NWN2 Fixes

Part of the NWN2 Mods Guide by Lilura1 of the cRPG Blog.

NWN2 Fixes


NWN2 Fixes is an ongoing effort to fix bugs in the official campaigns. It's a compilation of both old and new fixes. Download player-master.zip by clicking on the green code button.

List of NWN2 Base Game Fixes


  • Plate Mail 01 Fix by Drew Rechner
  • Skeleton Cloth Armor Tint Fix by rjshae
  • OC Doors Fix by crystal violet
  • 'gc_alignment' fix by kevL
  • Tiefling Feat fix by Pain of Dungeon Eternal
  • Weapon Proficiency Feat fix by kevL
  • Blueprint Fixes by Kaldor Silverwand
  • Script include fixes by kevL
  • Book of Waves fix by kevL
  • 'ginc_group' fix by kevL
  • Imbue Item Indexing Bug Fix by Lord Grave
  • Greatclub description fix by Lance Botelle
  • Script include fix (ginc_death) by kevL
  • GUI improvement by kevL
  • 'x2_inc_restsys' fix by kevL
  • Preference AI fix, by kevL
  • Tool Items model fixes by rjshae
  • Ginc_Group #include fixes by Aqvilinus
  • Aslyferund Elven Chain fix by kevL
  • Mithral Chain of Greater Frost Resistance +4 fix by kevL
  • Remember/Restore Equipped Items fix by Aqvilinus (impl. kevL)
  • Name-Value Pair script fix by Aqvilinus
  • Name-Value Pair script fixes by kevL
  • ginc_object fix by kevL
  • Half-orc Female Cloth fix by rjshae
  • script fix by Aqvilinus
  • Adamantine shields fix by Vandervecken
  • CreateBeam() fix by Aqvilinus
  • GetScaledEffect() fix by Aqvilinus
  • OverlandMap ApplyDialogSkillEffect() fix by Aqvilinus
  • OnInventoryDisturbed event-handler fix
  • Solipsism scroll fix by kevL
  • Icon fix for Mysteries of Westgate
  • Werewolf/Wererat weapon orientation fix by ArtEChoke
  • TakeNumItems() fix by Shadooow (impl/ kevL)
  • Staff of Balpheron fix by Clangeddin
  • Changes to spell scripts involving 100% immunity by Clangeddin
  • Stormlord and RDD 100% damage immunity bugfix by Clangeddin
  • gc_check_race fix by kevL
  • Jagged Tooth spellfix by kevL and Clangeddin
  • Bolt of Domination spellabilityfix by kevL
  • Refactor rest script by kevL
  • Refactor 'gui_rest' by kevL
  • 'ga_cast_fake_spell_at_object' fix by kevL
  • Refactor 'gui_rest' harder by kevL
  • 'gui_rest' edit by kevL
  • MotB rest problems fix
  • Panther LoD Fix by rjshae
  • More Creature LoD Fixes by rjshae
  • Shadow Simulacrum/Glass Doppelganger scrolls fix by kevL
  • Chandelier fix by RjShae
  • chest_01 sound fix by RjShae
  • fx_drip fix by RjShae
  • Gnome female cloth armor fix (1) by RjShae
  • splitgold.XML enhancement by Lance_Botelle
  • Gnome female cloth armor fix (2) by RjShae
  • Gnome female cloth armor fix (3) by RjShae
  • Dwarven male scale armor fix by RjShae
  • More LoD fixes by RjShae
  • TurnUndead Mapped Feats fix by TonyK
  • Song of Requiem fix by kevL
  • EffectIcons.2da fix and additions by kevL
  • Soundset fixes by rjshae
  • Model fixes (SoZ Ruins) by Gribo
  • Wizard/Sorcerer default School Specializations fixes by rjshae
  • ga_cast_spell fixes by travus
  • GetDurationType() fix by travus

