
NWN2 Message Box Patch.

Interested in making your own UI mod? A great starting point for XML coding has been posted by Lance Botelle: NWN2 XML & GUI Coding For Beginners. For those who don't know, Mr. Botelle built The Scroll campaign, which employs the most ambitious UI modding I have seen on the Electron platform (demo vid).  
          V i s u a l  M o d s           

Like me, you might have been left aghast by the ludicrously overdone buffing effects (ie, "ball" & "skin"). If that's the case, then I suggest you download and throw into your override folder the following tiny mods: Less Obtrusive Spell Buffs, Remove Annoying Effects, Remove Annoying Effects Extension and Disease VFX Removal.  

Voilà! Now you can actually see your character - hell, players with older PCs might even receive a welcome FPS boost. These tweaks fail to address the higher level spells, though; perhaps someone would like to bother their ass? (Not me, of course. I've already done the hard yards by putting all the links in one paragraph to save others the hassle of searching for themselves, and honestly, that's the extent of my charity.)

Before and after the tweaks; both have several low level buffs active. One of these doesn't look retarded, can you guess which one?
Quick links to some decent texture mods: • Xaltar's NWN2 Facelift Pack (also, for Yuan-ti, Sorceress Robe ReplacerKamal's Saguaro Override • Neverwinter Cobble texture (Hi Rez & Bump-mapped) • Real Oak and Mahogany Textures (Hi Rez & Bump-Mapped) • Real Paving Stones, Kerbs/ Curbs & Bricks • Trees Textures Overhaul • Floorboards (Hi Rez & Bump-mapped) • All Bracers, Pauldrons, Greaves now Shiny, Retextured & re-bumpmapped  • All NWN2 Cloaks Retextured (Hi-Res & Bumpmapped) • All NWN2 Grass Desaturated with Added Detail • All NWN2 Terrain Re-bumped-mapped • Sharpened Textures • Complete NWN2 Textures • Adonnay's Elven Weaponry (this is good but you may have issues with crafted weapons in MotB) • NWN2 Cloaks & Deity Symbols • NENs Final Face Head Hair Combination Project (this looks good too, but may also cause bugs in MotB)

See also the minor animation overrides by Nenilai: Nens NWN2 Animation Project Part 1 - WalkingNens NWN2 Animation Project Part 2 - Idle.

If you would like to see how good this game can look check out the pics in this series of posts. You could also try out the Sweet FX 1.5 preset for NWN2, though I don't think it's an improvement.

          O t h e r  M o d s  &  F i x e s            
(Most of these are worthy of  consideration.)

 G e n e r a l  N W N 2 
Companion and Monster AI hak 2.2 
—Enhances the AI of both your companions & enemies (v.2.3 remains unreleased). Is employed in some user-made adventure modules/campaigns as standard. See also: Jassperre's AI for NWN2.
   Fixes    Plate Mail 01 Fix, Skeleton Cloth Armor Tint Fix, and OC Doors Fix
—These are included in the new NWN2 Fixes.
Tchos' default Crypt Tileset edit with no jagged cobwebs
—A tileset edit that overrides the crypt tileset to remove its ugly cobwebs.
—Self-explanatory. You will need Java to run this. Edit the path for the NWN2 Character Editor shortcut as follows: ..\javaw.exe -Xmx256m -DNWN2.install.path="..\" -jar NWN2Editor.jar, substituting .. with your system's paths for the java and nwn2 exes. You can also use Leto.

