Improved Haste BG2
Improved Haste doubles ApR, and ApR is King in BG2.
How does doubling your attack rate to a maximum of 10 ApR for one round per caster level up to 20 sound? In many cases one can forget the Greater Whirldwind BG2 which lasts for one pathetic round and doesn't allow us to activate Critical Strike BG2 in conjunction. CS inflicts double damage unless the target is helmed. That's 10 critical hits per round on the unhelmed and non-immune.
Improved Haste is a god-tier spell.
- Improved Haste (Alteration) [SCRL7Q]
- Level: 6
- Range: Visual range of caster
- Duration: 3 rounds + 1 round/level
- Casting Time: 3
- Area of Effect: Target Creature
- Saving Throw: None
Each affected creature functions at double its normal movement and attack rates. A hasted creature gains a - 2 initiative bonus. Thus, a creature moving at 6 and attacking once per round would move at 12 and attack twice per round. Spellcasting and spell effects are not sped up. There are three major differences between the third level wizard spell haste and this spell. The first major difference is that there is no period of fatigue following the expiration of the spell. The second major difference is that this spell will only affect one creature. Third and finally, this haste spell actually doubles the number of attacks for the hasted creature. Note that this spell negates the effects of a slow spell. This spell is not cumulative with itself or with other similar magic. This spell lasts for the duration or until dispelled.
IH also erroneously doubles our rate of regeneration.
Improved Haste Location
Improved Haste is purchased from Cutpurse BG2.
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