Dungeon Rats: Aurelian Army, Centurion (Part XV)


Aurelian Army


As we cross the bridge over the gorge:







Last chance to prepare


Craft, brew, repair and equip. Whetstone. The lot. Only a glorious death awaits those who don't prepare.


Note: If a companion dies, they are replaced with one from the companion pool. Thus, it is best to make sure a couple companions in the pool are suitably equipped, not just the companions in the party.

My top-tier metals after decomposing:

Blue Steel ingots: 69 (6.9 lb)
Sky Metal ingots: 103 (10.3 lb)

Since I focus in sword, and Ismail does as well, we benefit from the two itemized Sky Metal Gladiuses (which are also crafted). But I crafted Ismail a blue steel scimitar, anyway. Marcus makes do with a blue steel Sledge and Roxana fires armor piercing blue steel bolts from a crafted Double Crossbow. She also packs one hand crossbow in each belt bag. Badass.

Example Sky Metal crafts:


Don't forget to assign skillpoints as you progress through the phases. Keep lacing weapons with poison, too.

Phase I


• Skillpoints (SPs): Lilura (6), Roxana (4), Marcus (4), Ismail (5)
• Solo: Murderous Psychopath (8)


As always, beware the Spearman's reach. I tend to have Roxana prioritize them from range (even over archers). We buffed with Neurostimulants for +AP, saving our bombs and fires for later phases.


Phase II


• Skillpoints (SPs): Lilura (5), Roxana (6), Marcus (6), Ismail (7)
• Solo: Murderous Psychopath (10)


Take out the enemy at front and center, then throw bombs directly into the center of the formation for maximum effect (things blow up better if the explosion starts from the inside).


I threw four. Thus, I'm out of bombs.



At this point, we can sacrifice ourselves for the prisoners, but that is for players who can't beat the game properly.

We push on:

Phase III


• Skillpoints (SPs): Lilura (5), Roxana (6), Marcus (6), Ismail (7)
• Solo: Murderous Psychopath (10)


Again, the Spearman. Take him out or his reach is going to throw a spanner in the works. Don't get flanked by javelin-throwers, either.
 

Phase IV


• Skillpoints (SPs): Lilura (7), Roxana (7), Marcus (7), Ismail (8)
• Solo: Murderous Psychopath (13)


The archers are as scary as hell. I winced every time they drew their bows. If you're at half HPs, you can be one-shotted.


Phase V: Centurion: The Final Fight


• Skillpoints (SPs): Lilura (9), Roxana (8), Marcus (8), Ismail (dead), Ardomir (9)
• Solo: Murderous Psychopath (15)


Again, those archers can surprise us with acute damage from a single shot. The two Elite Legionnaires flanking the Centurion were as tanky as hell, but my character landed enough arterial strikes (with bleeding and poison stacking) to put them down.


Done.

To be honest, I was just getting warmed up. And then the game ended. Oh well, I guess it's time for another playthrough...


Thus, the game ends and we're kicked back to the main menu.

End Characters:


Roxana replaced Ardomir
Ismail replaced Cyrus.
Marcus from beginning to end.

If we fought through the army, that's the only real ending. And the only way we can say that we beat the game.

cRPG Blog 4. Barca 9. Scaurus 14. Praefectus
Dungeon Rats Walkthrough 5. Old Town 10. Enforcer 15. Centurion
1. Rock Bottom 6. Roxana 11. Construct 16. Alchemy Dungeon Rats
2. Bug Hunt 7. Elder Worm 12. Guardian Demon 17. Companions Dungeon Rats
3. Fire Ant Queen 8. Democritus 13. Emperor 18. Arms & Armor Dungeon Rats

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