—Haven't tried it yet, sorry. The "Deck of Trumps" item is apparently popular, though.
Kamal's Archetype Characters
—Allows for greater flexibility in building a character.
—An external app that allows you to modify cam & control.
Spell Fixes and Improvements
—An override package that contains tons of sensible fixes.
—Lets you change your character's appearance via an in-game menu.
—As above, except this one is for item properties.
—Similar to OHS for NWN, this allows you to bring your own companions into any module.
—Adds four base classes, 45 prestige classes, 150 spells and a load of other crap. Very, very cool.
—Lets you multiclass OC and MotB companions. EZ to install; it's just an override.
Demo vid. Tired of wasting 10 mins of your life rebuffing after each rest? This allows you to quickly recast buffs and feats. It doesn't work in combat so it's not a cheat. Yay for removing real-life tedium. (Other, older incarnations of the concept: Rod of Preparation, Rod of Full Party Buffing).
Warlock Buddy
—Auto-recasts buffs when not in combat.
—Restores the Warlock outfit to how it was before MotB/SoZ.
Warlock Reworked 1.02g
—Makes many general modifications and adds a lot of build potential. See also: PnP Warlock Epic Feats & InvocationsWarlock Spell Buffs.
—A set of override scripts for random loot gen.
—Mostly an add-on for multi-player, though it also claims to fix crashes and other issues. But as I said above, I've never needed it.
KEMO custom animations and Heed's PC tool override version
—This is Kemo and Heed's in override form. It lets you use KEMO custom anims in single-player adventure modules and campaigns. Some people seem to have problems getting this going so here's what you do: Just throw it into your override folder. Then, to activate, simply right-click your character, click PC Tools, click Misc., and click KEMOanims to hook in. Couldn't be simpler.

—Only affects blade weapons. Gives you a lil' of that steel on steel sound, which is an improvement over the pathetic vanilla on-hit SFX. Still, this mod could be so much better if it used Icewind Dale 2 on-hit SFX. Anyone up to it?

Camb's COMBAT Splatter
—Blood splatter is added to the ground when you hit an enemy.

 U t i l i t y  M o d u l e s 
FRW Character Creator v.3.0 (demo vid)
—Lets you customize your character (level, gold, equipment etc.) in preparation for an adventure module or campaign.
Vordan's Hero Creator (demo vid) (no epics, pre-SoZ foes and items only)JEGs Training module (annoying dialogue)Heroic Dream (英雄梦, go up against lvl 30 mobs), Mithdradates' Hall of Training (SoZ support, epics)Battle of the Builds (epic power-building).
—Trainer modules that allow you to test builds out. Of these, I personally favor VHC and HD.

See also: Peek-a-BIC and Epic Character Builds Repository.

 N e w  &  W i P 
—This is an ongoing effort to fix bugs in the official campaigns. It's a compilation of both old and new fixes (forum topic) (GitHub). Keep an eye on this one!
—A re-release of the original CC mod that upgraded crafting in NWN2.
Fun Mode: Editing the OC Companions
—Lets you edit companions as you see fit.
—Some NWN spell effects not only look and sound awful [1] but also adversely affect framerate. This looks to be an ongoing series that seeks to address such issues; however, they may cause issues of their own and there is some "artistic license" going on (using voices and sound effects from other games, like PS:T).
[1] A couple of examples: Call Lightning (?wav) (maybe Chain Lightning, too), Acid Fog (sfx_linger_Acid.wav)Evard's Black Tentacles (sfx_linger_ChililngTentacles.wav [typo is correct]), Web (sfx_linger_web.wav), Blade Barrier (sfx_linger_blades.wav), Creeping Doom (?wav) and Entangle (sfx_linger_Entangle.wav) are way TOO LOUD and drown out the other sounds too much. This has never been collectively fixed in a public mod, as far as I can tell. Some ambient sounds are too loud, also; f.e, In Mask of the Betrayer, en route to the furnace, the small chamber you pass through has a sort of "ghostly wind-howl" that is abrupt and jarring.
—Triggers the in-combat cleave animation. Still nowhere near as good as the NWN version, but it's better than vanilla. See also: Improved Cleave and AOO Animations aka Cute Cleaves.
—Crit hits are accompanied by the PS:T Boom! effect. There is also screen-shake and gibs (aka "chunks"). See also: Exploding Heads.
Spellcasting Chants from Baldur's Gate (MotB version)
—(demo vid)

