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Neverwinter Nights 2 Mods Guide

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Neverwinter Nights 2 Modding Guide



Welcome to Lilura1's guide on modding Neverwinter Nights 2. Mods and modules are the reason Neverwinter Nights 2 is ranked highly in cRPG History.

This Neverwinter Nights 2 guide covers installing, setting up and modding Obsidian's Neverwinter Nights 2 of 2006.

The purpose of this series of posts is to help new players set up and mod their Neverwinter Nights 2 install. For those who don't know, the three official Obsidian campaigns (pictured above) were built upon the versatile and powerful Electron, an engine which has daunted many players over the years due to its bugs, glitches and complexity. But hopefully, this series of posts will go some way to making this monster more accessible to people who would otherwise avoid it. So let's get on with it!

NWN2 Installation Guide


First things first, I don't recommend that you install NWN2 into your Program Files folder as this may cause permission issues (depending on your setup). Your installation folder should be something like C:\Neverwinter Nights 2.

Ok, Neverwinter Nights 2 is finally installed! What to do? Well, before diving straight into the game you might like to scope this section out as it may help you avoid some pitfalls or irritants that build up to throwing your arms up in despair and rage-uninstalling (Random joke: The frustrated cannibal threw up his arms.) I mean, you're going to put a few weeks of your life into playing this game, right? THE LEAST you can do is put in 20 minutes to get a clue as to what you are doing! Ok..

Check for Game Version 1.023 (1765)


Once the game's installed check the version of your install: load the game up and check the bottom-left of the main menu for the version you are running. It should say version 1.023 (1765). You can safely skip the rest of this section if that's what it says. If it says something else then you need to patch your game! I repeat: Don't skip patching your game. You will likely regret it down the track.
[GoG users: skip the rest of this section]

Now, the GoG version should be patched already, but if you have some sort of retail version from years ago (i.e, DVDs or ISOs of the DVDs) then a manual patching session is probably in order.

NWN2 Patcher: A Patching Guide to NWN2


You need the NWN2 Patcher and the relevant patch files. To find out which patch files are relevant to you, first check what version of the game you have (see above) and then download the files that will bring you up to version 1.023 (1765). That's right, there is no cumulative patch like for NWN (i.e, 1.69). You will have to download the patch files individually and install them incrementally. So say you have version 1.20 (1541) ... that means you need the following six files:

  • nwn2_pcx2_english_from1201541_to1211549.rtp
  • nwn2_pcx2_english_from1211549_to1221586.rtp
  • nwn2_pcx2_english_from1221586_to1221587.rtp
  • nwn2_pcx2_english_from1221587_to1221588.rtp
  • nwn2_pcx2_english_from1221588_to1231763.rtp
  • nwn2_pcx2_english_from1231763_to1231765.rtp

Next, run NWN2Patcher, click Use Queue, click Add to Queue, and add the patches, in numerical order, into the Patcher. 

Once that is done, click Close. Don't worry that the files don't show in that main window.. I can assure you that they are poised for patching. Now, click Patch! -- and go and do something else while the patcher weaves its magic (because it can take quite a while).


Yay for doing things manually - and it actually working! (This process also removes the notorious SecuROM copy protection from your game.)

Ok, all patched up? Read on!

Create a NWN2 shortcut


Quit out of the game and navigate to your Installation folder (e.g, C:\Neverwinter Nights 2) and locate nwn2.exe. Right-click the exe → Send to → Desktop (create shortcut) and/or drag it over your Taskbar and drop it there. This just makes it easier to run the game each time you want to play it. (For those with retail versions it also bypasses the NWN2 Launcher.)

Important note for 99% of players. Other than what we just did (creating a short-cut) you will likely never need to stick your nose into this Installation folder ever again. 

Why? Because:

NWN2 Documents Folder


Almost all configuration, tweaking and modding is done from the Documents folder.

(e.g, C:\Users\..\Documents\Neverwinter Nights 2).

To reiterate: when modding NWN2, don't mess around in its Installation folder unless you know 100% exactly what you are doing. Stick to the Documents folder. Note that the Neverwinter Nights 2 folder will not appear in the Documents folder until you have run the game at least once.

NWN2 Delete Characters


In order to avoid unnecessary clutter when selecting your own premade characters, you may like to delete the default characters in C:\Neverwinter Nights 2\Localvault.

Backup Your Files


Back up both of your NWN2 folders: the Installation folder and the Documents folder. Just copy paste them somewhere safe. That way if you stuff something up you can always return to a pristine installation state by deleting your "beyond repair" install folder and copying your pristine one back in (because Registry entries for the installation of the game are preserved when you simply del/replace a game folder's contents).

NWN2 Console Commands Guide


Neverwinter Nights 2 console mode is called up with the tilde key (~). As of patch 1.10, console commands in NWN2 are no longer case-sensitive. Thus, simply type debugmode 1.

