Sequencers can be pre-loaded with spell combos which can be unleashed with zero casting time.
- Utterly nerf mob saving throws with Greater Malison, Glitterdust and Slow
- Immobilize and torture mobs with a double dose of Web and one of Spider Spawn
- Self-buff with Mirror Image, Stoneskin and Improved Invisibility.
- Want to inflict non-trivial direct damage? Load it up with 3x Skull Trap or mix things up with a combo of Fireball, Ice Storm and Skull Trap; it's colorful!
Spell Sequencer is a god-tier spell.
Exploit: Wild Mage Chaos Shields also erroneously stack in sequencers for up to +75 to the surge roll.
- Spell Sequencer (Invocation/Evocation) [SCRL8L]
- Level: 7
- Range: 0
- Duration: Permanent
- Casting Time: 1 round
- Area of Effect: Special
- Saving Throw: None
This spell allows a mage to store spells and access them from his special ability button. After choosing the spells for the sequencer, the wizard creates a special ability that will release the power contained within the spells simultaneously. This ability, the sequencer, can store three spells, all of which must be of 4th level or lower. A mage can only possess one spell sequencer at a time, and the sequencer may not be given to other players. Once the sequencer is used, the special ability icon disappears.
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