List of NWN2 Original Campaign Fixes


  • Tholopsyx fix by kevL
  • Nasher Set Fix by Kaldor Silverwand
  • Logram and Yaisog fix by kevL
  • Temple of Seasons fix by kevL
  • Blast Globe Barrel fix by kamal
  • Steam Vents fix by kamal
  • Blast Globe fix addition by kevL
  • Black Garius + nightwalker fix by kevL
  • script fix by kamal
  • Construct upgrade fix by player1
  • Deekin Keep Dialog fix by kevL
  • Mental Shard bonus typo fix by kevL
  • (Many) dialog fixes by kamal
  • Harvest Festival brawl fix by kevL
  • Hlam dialog fix by kevL
  • Get Soldiers Dead fix by kevL
  • Battle of the Rod fix by NinjaSpectre and kevL
  • Hlam dialog fixes by NinjaSpectre
  • Elanee City Watch dialog fix by SothisB
  • Sand Shop (Fireburst scroll) fix by kevL
  • Niyra Mithral Chainmail Drop fix by kevL
  • Trent Vendall double spawn fix by travus
  • Cain dialog fix not by Obsidian
  • Neverneath end quest workaround by kevL
  • Temple of Seasons tweak by kevL
  • Nevalle dialog fix by kevL
  • Hlam dialog fix + Another Hlam dialog fix by sanpats
  • Khelgar dialog fix by sanpats
  • Wizard's Arsenal quest/dialog fix by Aqvilinus (impl. kevL)
  • Ward Mossfeld fix by kevL
  • Georg and Tarmas fix by kevL
  • Brother Merring's Moss fix by Aqvilinus (impl. kevL)
  • Many Starred Cloaks fix (Vale, Sevann, Nathe) by kevL
  • Alteration Powder fix by kevL
  • 12_elanee_stalk dialog fix by kevL
  • Khelgar dialog fix by kevL
  • Lyssa bluffed fix by kevL
  • Consolidate 2330_cli_enter.NSS by kevL
  • Silver Sword reforged fixes by kevL
  • Harvest Brawl workaround by kevL
  • Tor's Holy Symbol turn-in fix by kevL
  • Tor's Holy Symbol pick-up fix by kevL
  • Shadow Priest warmace fix by kevL
  • RemoveJournalQuestEntry() fix by travus
  • 1100_West_Harbor dialog fixes by travus
  • OC dialog fixes by travus
  • Moire fix by travus
  • Ring of Caitlyn fix by travus
  • Ember candle flame fix by travus

List of Mask of the Betrayer Fixes


List of bug fixes for Mask of the Betrayer:

  • Enhanced Dream Weapon by Kaldor Silverwand
  • Golem Fighting Bugfix by Vandervecken
  • Open Gawatha's Door by kevL
  • Anya Sleep fix by kevL
  • Dialog Fixes by JOG
  • Fentomy dialog fix
  • Okku levelup fix

List of Storm of Zehir Fixes


List of bug fixes for Storm of Zehir:

  • Caravan Fixes by kevL
  • Prototype declaration fix by Pain of Dungeon Eternal
  • Final Battle door lock fix by kevL
  • Lizardfolk Warrior fix by kevL
  • Goodie (diary) fix by kevL
  • More Lizardfolk fixes by kevL
  • Teamwork Training fixes by kevL
  • Trip fix by kevL
  • Trade UI backout fix by kevL
  • Neverwinter City Guard dialog fix by kevL
  • Strange Druid dialog fix by kevL
  • SnakeTongue Assassins fix by kevL
  • The Plot encounter assassins were neutral instead of evil.
  • logistical fixes for nx2_crafting.2da by kevL
  • Fix prototype vs definition default value mismatch in GetCaravanIncome() by kevL
  • Nevalle dialog fix by Travus (impl. kevL)
  • SoZ: Accusation in Nimbre and the Inquisitive Pig by HS_Tri
  • Port Llast Undead Army Fix (SoZ)
  • Sheydann dialog (swamp cult) fix by kevL
  • Skullcrusher dialog fix by kevL

SimpleFix NWN2


Some NWN2 spell effects not only look and sound awful [1] but also adversely affect framerate. SimpleFix is an ongoing series of mods that seeks to address such issues; however, they may cause issues of their own and there is some "artistic license" going on. That said, in the vast majority of cases these are better than vanilla.