Type trees and renderwater in order to toggle them. You can toggle the day/night cycle with daynight. showfps will display the FPS.

NWN2 gfxoptions Console Commands


gfxoptions calls up a menu with tabs and sliders for weather, bloom, sun, shadows, water, normals and HDR. There is also a fog cam. You can type logcommands to have the 214 console commands outputted to a text file (console_commands.txt in the root installation folder).


NWN2 Cheats


The most useful cheats are dm_god, givexp {value}, giveitem {item code}, givespell {spell code}, givefeat {feat code} and dm_givegold {value}. 

You can set Ability scores with, e.g., SetSTR {value}. 

Don't forget to exit the console with debugmode 0.

NWN2 Combat Debugging


In addition, enablecombatdebugging 1 causes a much more detailed combat log to appear in the feedback window.

Disable the annoying buy/sell confirmation. Either disable in nwn2player.ini (BuySellConfirm=0), or under Interface if you're in the game.

nwn2.ini & nwn2player.ini


There are two configuration files that you can tweak: nwn2.ini and nwn2player.ini. These are located in your Documents folder (e.g, C:\Users\..\Documents\Neverwinter Nights 2).

Bypass Intro Movies


To bypass those obnoxious intro movies, add this line in nwn2.ini under Display Options: Disable Intro Movies=1. Now you never have to click through them ever again.

NWN2 Windowed Mode


To play the game in windowed mode, simply change FullScreen=1 to FullScreen=0 in nwn2.ini (and set your desired windowed resolution).

NWN2 Camera


The camera is not as bad as some people make it out to be. That's not to say there are no issues with regard to it but, in my opinion, they are minor (aka quirks) IF you set things up with the Strategy cam.

NWN2 Strategy Mode Cam


Strategy Mode cam, Camera Mode: Can Be Moved Freely (Free Camera), Ceilings Always Off and Marquee Select On.

Now the game pretty much plays like isometric cRPGs of the past except that you can also rotate and zoom your view. You can fix a tactical angle and then track along it like a dolly cam on rails. Very, very cool.

You can tweak cam settings in nwn2player.ini; f.e, if the edge turn is too slow or fast, tweak the Edge_Turn entries. If you feel "right-click: hold" to be sluggish, then try minimizing the Context Menu Delay in Game Options: Interface. Further to that, if you dislike the fadein/fadeout of the panels (ie, inventory, journal etc), you can disable fade by editing the XML files. This is a bit more work, though.

Tactical angles with the strategy cam, the most powerful and flexible cam & control outside of Silent Storm [picpic].

Turn the AI off


The switch is located in the bottom-left of the main interface. NWN2 employs FPC. Learn to micro-manage your units in Puppet Mode (Behavior Tab of Character Record). With AI off and Puppet Mode on, you might like to assign a hotkey for Group Selection. To do that, go to Options, Keymapping, Miscellaneous, Strategy Mode, and double-click Toggle Group Selection.

Disable Shadows & Water


Disable Shadows if your PC sucks. Yes, they look great and add heaps to the atmosphere, but they are a massive resource hog. Electron is awful in its optimization, overall. 

But still, everyone's PC is different; for example, I go from 10 FPS to 40 FPS if I disable Shadows completely. Disabling Water Refractions & Water Reflections nets me a further +10 FPS.


NWN2 Disable Autosave 


This one comes with a warning. Maybe only do this if you're a disciplined "manual saver" like I am (i.e, you make separate, named saves at intervals). I have found this very useful in Storm of Zehir because it auto-saves too frequently for my patience and I don't like to wait for it to do so. Anyway, just add this line under [Server Options] in nwn2player.ini: Disable AutoSave=1.

NWN2 Load times


Loadtimes can be long on old PC or badly build PCs. Defrag your drive, get yourself a decent HDD, a fast CPU and lots good quality RAM. It makes a massive difference. 

If you still need more speed, get yourself an SSD or set up a RAMDisk.

NWN2 Client Extension


You may occasionally notice that your party members cease to move smoothly on the playing field; they sort of stutter as they move. Rebooting your PC should fix this problem. You could also install the Jade Empire Stutter Fix or try out the NWN2 Client Extension.

NWN2 Savegames Disappearing or Getting Corrupted


Solution: Don't run NWN2 through GoG Galaxy, or turn off cloud saves.

NWN2 Character Moving Slowly or Can't Move


Help! My character/companion movement speed is decreased but I am not encumbered and I am not diseased or poisoned. 

Solution: You probably have Search mode on (the magnifying glass). If turning it off doesn't fix the problem then it's a bug. Dying/respawning should fix it.

NWN2 Modding Introduction Overview


Download from Neverwinter Vault


First up, the vast majority of mods are downloaded from Neverwinter Vault, which is a great community keeping the user-made content alive, and available to everyone for free.

