X-COM UFO Defense Guide


X-COM UFO Defense Guide



Welcome to my guide for X-COM UFO Defense, a cRPG developed by Mythos Games (1994). In X-COM UFO Defense, the UFOpaedia is a dynamic encylopedia that represents the expanding knowledge-base of X-COM science, engineering and intelligence. As players progress through the X-COM campaign, entries are added to the UFOpaedia in reflection of their accumulated knowledge on X-COM technology as well as alien technology, biology and civilization.

The UFOpaedia is accessed from a button in the Geoscape sidebar. It consists of a general menu, submenus and individual entries on matters pertaining to both X-COM and the Alien Menace.

The UFOpaedia and Geoscape are bound up with the Battlescape, which is covered in X-COM UFO Defense Review.

Non-obvious critical progression of X-COM is highlighted in boldface type. If you ignore such components of progression, you can't complete X-COM. Please note that all of my indexed UFOpaedia commentary is based on an OpenXcom installation.

X-COM Craft




X-COM Armaments


X-COM Heavy Weapons Platforms



X-COM Armor



X-COM Weapons


X-COM Equipment


Alien Artefacts

X-COM Base Facilities



Alien Research



UFO Components


Without Elerium-115 and the following bolded entries, there is no Avenger for you. And therefore no Cydonia for you. And that means you don't complete X-COM.
 

UFOs



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