- Time Stop (Alteration) [SCRL9R]
- Level: 9
- Range: 0
- Duration: Special
- Casting Time: 9
- Area of Effect: Special
- Saving Throw: None
Baldur's Gate employs a round-based real-time with pause combat system. What Time Stop does is pause the action for all but the Mage that cast the spell. Everyone but the mage is frozen in time. Thus, for a three-round duration, the Mage can move, attack and cast more spells.
Time Stop is best used in conjunction with Improved Alacrity. Or Shapchange: Mindflayer (Improve Hasted). Note that enemies are auto-hit under Time Stop; thus, our THAC0 doesn't matter.
Epic Baldur's Gate 2 enemies such as The Ravager BG2 are immune to Time Stop.
Upon casting a time stop spell, the wizard causes the flow of time to stop for one round in the area of effect. Inside the sphere, the caster is free to act for three rounds of apparent time. The wizard can move and act freely within the area where time is stopped, but all other creatures are frozen in their actions, for they are literally between ticks of the time clock. (The spell duration is subjective to the caster.) Nothing can enter the area of effect without being stopped in time also. When the spell duration ceases, the wizard is again operating in normal time. Note that all spells cast during the timestop will take effect immediately after time returns to normal.
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