Extract Archives


Now, many of the mods are archived. Why? To reduce them to a fraction of their size so that they may be more efficiently stored and downloaded. This means you need 7-zip (or other similar program) to extract the archive so that NWN2 can recognize its contents.

Put Files into Override Folder


Once the archive is extracted you simply place the files into your override folder (i.e, C:\Users\..\Documents\Neverwinter Nights 2\override) and NWN2 then loads them "over" the default content. To uninstall such mods, you simply remove them from "the override". Pretty simple!

Keeping track of overrides is easy because they can be separated into their own descriptively-named sub-folders. You can't do that in NWN. Some mods may require that you place files into other Document sub-folders, too. Usually, it's just a Campaign folder, a few haks and maybe a few overrides. Read the readmes that come with the mods to know exactly how to install them; this is just a general note, afterall.

Difference between Mod and Module


In this series of posts I am mainly concerned with mods, not modules. There is a difference. A mod is "a tactics mod", "a UI mod", "a texture mod", whereas modules are adventures you can play that are sometimes linked together to form a campaignSubtlety of Thay is a campaign formed by linking several modules together, for example.

NWN2 User Interface Mods



NWN2 Change the size of the font in the Chat window


  • Find fontfamily.xml in ...\UI\default of your NWN2 install folder (not the My Documents folder)
  • Copy it to your Override folder in My Documents
  • Edit the first four pointsize values (12) to whatever you like. For me, 16 is perfect
  • Save the file

Note that the first "16" line is the feedback window, which is the text that most people would want to increase in size.

List of NWN2 UI Mods




For Tchos', it is recommended that you also install NWN1 portraits for NWN2 and NWN2 OC and MotB portraits. Otherwise, the default portraits won't fit properly in their frames and their aspect ratio will be wrong.


I just use the following two mini-mods when playing on my laptop (1366x768 resolution):

Alzikar's Improved Examine window

It just extends the height of the Examine item window so that you don't have to scroll down to read the description of the item. Very convenient!

Two-Rowed Hotbar

Yes, it simply adds another row to the hotbar. You need SoZ installed for this to work. This is a great lil' mod, too!


Slim Health Bars: Simply reduces the width of the health bars next to your portraits. Note that Small Portraits may crash your game. See also: NWN2 Message Box Patch.

Level-up screen change: Removes the 3d model of your character on the level-up screen (stupid idea that reminded me of Bethesda's Oblivion) and allows you to control your char while leveling-up.


Interested in making your own UI mod? A great starting point for XML coding has been posted by Lance Botelle: NWN2 XML & GUI Coding For Beginners. 

For those who don't know, Mr. Botelle built The Scroll campaign which employs the most ambitious UI and mechanics modding I have seen on the Electron platform.

NWN2 Camera mods


nwn2mouse and Kornstalx's HotKeys for NWN2.

NWN2 Graphics Mods Guide



In NWN vs NWN2, I came to the conclusion that NWN1 has better animations than NWN2, but that NWN2 is graphically superior as it pertains to terrain sculpting, model sculpting, texture mapping, light-rays, shadows and AoE visual effects.

Basically, the graphics engine of NWN2 is clearly far more advanced than the NWN1 graphics engine, but some NWN2 aesthetics are plain ugly and others are absolutely beautiful. Perhaps more than any other module campaign, Bedine NWN2 showcases the aesthetic potential of Neverwinter Nights 2.


NWN2 Graphics Mods that Remove Overdone VFX

 
Like me, you might have been left aghast by the ludicrously overdone buffing effects in NWN2 (ie, "ball" & "skin"). If that's the case then I suggest you download and throw into your override folder the following tiny mods:

  • Less Obtrusive Spell Buffs
  • Remove Annoying Effects
  • Remove Annoying Effects Extension
  • Disease VFX Removal


VoilĂ ! Now you can actually see your character - hell, players with older PCs might even receive a welcome FPS boost. These tweaks fail to address the higher level spells, though.

NWN2 Texture mods



NWN2 texture mods change the appearance of the original NWN2 texture maps. Before installing the NWN2 texture mods listed below, you should realize that they don't necessarily cooperate as regards aesthetic cohesion because they are made by different modders. If you want aesthetic cohesion you need to play a NWN2 module that has been built from the ground up by someone with an artistic vision.

To be clear, you're not going to turn NWN2 into a visual masterpiece by dumping 20 texture mods into your override folder. Artistic vision is infinitely more powerful than a hotch-potch increase in fidelity. That said, increasing fidelity and sprucing things up should make NWN2 look better, but there are no guarantees.