          O r i g i n a l  C a m p a i g n          

—Lets you enable Storm of Zehir features in the original campaign. These include six-person party creation and companion multiclassing.
—Removes an instance of the ring, makes the cloak and gloves available, and adds the set bonus.
—Does just what it says.
Romance Pack for OC and MotB Expansion
—Expands the romance and flirt options in both the OC & MotB. Includes Bishop Romance (OC)OC Companions for MotB (aka MotB-Mule Pack) & Requiem. These are all Gibberlings 3 mods.
Neeshka reskin

          M a s k  o f  t h e  B e t r a y e r          

Two bugfixes that I found to be very useful.
—Another useful bugfix.
MotB Pre-order items
These three items are listed in the toolset under "Special Edition". You don't need this mod if you just use the following console codes: Chauntea's Blessing (Immunity: Necromancy, +1d6 Positive Energy damage, single-use: bestow properties on weapon) (nx1_blessing_chauntea), Mystra's Blessing (Immunity: Illusion, True Seeing, +1d6 Magical damage, bestow properties on weapon) (nx1_blessing_mystra), Mielikki's Blessing (Haste, +1d4 Electricity damage, single-use: bestow properties on weapon) (nx1_blessing_mielikki).
Spirit Energy Tweak
—Slows down spirit energy drain.
—Prevents spirit energy drain when standing still, leveling up, talking, etc.
—Fixes a bug, allows anyone who has the feats to wield it, and adds shapes.
Keep OC items in MotB
—Doesn't preserve your gold but you can easily console that in.
—Lets you enable Storm of Zehir features in MotB. These include six-person party creation and companion multiclassing. Also adds content to the campaign.
Restore MotB Menu Screens
—Does just what it says.
Romance Pack for OC and MotB Expansion
—Expands the romance and flirt options in both the OC & MotB. Includes Bishop Romance (OC), OC Companions for MotB and Requiem (which expands the dialogue options concerning the fate of the OC companions during the Ammon Jerro conversation).
Dark Soul
—Adds some content for Bishop.
Warlock Imbue Item Feat fix
—This fix is for 1.10 MotB.
NWN2 Plot Fixes
—Be careful with this one. It fixes lots of bugs for v1.10 but I'm not sure how many of these were officially fixed in subsequent patches. Don't use it unless you know exactly what you are doing.
Sorceress Safiya
—Can you guess what this mod does?
Gann the Human and Handsome Gann

         S t o r m  o f  Z e h i r          

—Adds six locations to Samarach and six locations to the Sword Coast. I have posted installation instructions and a walkthrough, which may be viewed here.
—Restores some content in the town of Nimbre.
Port Llast Undead Army Fix
—Fixes quest problems in Port Llast.
SoZ Dialogue fixes
—This doesn't have its own proper entry on the Vault yet. I'm not sure of its compatibility with patches and other mods, since there doesn't seem to be a readme. I guess some testing is in order...

Whatever you think of SoZ, there's a regrettable amount of sloppy work in the dialogs and quests. Some of this is because of cut content, some of it is carelessness. I've been patching things up as I find them, and I figured I should share this with everyone.  
Everything gets dumped into Override except module.jrl, which has to go in your SOZ campaign folder. - AlanC9, 2009.

Multiclass EXP Penalty Remover SoZ
—Preserves status effects on the overland map and in module-transition.
Combat Auto-Pause (LB)
—A solid attempt at simulating turn-based combat. Works with OC & MotB, too.
SoZ Overland Encounter Reducer
—Reduces spawn probability to a percentage of original values.
SoZ Crafting Expansion
—Expands the crafting options in SoZ.
Increased SoZ Creature Part Drops
—Does what it says, and fixes a few oversights.
SoZ Script fixes
—Fixes a couple of scripts and includes an enchantment fix.
Inshula Delevel Fix
—Lets you delevel Inshula and rebuild her as an archer character (by default she chose the two-weapon combat style).

