Crystal Caves
The Crystal Caves is a cRPG dungeon in Iron Tower's cRPG of 2016, Dungeon Rats. In this post, we take out scorpions, scolopendra, carnivorous plants and giant worms. This is one of the most difficult segments of the game, though its toughest battles are optional. We also upgrade our alchemist-crafter: Ismail replaces Cyrus. In addition, we break into steel crafting and acquire our third armor schematic: Worm Armor.
Elder Scorpions x3
• Skillpoints (SPs): Lilura (4), Roxana (3), Ardomir (4), Cyrus (3)
• Solo: Murderous Psychopath (5)
Closer range:
◦ Scorpion Carapace x120
◦ Scorpion's Claw x6
◦ Scorpion's Stinger x3
◦ Alchemy: Harvest Plant: Quicksilver Roots x2
◦ Dead Prisoner: Gladius (sword, one-handed, iron), Manica (iron, net)
◦ Schematics: Gladius
Ismail
• Skillpoints (SPs): Lilura (5), Roxana (6), Ardomir (7), Cyrus (6)
• Solo: Murderous Psychopath (10)
You're probably going to have to break out the bombs and vials for this encounter.
◦ Scorpion Carapace x120
◦ Scorpion's Claw x8
◦ Scorpion's Stinger x2
◦ Armory Crate: Scimitar (sword, two-handed, steel), Plumbata (iron, throwing), Whetstone
◦ Hammer & Anvil: Steel
◦ Schematics: Scimitar
◦ Ismail is a good upgrade on Cyrus because he is not just an alchemist and crafter, but also a capable swordsman and bowman.
Ismail vs. Hieron.
I'd equip Roxana (and Hieron) with standard or heavy crossbows and two hand crossbows each. This allows them both to have four opening attacks.
Scolopendra & Plant
• Skillpoints (SPs): Lilura (6), Roxana (4), Ardomir (5), Ismail (5)
• Solo: Murderous Psychopath (10)
Tear through plants with barbed ammo.
◦ Boulder: Auxilary Armor (iron, masterwork), Handar (sword, one-handed, steel). Impossible Str check in solo.
◦ Schematics: Handar
Scolopendra Nesting Grounds
• Skillpoints (SPs): Lilura (5), Roxana (6), Ardomir (7), Ismail (7)
• Solo: Murderous Psychopath (10)
◦ Stinger x3
◦ Extract Ore: Iron Ore x6
◦ Alchemy: Harvest Plant: Blood Mushroom x3
Carnivorous Plants x3
• Skillpoints (SPs): Lilura (5), Roxana (6), Ardomir (7), Ismail (7)
• Solo: Murderous Psychopath (10)
◦ Stinger x3, Cassava Root x3
◦ Alchemy: Harvest Plant: Avatera Sprouts x5
Carnivorous Plants x4
• Skillpoints (SPs): Lilura (5), Roxana (6), Marcus (6), Ismail (7)
• Solo: Murderous Psychopath (10)
◦ Cassava Root x4
◦ Fennah Berries x2
Giant Young Worm
• Skillpoints (SPs): Lilura (6), Roxana (4), Marcus (4), Ismail (5)
• Solo: Murderous Psychopath (8)
Note that no worms are immune to poison. 10 DR:
◦ Schematics: Worm Exoskeleton x75
◦ Alchemy: Harvest Plant: Emoryl x3, Goldenberry x3
◦ Alchemy: Extract Mineral: Fool's Gold x4, Sulphur x4
◦ Extract Rock Oil x2
Elder Worm + 2 Young Worms
• Skillpoints (SPs): Lilura (7), Roxana (7), Marcus (7), Ismail (8)
• Solo: Murderous Psychopath (13)
It depends on equipment, party composition and player skill, but I would suggest not taking on three worms at this point.
Each worms has 3 attacks per round. They can tunnel under us in order to flank. They often inflict critical strikes upwards of 20 dmg.
◦ Elder Worm: Exoskeleton x100
◦ Young Worm x2: Exoskeleton x150
◦ Extract Rock Oil x2
◦ Extract Ore x4
◦ Alchemy: Harvest Plant: Quicksilver Roots x2
Crafting (>=6): Pick the container. Note that the crafter must be party leader (selected):
Mysterious Contraption (throwing, one-handed, ancient explosive device), A strange softy-glowing jar. It is possible to get Strength +1, Dexterity +1 and Constitution +1 by inserting the three jars into the machine in the Ancient Facility. One jar is found in Part III, one in Part VII and one in Part XII.
Next up, Part VIII.
cRPG Blog | 4. Barca | 9. Scaurus | 14. Praefectus |
Dungeon Rats Walkthrough | 5. Old Town | 10. Enforcer | 15. Centurion |
1. Rock Bottom | 6. Roxana | 11. Construct | 16. Alchemy Dungeon Rats |
2. Bug Hunt | 7. Elder Worm | 12. Guardian Demon | 17. Companions Dungeon Rats |
3. Fire Ant Queen | 8. Democritus | 13. Emperor | 18. Arms & Armor Dungeon Rats |
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