  • Xaltar's NWN2 Facelift Pack: If your human female looks old and wrinkled in chargen, just change to male and then back to female to fix it. (also: Yuan-ti)
  • Kamal's Saguaro Override
  • Neverwinter Cobble texture (Hi Rez & Bump-mapped)
  • Real Oak and Mahogany Textures (Hi Rez & Bump-Mapped)
  • Real Paving Stones, Kerbs/ Curbs & Bricks
  • Trees Textures Overhaul
  • Floorboards (Hi Rez & Bump-mapped)
  • All Bracers, Pauldrons, Greaves now Shiny, Retextured & re-bumpmapped
  • All NWN2 Cloaks Retextured (Hi-Res & Bumpmapped)
  • All NWN2 Grass Desaturated with Added Detail
  • All NWN2 Terrain Re-bumped-mapped
  • Sharpened Textures
  • Complete NWN2 Textures
  • Adonnay's Elven Weaponry (this is good but you may have issues with crafted weapons in MotB)
  • NWN2 Cloaks & Deity Symbols
  • New Skyboxes for NWN2


Companion & Monster AI, Tony K's AI Mod


Companion and Monster AI 2.5 enhances the AI of both your companions & enemies. It is employed in some user-made adventure modules/campaigns as standard. Source code comes with the package. See also: Jassperre's AI for NWN2.

Difficulty Modifier: Allows you to customize enemy HPs, AC etc. using a broad-brush approach. See also: Personal Impossibility Adjustment (offers more scaling options).

Fixes: Plate Mail 01 Fix, Skeleton Cloth Armor Tint Fix, and OC Doors Fix (Those are included in the new NWN2 Fixes).

Tchos' default Crypt Tileset edit with no jagged cobwebs: A tileset edit that overrides the crypt tileset to remove its ugly cobwebs.

NWN2 Character Editor:  You will need Java to run this.

Edit the path for the NWN2 Character Editor shortcut as follows:

..\javaw.exe -Xmx256m -DNWN2.install.path="..\" -jar NWN2Editor.jar, substituting .. with your system's paths for the java and nwn2 exes.

You can also use Leto NWN.


Silverwand's Sundries: Haven't tried it yet. The "Deck of Trumps" item is apparently popular, though.

Kamal's Archetype Characters: Allows for greater flexibility in building a character.

Kornstalx's HotKeys for NWN2: An external app that allows you to modify cam & control.

Spell Fixes and Improvements: An override package that contains tons of sensible fixes. See also: Closer to P&P Domain Spell Lists.

Charlie's Item Appearance Changer (+ Patch): Lets you change your character's appearance via an in-game menu.

Charlie's Item Modifier: As above, except this one is for item properties.

Universal Companion Database v. 0.9: Similar to OHS for NWN, this allows you to bring your own companions into any module.

Kaedrin's PrC Pack v1.42.1: Adds four base classes, 45 prestige classes, 150 spells and a load of other crap.

Ladydesire's Classpack v1.07.2: Another class pack. See also: Dread Necromancer.

Mass PRC Merger combines:

  • Kaedrin's PRC Pack
  • Mage Tome
  • Reeron's Spell Fixes and Improvements
  • Tome of Battle and Wild Mage Class 

into one mod.

Companion Multiclass 1.21: Lets you multiclass OC and MotB companions. EZ to install; it's just an override.

MetaRod of Preparations (MetaPrepa): Tired of wasting 10 mins of your life rebuffing after each rest? This allows you to quickly recast buffs and feats. It doesn't work in combat so it's not a cheat. Yay for removing real-life tedium. (Other, older incarnations of the concept: Rod of Preparation, Rod of Full Party Buffing).

The Faces of Neverwinter Project by Jude Inc.


cdaulepp's Random Loot Generator: A set of override scripts for random loot gen.

NWN2 Client Extension: Mostly an add-on for multi-player, though it also claims to fix crashes and other issues. But as I said above, I've never needed it.

KEMO custom animations and Heed's PC tool override version: This is Kemo and Heed's in override form. It lets you use KEMO custom anims in single-player adventure modules and campaigns. Some people seem to have problems getting this going so here's what you do: Just throw it into your override folder. Then, to activate, simply right-click your character, click PC Tools, click Misc., and click KEMOanims to hook in. Couldn't be simpler.


RedRover's Combo Pack is a compilation that includes: 

  • Kaedrin's PrC
  • Complete Craftsman
  • Spell Fixes & Improvements
  • Tome of Battle
  • Races of Faerun and Light Emitting Spell Effects

You can add BrotherMutant's Spell Tweaks and Nomenclature, too.

Blades - Sounds Override: Only affects blade weapons. Gives you a bit of that steel on steel sound, which is an improvement over the pathetic vanilla on-hit SFX. Still, this mod could be so much better if it used Icewind Dale 2 on-hit SFX. Anyone up to it?


Camb's COMBAT Splatter: Blood splatter is added to the ground when you hit an enemy.

Level Cap Increase to 160.

FRW Character Creator NWN2


FRW Character Creator is a NWN2 module for Obsidian's cRPG of 2006, Neverwinter Nights 2. FRW Character Creator allows players to customize their character (level, gold, equipment etc.) in preparation for an adventure module or campaign.

Some modules rely on FRWCC usage, such as Subtlety of Thay.

