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Dungeon Rats: Throwing Weapons


Throwing Weapons are a weapon-type in Iron Tower Studios' cRPG of 2016, Dungeon Rats.

Often overlooked because they lack the power of their mechanically-assisted cousins, throwing weapons make up for their shorter range and power with their greater speed and finesse. A warrior skilled with throwing weapons can literally barrage an opponent with missiles.

Ever been hit in the back by a javelin? How about one after the other? I feel your pain. 

Throwing weapons can be poisoned and sharpened; 20 missiles per vial or whetstone. To do that, drag the vial and whetstone onto a throwing weapon that is equipped in a weapon slot of the character. Note that creatures which inflict poison are immune to poison (e.g, ants and scorpions). Don't waste your precious poison ammo on them.

  • Passive: % chance Armor-bypassing
  • Attacks: Fast, Regular, Power, Arterial Strike, Aimed: Torso / Legs / Arms, Multishot, Feint
  • Crafting techniques: Balanced, Masterwork, Hardened Edge, Serrated Edge
  • CompanionsRoxana is tailored to Throwing Weapons

I've added in Stones, Nets and Bolas because they've got to be put somewhere...

Note: Crafted stats shown are those of steel, since that's the middle-point.

Stone aka Rock


A small stone suitable for throwing. Can be placed in belt slot.


◦ Dmg: 3-5, Speed AP: 3, Hardness: 0%

Net


A round, wide-meshed cast net with lead weights around the edges. A successful throw will entangle the opponent for 2 turns, significantly reducing his combat abilities. Can be placed in belt slot. Useful immobilizer.



◦ Speed AP: 4, Hardness: 0%

Bolas


A weapon consisting of two heavy balls secured to the ends of a strong rope, hurled to entangle the legs of cattle and other animals. It works even better on two legged animals and can be thrown to entangle legs or choke. Can be placed in belt slot. Again, immobilization.



◦ Speed AP: 4, Hardness: 0%

Crude Javelin


Sharpened, fire-hardened wooden shafts. Can be placed in belt slot.


◦ Dmg: 5-7, Speed AP: 4, Hardness: 0%
◦ Schematic [Part VI]

Handox


A Skanian axe designed for speed and penetration at close range. Skanian raiders are trained to throw these axes in volleys, wreaking havoc among enemy lines. Can be placed in belt slot.


◦ Dmg: 7-10, Speed AP: 4, Hardness: 35%
◦ Schematic [Part V]

Karda


A double-edged Scythian throwing knife forged from a single piece of metal.  Carefully balanced, this knife is accurate enough for the thrower to target joints in armor and other weak spots in your enemy's defence. Can be placed in belt slot.


◦ Dmg: 9-12, Speed AP: 5, Hardness: 55%, THC bonus: 3%, CS bonus 5%, Passive chance bonus: 4%
◦ Schematic [Part VI]

Plumbata


A heavy dart with a led (plumbum) ball on the wooden shaft to increase power and penetration. The plumbata was once a standard part of the legionnaire's arsenal, carried within the hollow of the shield. Can be placed in belt slot.


◦ Dmg: 5-8, Speed AP: 3, Hardness: 20%, THC bonus: 6%, Passive chance bonus: 4%
◦ Schematic [Part I]

Chakram


An exotic Sindhu throwing ring with a bladed outer edge, flat bottom, and asymmetric curved top, which ensures an accurate and stable flight with a high spin rate. Can be placed in belt slot.


◦ Dmg: 7-10, Speed AP: 4, Hardness: 20%, THC bonus: 6%
◦ Schematic [Part VIII]

Pilum


A tip-heavy javelin carried by legionnaires, the pilum has an iron head mounted on a wooden shaft. The pilum will penetrate enemy shields with ease, and can even be effective against heavy armor. Can be placed in belt slot.


◦ Dmg: 6-9, Speed AP: 4, Hardness: 20%, Passive chance bonus: 12%
◦ Schematic [Part IX]

Verutum


A short skirmish javelin with a metal head. Can be placed in belt slot.


◦ Dmg: 6-9, Speed AP: 4, Hardness: 20%, Passive chance bonus: 12%
◦ Schematic [Part XIII]

Dungeon Rats Walkthrough Dungeon Rats Crossbows Dungeon Rats Swords Dungeon Rats Creature Armor
Dungeon Rats Ammo Dungeon Rats Daggers Dungeon Rats Throwing Weapons Dungeon Rats Shields
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