Pro-tip: To change the number of player-created party members (which are by default limited to 4) load up the Toolset, go to the Plugins menu, click Campaign Editor, and click Neverwinter Nights 2 Campaign_X2. Scroll down the form in the right panel and change PartyCreationSize to 6. Click Save Campaign and exit the Toolset. You might also like to check out SoZ Party Max Override.

Pro-tip: You can unlock the OLM camera using DebugMode 1 → toggleoverlandcamera. This will allow you to zoom in and out and rotate and pan the cam on the OLM, which can be very helpful in some situations. Demo vid.

Note: To my knowledge no one has fixed the infamous "trade bar bug" that breaks the economy in the Sword Coast segment of SoZ. There are quite a few other bugs that the community has not got around to fixing, too (see NWN2 Fixes for the current efforts being made).

         M y s t e r i e s  o f   W e s t g a t e          

Mysteries of Westgate Party Editor files
—Allows SoZ party creation in MoW.
MoW Menu screens
—Changes the menu screens to MoW.
MoW Compatibility Patch for Kaedrin's PRC Pack
—To no surprise, it is what it says it is (Kaedrin's PrC Pack v1.42.1).

        T o o l s e t  T i p s         
—For curious people who are just taking a peek into a module, trying to work something out.. probably the first thing you should do, before you load any modules up and starting poking around, is disable the Autosave function. To do that, go to View -> Options, click on General, and change the Autosave dropdown to False.

—If you completely muck the toolset up and need to restore it to its default state, quit out, navigate to this folder: C:\Users\..\AppData\Local\NWN2 Toolset
... and delete its contents. Now, when you reload the toolset things should be restored to their default state.

I hope you enjoy playing NWN2! Be sure to check back here on a regular basis because new mods are constantly being added to this list. If you know of any other mods I should add, please let me know.

      L o o k i n g  f o r  s o m e  m o d u l e s  t o  p l a y ?      

Check out the following lists posted by community members: •   HoF   Neverwinter Nights 2 Hall of Fame • IGN's Top Module List • Heroes Path Module List • All NWN2 Modules Together (html/PDF Lists) • DMF Certified Modules • Romance Modules List • Voice Acted Modules, Overlooked NWN2 Modules • NWN2 Multiplayer Guide - DMFI.

My list of NWN2 adventures/campaigns that incorporate an overland map (OLM): • Storm of Zehir, • SoZ "Holiday" Expansion Project • Bedine • Path of Evil (projected OLM) • Black Scourge of Candle Cove • Dark Waters (high-seas OLM) • Misery Stone (Firglore, no roaming enemies) • Legacy of White Plume Mountain (Western Heartlands) •  Elysium Wood (Unfinished) • Underdark Overland Map Project (Unfinished), SoZ Trade System (demo and docs)SoZ Overland Map Demo and Documentation (demo and docs).

My list of NWN2 adventures/campaigns that incorporate SoZ Party Roster and Party Conversation systems: • Storm of Zehir • SoZ "Holiday" Expansion Project Edinmoor • Black Scourge of Candle Cove • The Scroll • Legacy of White Plume Mountain • Tomb of Horrors Revisited FINAL (roster only).