NWN2 Trainer Modules


  • FRW Character Creator
  • Vordan's Hero Creator (no epics, pre-SoZ foes and items only)
  • JEGs Training module (annoying dialogue)
  • Heroic Dream (go up against lvl 30 mobs)
  • Mithdradates' Hall of Training (SoZ support, epics)
  • Battle of the Builds  (Epic power-building)


NWN2 Fixes


NWN2 Fixes is an ongoing effort to fix bugs in the official campaigns. It's a compilation of both old and new fixes. Download player-master.zip by clicking on the green code button.

List of NWN2 Base Game Fixes


  • Plate Mail 01 Fix by Drew Rechner
  • Skeleton Cloth Armor Tint Fix by rjshae
  • OC Doors Fix by crystal violet
  • 'gc_alignment' fix by kevL
  • Tiefling Feat fix by Pain of Dungeon Eternal
  • Weapon Proficiency Feat fix by kevL
  • Blueprint Fixes by Kaldor Silverwand
  • Script include fixes by kevL
  • Book of Waves fix by kevL
  • 'ginc_group' fix by kevL
  • Imbue Item Indexing Bug Fix by Lord Grave
  • Greatclub description fix by Lance Botelle
  • Script include fix (ginc_death) by kevL
  • GUI improvement by kevL
  • 'x2_inc_restsys' fix by kevL
  • Preference AI fix, by kevL
  • Tool Items model fixes by rjshae
  • Ginc_Group #include fixes by Aqvilinus
  • Aslyferund Elven Chain fix by kevL
  • Mithral Chain of Greater Frost Resistance +4 fix by kevL
  • Remember/Restore Equipped Items fix by Aqvilinus (impl. kevL)
  • Name-Value Pair script fix by Aqvilinus
  • Name-Value Pair script fixes by kevL
  • ginc_object fix by kevL
  • Half-orc Female Cloth fix by rjshae
  • script fix by Aqvilinus
  • Adamantine shields fix by Vandervecken
  • CreateBeam() fix by Aqvilinus
  • GetScaledEffect() fix by Aqvilinus
  • OverlandMap ApplyDialogSkillEffect() fix by Aqvilinus
  • OnInventoryDisturbed event-handler fix
  • Solipsism scroll fix by kevL
  • Icon fix for Mysteries of Westgate
  • Werewolf/Wererat weapon orientation fix by ArtEChoke
  • TakeNumItems() fix by Shadooow (impl/ kevL)
  • Staff of Balpheron fix by Clangeddin
  • Changes to spell scripts involving 100% immunity by Clangeddin
  • Stormlord and RDD 100% damage immunity bugfix by Clangeddin
  • gc_check_race fix by kevL
  • Jagged Tooth spellfix by kevL and Clangeddin
  • Bolt of Domination spellabilityfix by kevL
  • Refactor rest script by kevL
  • Refactor 'gui_rest' by kevL
  • 'ga_cast_fake_spell_at_object' fix by kevL
  • Refactor 'gui_rest' harder by kevL
  • 'gui_rest' edit by kevL
  • MotB rest problems fix
  • Panther LoD Fix by rjshae
  • More Creature LoD Fixes by rjshae
  • Shadow Simulacrum/Glass Doppelganger scrolls fix by kevL
  • Chandelier fix by RjShae
  • chest_01 sound fix by RjShae
  • fx_drip fix by RjShae
  • Gnome female cloth armor fix (1) by RjShae
  • splitgold.XML enhancement by Lance_Botelle
  • Gnome female cloth armor fix (2) by RjShae
  • Gnome female cloth armor fix (3) by RjShae
  • Dwarven male scale armor fix by RjShae
  • More LoD fixes by RjShae
  • TurnUndead Mapped Feats fix by TonyK
  • Song of Requiem fix by kevL
  • EffectIcons.2da fix and additions by kevL
  • Soundset fixes by rjshae
  • Model fixes (SoZ Ruins) by Gribo
  • Wizard/Sorcerer default School Specializations fixes by rjshae
  • ga_cast_spell fixes by travus
  • GetDurationType() fix by travus