[1] Several examples of sounds that are way too loud and drown out the other sounds too much:

  • Call Lightning/Chain Lightning (sfx_hitarea_Electricity.wav)
  • Acid Fog (sfx_linger_Acid.wav)
  • Evard's Black Tentacles (sfx_linger_ChililngTentacles.wav [typo is correct])
  • Web (sfx_linger_web.wav)
  • Blade Barrier (sfx_linger_blades.wav)
  • Creeping Doom (?wav)
  • Entangle (sfx_linger_Entangle.wav)

Surprisingly, these have never been collectively fixed in a public mod. Quick and dirty solution: simply create blank text files, rename them to the filenames given above (including the file extension), and throw them into your override. In this way, you can mute any sound that you dislike.

I replaced sfx_linger_web with sfx_linger_SpikeGrowth (similar sound that is much more subtle). Of course, you could also replace the sounds with better ones from other games.

A few more I muted: 

  • sfx_hitarea_Sonic.wav
  • sfx_hit_Electricity.WAV
  • sfx_hitarea_Cold.wav
  • sfx_hit_Cold.wav
  • sfx_hitarea_Acid.wav
  • sfx_hitarea_Magic.wav
  • sfx_hitarea_Fire.wav


Electron Toolset, NWN2



The toolset is loaded from the root installation folder: NWN2ToolsetLauncher.exe. Note that the toolset can take quite a while to load.

Disable the Autosave in NWN2 Toolset


For curious people who are just taking a peek into a module, trying to work something out, probably the first thing you should do, before you load any modules up and starting poking around, is disable the Autosave function

To do that, go to View → Options, click on General, and change the Autosave dropdown to False.


If you completely muck the toolset up and need to restore it to its default state, quit out, navigate to this folder: C:\Users\..\AppData\Local\NWN2 Toolset

... and delete its contents. Now, when you reload the toolset should be restored to their default state.

The Obsidian modules are located in the modules folder in the root installation folder of NWN2 (not the My Docs folder). They are as follows:

Original Campaign Modules


  • 0100_UninvitedGuests.mod
  • 0_Tutorial.mod
  • 1000_Neverwinter_A1.mod
  • 1100_West_Harbor.mod
  • 1200_Highcliff.mod
  • 1300_Old_Owl_Well.mod
  • 1600_Githyanki_Caves.mod
  • 1700_Merchant_Quarter.mod
  • 1800_Skymirror.mod
  • 1900_Slums.mod
  • 2000_Neverwinter.mod
  • 2100_Crossroad_Keep_A2.mod
  • 2200_Port_Llast.mod
  • 2300_Crossroad_Keep_Adv.mod
  • 2400_Illefarn_Ruins.mod
  • 2600_AJ_Haven.mod
  • 3000_Neverwinter_A3.mod
  • 3400_Merdelain.mod
  • 3500_Crossroad_Keep_Siege.mod

Mask of the Betrayer Modules


  • A_X1.mod (Bear God's Barrow & Imaskari Dungeons)
  • B_X1.mod (Mulsantir, Shadow Mulsantir, Death God's Vault, Wells of Lurue) 
  • C_X1.mod
  • D_X1.mod
  • E_X1.mod

Storm of Zehir Modules


  • F_X2.mod
  • G_X2.mod
  • M_X2.mod
  • N_X2.mod
  • O_X2.mod
  • S_X2.mod
  • T_X2.mod (t01_west_harbor, t02_swamp, t03_dragon_cave, t04_trading_post) 

Mysteries of Westgate Modules


  • Westgate_AR1500.mod
  • Westgate_AR1600.mod
  • Westgate_AR1700.mod
  • Westgate_AR1800.mod
  • X_X2.mod
  • Z_X1.mod

Note that X1 are MotB modules and X2 are SoZ modules.

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