My list of Kaedrin-compatible adventures/campaigns: • Legacy of White Plume Mountain (hak_wpm2dakaedrin.rar) • =WiP=

What are the best modules/campaigns for NWN2? Well, Obsidian's Mask of the Betrayer is easily the best role-playing experience offered by the Electron engine, and there is nothing user-made that comes close to it, imho. This is in stark contrast to the Aurora engine, where stuff like The Aielund Saga and Swordflight leave the OC and even Hordes of the Underdark in the dust. I'm not saying the user-made stuff for NWN2 is no good, doesn't offer anything new and interesting, or isn't worth a look (quite the contrary: I've enjoyed covering some of them in great detail); I'm just saying it doesn't compare to what MotB offers. Anyway, here are the ones I've covered:

• Subtlety of Thay Walkthrough • Harp & Chrysanthemum Walkthrough • The Birthday Walkthrough • Shrouded Sun Walkthrough • Shadowdancer's Vault Walkthrough • Mask of the Betrayer Walkthrough • SoZ "Holiday" Expansion Project Walkthrough • Storm of Zehir - Pro-tips • Bedine Intro.

        S e l e c t  L i n k s        

• The Neverwinter Vault. Obviously. This is where you go to find free content, ask questions and make friends. All the gurus hang out here. I encourage everyone who reads this to register on the Vault and vote/comment on the content they like. It's called showing your appreciation to the community.

Neverwinter Nights 2 Nexus. The NWN2 community also has a bit of a presence on the Nexus, which is a mainstream modding site that offers a few mods that aren't available on the Vault. You might also like to check out But I recommend supporting the The Neverwinter Vault whenever possible, since it's run by the community and is focused 100% on the NWN Series.

• I encourage veterans to sign up to reddit and actively participate on r/neverwinternights. I upvote basically every post that isn't blatantly obvious trolling. Let's bring NWN and NWN2 to the mainstream where they belong! Btw, it seems we have a couple of downvoting trolls on that reddit. Srlsy, some friendly person asks a Q, it's answered by a friendly person, the inquirer thanks them but then all three posts get downvoted by some butthurt lil' grot? Perhaps it's time the moderators killed them off with fire and acid? Public venue trolls are one reason I run my own blog: here, they stand no chance.

• NWN2Wiki. No explanation needed, but I prefer ads-free walkthroughs and guides written by individuals. The best of these are posted below. Why are they the best? Because they are clear, concise, informative and EZ to search.

• Neverwinter Nights 2 Reference Guide by Naranek Angmar. This one covers the OC, MotB, SoZ and MoW. Doesn't cover absolutely every single thing but, believe me when I say, these guides leave the commercial walkthroughs in the dust.
• Character Build FAQ (OC) and Character Build FAQ (MotB) by randomsome1. Ten years later these are still the best intros to char-building on the internet. The author has a knack for explaining complexities in simple terms. Perfect for fledgling builders.
See alsoGolem Construct Guide and Stormlord, Favored Soul, Cleric (OC) & Cleric (MotB) FAQs, also by randomsome1.
Fighter FAQ by HamsterSensei. The best melee builds for MotB, hands down.
• MotB Crafting Guide by szajin. Best there is.
• SoZ Mercantile Guide by Vladimir_Marduk. Best there is.

• This is where you go to find info on character builds. Just don't expect all write-ups to be appropriate because some people who post builds there eschew fun and common sense in favor of OPTIMUM POWAH.

See alsoBest Mods for NWN.
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  1. Thanks for listing my items. I believe the most popular item in the Silverwand Sundries is the Deck of Trumps which allows the party editor to be opened at any time which is handy when you need to add in a character. I also have Silverwand collections for armor, weaponry, and other items that can be added into NWN2. - Kaldor

  2. Also, the MotB Makeover SoZ Edition does add additional content and areas to MotB, not just SoZ features such as the party editor. - Kaldor

    1. Hi Kaldor, and thanks for the info! I don't have much experience with your mods but I can see how they would appeal to many players, which is why I listed them. Cheers!

  3. Hi Lilura! Just wanted to say how good was to find out your blog. I'm a fan of nwn games for a long time. And right now I'm replaying the Baldur's Gate Series, I found out in Beamdog forums a link to your blog related to the Siege of Dragonspear guide and I have to say was very good written.