List of NWN2 Original Campaign Fixes


  • Tholopsyx fix by kevL
  • Nasher Set Fix by Kaldor Silverwand
  • Logram and Yaisog fix by kevL
  • Temple of Seasons fix by kevL
  • Blast Globe Barrel fix by kamal
  • Steam Vents fix by kamal
  • Blast Globe fix addition by kevL
  • Black Garius + nightwalker fix by kevL
  • script fix by kamal
  • Construct upgrade fix by player1
  • Deekin Keep Dialog fix by kevL
  • Mental Shard bonus typo fix by kevL
  • (Many) dialog fixes by kamal
  • Harvest Festival brawl fix by kevL
  • Hlam dialog fix by kevL
  • Get Soldiers Dead fix by kevL
  • Battle of the Rod fix by NinjaSpectre and kevL
  • Hlam dialog fixes by NinjaSpectre
  • Elanee City Watch dialog fix by SothisB
  • Sand Shop (Fireburst scroll) fix by kevL
  • Niyra Mithral Chainmail Drop fix by kevL
  • Trent Vendall double spawn fix by travus
  • Cain dialog fix not by Obsidian
  • Neverneath end quest workaround by kevL
  • Temple of Seasons tweak by kevL
  • Nevalle dialog fix by kevL
  • Hlam dialog fix + Another Hlam dialog fix by sanpats
  • Khelgar dialog fix by sanpats
  • Wizard's Arsenal quest/dialog fix by Aqvilinus (impl. kevL)
  • Ward Mossfeld fix by kevL
  • Georg and Tarmas fix by kevL
  • Brother Merring's Moss fix by Aqvilinus (impl. kevL)
  • Many Starred Cloaks fix (Vale, Sevann, Nathe) by kevL
  • Alteration Powder fix by kevL
  • 12_elanee_stalk dialog fix by kevL
  • Khelgar dialog fix by kevL
  • Lyssa bluffed fix by kevL
  • Consolidate 2330_cli_enter.NSS by kevL
  • Silver Sword reforged fixes by kevL
  • Harvest Brawl workaround by kevL
  • Tor's Holy Symbol turn-in fix by kevL
  • Tor's Holy Symbol pick-up fix by kevL
  • Shadow Priest warmace fix by kevL
  • RemoveJournalQuestEntry() fix by travus
  • 1100_West_Harbor dialog fixes by travus
  • OC dialog fixes by travus
  • Moire fix by travus
  • Ring of Caitlyn fix by travus
  • Ember candle flame fix by travus

List of Mask of the Betrayer Fixes


List of bug fixes for Mask of the Betrayer:

  • Enhanced Dream Weapon by Kaldor Silverwand
  • Golem Fighting Bugfix by Vandervecken
  • Open Gawatha's Door by kevL
  • Anya Sleep fix by kevL
  • Dialog Fixes by JOG
  • Fentomy dialog fix
  • Okku levelup fix

List of Storm of Zehir Fixes


List of bug fixes for Storm of Zehir:

  • Caravan Fixes by kevL
  • Prototype declaration fix by Pain of Dungeon Eternal
  • Final Battle door lock fix by kevL
  • Lizardfolk Warrior fix by kevL
  • Goodie (diary) fix by kevL
  • More Lizardfolk fixes by kevL
  • Teamwork Training fixes by kevL
  • Trip fix by kevL
  • Trade UI backout fix by kevL
  • Neverwinter City Guard dialog fix by kevL
  • Strange Druid dialog fix by kevL
  • SnakeTongue Assassins fix by kevL
  • The Plot encounter assassins were neutral instead of evil.
  • logistical fixes for nx2_crafting.2da by kevL
  • Fix prototype vs definition default value mismatch in GetCaravanIncome() by kevL
  • Nevalle dialog fix by Travus (impl. kevL)
  • SoZ: Accusation in Nimbre and the Inquisitive Pig by HS_Tri
  • Port Llast Undead Army Fix (SoZ)
  • Sheydann dialog (swamp cult) fix by kevL
  • Skullcrusher dialog fix by kevL

SimpleFix NWN2


Some NWN2 spell effects not only look and sound awful [1] but also adversely affect framerate. SimpleFix is an ongoing series of mods that seeks to address such issues; however, they may cause issues of their own and there is some "artistic license" going on. That said, in the vast majority of cases these are better than vanilla.

  • Magic Missile (sounds Space Invader-ish but at least you see all missiles fired simultaneously)
  • Mage Armor
  • Shield Spells
  • Gate
  • Visage Spells
  • Instant Death Spells (has a rule change)
  • Meteor Swarm
  • Blade Barrier
  • Fire Elemental
  • Skin Spells
  • Cleric Buffs Vol. 1 (has a rule change)
  • Cleric Buffs Vol. 2
  • Cleric AoEs
  • Disintegrate
  • Warlock Buffs

[1] Several examples of sounds that are way too loud and drown out the other sounds too much:

  • Call Lightning/Chain Lightning (sfx_hitarea_Electricity.wav)
  • Acid Fog (sfx_linger_Acid.wav)
  • Evard's Black Tentacles (sfx_linger_ChililngTentacles.wav [typo is correct])
  • Web (sfx_linger_web.wav)
  • Blade Barrier (sfx_linger_blades.wav)
  • Creeping Doom (?wav)
  • Entangle (sfx_linger_Entangle.wav)

Surprisingly, these have never been collectively fixed in a public mod. Quick and dirty solution: simply create blank text files, rename them to the filenames given above (including the file extension), and throw them into your override. In this way, you can mute any sound that you dislike.

I replaced sfx_linger_web with sfx_linger_SpikeGrowth (similar sound that is much more subtle). Of course, you could also replace the sounds with better ones from other games.

