Dungeon Rats: Rock Bottom - Barca Mission I: Convicts, Marcus, Ardomir (Part I)


The Rock Bottom


The Rock Bottom is a cRPG dungeon in Iron Tower's cRPG of 2016, Dungeon Rats. There are three mine levels. We're currently at rock bottom, literally.


Mission I: Convicts


Barca is the overseer of Rock Bottom, where small quantities of iron ore are being extracted by the prisoners. Barca sends us on three "missions."


Marcus


Marcus auto-joins. He is useful for the entire game. Marcus is most commonly a hammer (or axe)  / dodge build, though it is not too late to tailor him however we like. Marcus wears Leather Barbari Armor. Add it as a schematic by right-clicking it.


At the junction we find a camp and our stash (chest). You probably won't need to store items in it until we reach Old Town. Head west across the rope bridge, loot the rocks x15 by the door and then go through it.

First Battle: Prisoners


• Skillpoints (SPs): Lilura (8), Marcus (9)
• Solo: Murderous Psychopath (10)

Skillpoint rewards are recorded at Int 4.


While it's 2 vs. 3, this is an easy battle as one would expect of a first battle. Marcus is a basher. Have him go throw down his sledge on the heavily armored and shield-wielders. Go for the flank whenever possible, as it grants a notable THC bonus. His counterattacks are nice.


• Loot:
◦ Prisoner: Pickaxe (Axe), Slave Garb
◦ Old Prisoner: Shovel (Spear), Barrel Lid (Shield), Light Tunic
◦ Female Prisoner: Shiv (Dagger, Bronze), Slave Garb, Rocks, Stones

Schematics: None (primitive arms & armor can't be crafted)

• Chest
◦ Rebel Camp Key
◦ Rations x14
◦ Kadura Leaves x2
◦ Net (Throwing) x2

• Alchemy note: 2x Kadura Leaves = 2x Poison Vial. Right-click the vial and coat the equipped weapon with poison.

• Other
◦ Tanning Rack: Leather x1
◦ Lumber x1

Grab the key from the chest and unlock the door with it.

Second Battle: Prisoners


• Skillpoints (SPs): Lilura (9), Marcus (8), Ardomir (24)
• Solo: Murderous Psychopath (13)


With a Charisma score of 7, we can convince the crossbowman, Ardomir, to defect from the convicts and join our party (3 vs. 4).


Without that, we need to employ superior tactics in order to win (2 vs. 5). For my build, it was best to prioritize the two marksmen followed by the basher and then the swordman and axeman. Note how the marksmen are positioned on either side of the chamber.


Reverse angle:


• Loot:
◦ Swordsman: Kopis (Bronze), Buckler, Leather Barbari Armor
◦ Axeman: Crude Axe (Bronze), Crude Oval Shield, Tunic, Leather Barbari Helmet
◦ Basher: Stone Hammer, Light Tunic
◦ Bowman: Shiv (Bronze), Crude Bow, Regular Missile (Bronze) x5, Slave Garb, Leather Numeri Helmet, Stones
◦ Ardomir: Shiv (Bronze), Crude Crossbow, Regular Missile (Bronze) x5, Slave Garb, Leather Numeri Helmet, Stones, Rations x10 
 
• Chest
◦ Plumbata (Throwing, Bronze)
◦ Regular Missile (Bronze) x18
◦ Net
◦ Antidote
◦ Poison Vial
◦ Whetstone

Other
◦ Lumber: Crude Axe (Bronze)

Schematics: Regular Missile, Leather Numeri Helmet, Leather Barbari Armor, Buckler, Kopis, Leather Barbari Helmet, Plumbata

Ardomir



Ardomir: This marksman is worth it. He can fire two bolts per turn; I've seen him inflict 24 dmg in one turn at low level. Ardomir is comparable to Roxana, who usually replaces him later on.

Return to Barca for Rations x25 and the next mission.

cRPG Blog 4. Barca 9. Scaurus 14. Praefectus
Dungeon Rats Walkthrough 5. Old Town 10. Enforcer 15. Centurion
1. Rock Bottom 6. Roxana 11. Construct 16. Alchemy Dungeon Rats
2. Bug Hunt 7. Elder Worm 12. Guardian Demon 17. Companions Dungeon Rats
3. Fire Ant Queen 8. Democritus 13. Emperor 18. Arms & Armor Dungeon Rats

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