    Since then, I've checking your page and your posts a lot! Since Neverwinter Nights is one of my favorite games, I'm really considering after I saw your post related to the Storm of Zehir expansion mod(with the new areas) in replaying the entire game using the mods you listed here in your site.

    Well, thats it! Just a cheer up for your very appreciated work, your guides are well written and immersive I have to say, you write and explain stuff in a way that makes us like the game even more.

    1. Hi there, and thanks for the kind compliment and encouragement! It's really appreciated, and motivates to continue posting my write-ups. NWN and NWN2 can be really hard to get into, but I do think they are some of the most rewarding platforms to play RPGs on (mainly due to the mods), and in the end the time investment pays off and they offer a seemingly limitless amount of enjoyment. So yeah, enjoy!

  4. Thanks for this, Lilura. You've greatly improved my enjoyment of the game.

    Big fan of your write-ups, by the way... you persuaded me to give Baldur's Gate a shot, and it turns out I find it delightful!

    1. You're welcome, David! I'm glad you found the write-ups useful. Thank you for leaving a comment.

  5. AnonymousMay 27, 2017

    Great site...Lots of info......even for an old RPG dog like me.


    1. Thanks, Nial. I'm glad the info is of use to some RPG veterans, too.

  6. AnonymousJune 10, 2017

    Thanks for putting the effort into this helpful guide. Even having played and modded the game for years it's nice to have a reminder of what's available and see things I may have missed.

    One other mod that might be worth listing under Storm of Zehir is "SoZ Dialog fixes" by AlanC9, which fixes some broken minor quests and other bugs. It's available on the vault.

  7. AnonymousJune 16, 2017

    Hi, Lilura.
    I'm a reader of your blog for a few good months and now I decided to comment because I like it a lot. It's relaxing to read about my favorite games (NWN 1' PS:T and not so much NWN 2) and I thank you for providing me this pleasure.
    Also I want to ask you if there is a mod or mods for fixing animations in NWN 2. I'm trying (again) to play NWN 2 but I cannot stand its crappy animations. The characters move like they're permanently under the effect of a Grease spell - this is the best analogy I found for describing how crappy the animations are.
    Thanks in advance and I'm sorry if my English is not fluent - it's not my native language.

    1. Yes, NWN2 anims are total garbage compared to NWN and there does not seem to be an ACP for NWN2.

      Here is what I found, but they are minor:

      Nens NWN2 Animation Project Part 1 - Walking
      Nens NWN2 Animation Project Part 2 - Idle

      Let me know if you find any others.

    2. AnonymousJune 16, 2017

      Tried now those mods and I have not seen any difference or if there is one, it's unnoticeable. I guess I have to resign myself to this miserable fate of playing NWN2 as it is (sigh).
      But thanks anyway.

  8. AnonymousJune 22, 2017

    Hi Lilura,

    Thanks heaps for this post! It was exactly what I was looking for after grabbing NWN2 on sale at GoG recently and realising it could be MOD'd.

    Quick question though: All of the MODs you have listed, are they meant to be all downloaded and all installed at one time? Or is this post more of a "best in show" and so not all MODs are to be used at once?

    I gather from the UI section that those MODs would be a case of pick-one-not-all, but after that, that line starts to get blurry!

    Anyhow, thanks for your time on this post, much appreciated.

    Dodgy Bob

    1. It's just an overview rather than an actual mod setup example. Many mods will work in conjunction; and indeed, I've linked to a few compilations that have been put together already, such as Mass PrC Merger and Red Rover's Combo Pack, but some other mods may conflict.

      I've been thinking of writing up a recommended mod setup, but it's time-consuming to test setups out as a whole. Also, everyone has preferences and it's not "one size fits all".

      Plus, I'm a minimalist modder myself. I'm not really interested in transforming and bloating out the game, especially because I cover lots of user made adventure modules/campaigns, many of which employ their own custom content, and I'd hate for them to glitch out on me.

      So yeah, I guess you'll have to experiment a bit.


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