A few more I muted: 

  • sfx_hitarea_Sonic.wav
  • sfx_hit_Electricity.WAV
  • sfx_hitarea_Cold.wav
  • sfx_hit_Cold.wav
  • sfx_hitarea_Acid.wav
  • sfx_hitarea_Magic.wav
  • sfx_hitarea_Fire.wav

  • SimpleFix: Cleaving : Triggers the in-combat cleave animation. Still nowhere near as good as the NWN version, but it's better than vanilla. See also: Improved Cleave and AOO Animations aka Cute Cleaves.
  • OverCritical, & Epic Critical Hits From Planescape: Torment: Crit hits are accompanied by the PS:T Boom! effect. There is also screen-shake and gibs (aka "chunks"). See also: Exploding Heads.
  • Spellcasting Chants from Baldur's Gate (MotB version)
  • Complete Craftsman MotB-SoZ Patch & Rebalance [Reboot]: A re-release of the original CC mod that upgraded crafting in NWN2.
  • Fun Mode: Editing the OC Companions: Lets you edit companions as you see fit.

Electron Toolset NWN2



The toolset is loaded from the root installation folder: NWN2ToolsetLauncher.exe. Note that the toolset can take quite a while to load.

Disable the Autosave in NWN2 Toolset


For curious people who are just taking a peek into a module, trying to work something out, probably the first thing you should do, before you load any modules up and starting poking around, is disable the Autosave function

To do that, go to View → Options, click on General, and change the Autosave dropdown to False.


If you completely muck the toolset up and need to restore it to its default state, quit out, navigate to this folder: C:\Users\..\AppData\Local\NWN2 Toolset

... and delete its contents. Now, when you reload the toolset should be restored to their default state.

The Obsidian modules are located in the modules folder in the root installation folder of NWN2 (not the My Docs folder). They are as follows:

Original Campaign Modules


  • 0100_UninvitedGuests.mod
  • 0_Tutorial.mod
  • 1000_Neverwinter_A1.mod
  • 1100_West_Harbor.mod
  • 1200_Highcliff.mod
  • 1300_Old_Owl_Well.mod
  • 1600_Githyanki_Caves.mod
  • 1700_Merchant_Quarter.mod
  • 1800_Skymirror.mod
  • 1900_Slums.mod
  • 2000_Neverwinter.mod
  • 2100_Crossroad_Keep_A2.mod
  • 2200_Port_Llast.mod
  • 2300_Crossroad_Keep_Adv.mod
  • 2400_Illefarn_Ruins.mod
  • 2600_AJ_Haven.mod
  • 3000_Neverwinter_A3.mod
  • 3400_Merdelain.mod
  • 3500_Crossroad_Keep_Siege.mod

Mask of the Betrayer Modules


  • A_X1.mod (Bear God's Barrow & Imaskari Dungeons)
  • B_X1.mod (Mulsantir, Shadow Mulsantir, Death God's Vault, Wells of Lurue) 
  • C_X1.mod
  • D_X1.mod
  • E_X1.mod

Storm of Zehir Modules


  • F_X2.mod
  • G_X2.mod
  • M_X2.mod
  • N_X2.mod
  • O_X2.mod
  • S_X2.mod
  • T_X2.mod (t01_west_harbor, t02_swamp, t03_dragon_cave, t04_trading_post) 

Mysteries of Westgate Modules


  • Westgate_AR1500.mod
  • Westgate_AR1600.mod
  • Westgate_AR1700.mod
  • Westgate_AR1800.mod
  • X_X2.mod
  • Z_X1.mod

Note that X1 are MotB modules and X2 are SoZ modules.

List of Mods for NWN2 Original Campaign



NWN2 OC Makeover SoZ Edition: Lets you enable Storm of Zehir features in the original campaign. These include six-person party creation and companion multiclassing.

(Note that NWN2 Fixes is the new project that fixes NWN OC bugs.)

NWN2 OC Nasher Set Fix: Removes an instance of the ring, makes the cloak and gloves available, and adds the set bonus.

Restore NWN2 OC Menu Screens: Does just what it says.

Romance Pack for OC and MotB Expansion: Expands the romance and flirt options in both the OC & MotB.

Includes Bishop Romance (OC), OC Companions for MotB (aka MotB-Mule Pack) & Requiem.

List of Mods for Mask of the Betrayer



The following mods are for the first expansion of NWN2, Mask of the Betrayer (NX1).

(Note that NWN2 Fixes is the new project that fixes MotB bugs.)

Wells of Lurue Bear Bugfix & Ice Troll Lodge BugfixTwo bugfixes that I found useful.

Golem Fighting Bugfix: Another useful bugfix.

MotB Pre-order items: These three items are listed in the toolset under "Special Edition". You don't need this mod if you just use the following console codes: 

  • Chauntea's Blessing (Immunity: Necromancy, +1d6 Positive Energy damage, single-use: bestow properties on weapon) (nx1_blessing_chauntea)
  • Mystra's Blessing (Immunity: Illusion, True Seeing, +1d6 Magical damage, bestow properties on weapon) (nx1_blessing_mystra)
  • Mielikki's Blessing (Haste, +1d4 Electricity damage, single-use: bestow properties on weapon) (nx1_blessing_mielikki).

Shandra's Pendant: Lets you console in the magical pendant found by Ammon Jerro in the OC.

Spirit Energy Tweak: Slows down spirit energy drain.

Spirit Eater Autopause: Prevents spirit energy drain when standing still, leveling up, talking, etc.

Enhanced Dream Weapon: Fixes a bug, allows anyone who has the feats to wield it, and adds shapes.

Keep OC items in MotB: Doesn't preserve your gold but you can easily console that in.

NWN2 MotB Makeover SoZ Edition: Lets you enable Storm of Zehir features in MotB. These include six-person party creation and companion multiclassing. Also adds content to the campaign.

Restore MotB Menu Screens: Does just what it says.

Romance Pack for OC and MotB Expansion: Expands the romance and flirt options in both the OC & MotB. Includes Bishop Romance (OC), OC Companions for MotB and Requiem (which expands the dialogue options concerning the fate of the OC companions during the Ammon Jerro conversation).

Dark Soul: Adds some content for Bishop.

Warlock Imbue Item Feat fix: This fix is for 1.10 MotB.

NWN2 Plot Fixes: Be careful with this one. It fixes lots of bugs for v1.10 but I'm not sure how many of these were officially fixed in subsequent patches. Don't use it unless you know exactly what you are doing.

Sorceress Safiya: Can you guess what this mod does?

Gann the Human and Handsome Gann.

Silent Gulk'aush: Mutes the annoying-as-hell Gulk'aush VOs in the Skein.

List of Mods for Storm of Zehir



The following mods are for the second expansion for Storm of Zehir.

(Note that NWN2 Fixes is the new project that fixes SoZ bugs.)

  • SoZ "Holiday" Expansion Project: Adds six locations to Samarach and six locations to the Sword Coast.
  • SoZ: Accusation in Nimbre and the Inquisitive Pig: Restores some content in the town of Nimbre.
  • Port Llast Undead Army Fix: Fixes quest problems in Port Llast.
  • SoZ Dialogue fixes: This doesn't have its own proper entry on the Vault yet. I'm not sure of its compatibility with patches and other mods since there doesn't seem to be a readme.
  • Multiclass EXP Penalty Remover SoZ: Probably does what it says it does, but I haven't tried it out.
  • SoZ Overland Buff/Effect Preservation Mod: Preserves status effects on the overland map and in module-transition.
  • Combat Auto-Pause (LB): Works with OC, MotB and SoZ. All it does is give you a Feat that you can drag to your hotbar and click on to make the game pause every six seconds. Thus, it is a far cry from true turn-based games like Temple of Elemental Evil and Jagged Alliance 2.
  • SoZ Overland Encounter Reducer: Reduces spawn probability to a percentage of original values. Could be handy for people getting overwhelmed on the OLM.
  • SoZ Crafting Expansion: Expands the crafting options in SoZ.
  • Increased SoZ Creature Part Drops: Does what it says, and fixes a few oversights.
  • SoZ Script fixes: Fixes a couple of scripts and includes an enchantment fix.
  • Inshula Delevel Fix: Lets you delevel Inshula and rebuild her as an archer character (by default she chose the two-weapon combat style).
  • Trumpetless SoZ theme: Can you guess what this does?

Storm of Zehir Increase Party Size


To change the number of player-created party members (which are by default limited to 4 in SoZ) load up the Toolset, go to the Plugins menu, click Campaign Editor, and click Neverwinter Nights 2 Campaign_X2. Scroll down the form in the right panel and change PartyCreationSize to 6. Click Save Campaign and exit the Toolset. 

You might also like to check out SoZ Party Max Override.

Storm of Zehir Unlock OLM Camera


You can unlock the OLM camera using DebugMode 1 → toggleoverlandcamera. This will allow you to zoom in and out and rotate and pan the cam on the OLM, which can be very helpful in some situations.

Storm of Zehir Trade Bar Bug


To my knowledge no one has fixed the "trade bar bug" that breaks the economy in the Sword Coast segment of SoZ. There are quite a few other bugs that the community has not got around to fixing, too (see NWN2 Fixes for the current efforts being made).

Mystery of Westgate Mods



  • Mysteries of Westgate Party Editor files: Allows SoZ party creation in MoW.
  • MoW Menu screens: Changes the menu screens to MoW.
  • MoW Compatibility Patch for Kaedrin's PRC Pack: To no surprise, it is what it says it is (Kaedrin's PrC Pack v1.42.1).

End of Document