Dungeon Rats: Barca Mission III: Deep Caves, Scolopendra, Elder Scorpion, Fire Ant Queen (Part III)


Mission III: Slay the Fire Ant Queen



It is possible to slay Barca and his back-up crew at this point. And indeed, since the Deep Caves is harder to beat than Barca, it might be a good idea. Not only that, but we can push up into Old Town for another easy battle, access to another companion [1], and a hammer & anvil (for iron-crafting). Yep, we definitely slay this dog now.

[1] [Hieron is better than Cyrus, Quintus or Silas]


• Skillpoints (SPs): Lilura (7), Marcus (7), Ardomir (8), Cyrus (7)
• Solo: Murderous Psychopath (13)


Barca: Xiphos (sword, iron, masterwork, balanced), Auxiliary Armor (armor, bronze), Loremaster's Turban, Barca's Key
◦ Barca's Guard: Crude Spear, Crude Rectangular Shield, Heacy Numeri Helmet, Slave Garb
◦ Barca's Guard: Crude Axe, Toga, Crude Oval Shield
◦ Barca's Guard: Shortbow, Shiv (dagger, bronze), Tunic, Regular Missile (bronze) x19
◦ Chest: Ore x36, Rations x46, Restorative Liniment, Healing Salve, Black Powder Bomb
◦ Other: Leather, Lumber

Solo: Marcus fights for Barca

Schematics: Xiphos, Short Bow, Heavy Numeri Helmet, Auxiliary Armor, Barbed Missile

Deep Caves


The Deep Caves is a cRPG dungeon in Iron Tower's cRPG of 2016, Dungeon Rats.


Time-lapse or travel back to the Deep Caves and take the first left.

Sixth Battle: Scolopendra


• Skillpoints (SPs): Lilura (5), Marcus (6), Ardomir (7), Cyrus (6)
• Solo: Murderous Psychopath (10)


The Scolopendra was smacked down in two turns by our Stone Hammers.


◦ Poisoned Stinger x1
◦ Ant Carapace x35
◦ Dead Explorer: Shortbow, Regular Missile (Bronze) x19, Leather Barbari Armor, Black Powder Bomb, Rations x9.
◦ Extract Ore: Iron Ore x2

Party at this point:


Full party:


The main difference is that the four-person party benefits from more allied attacks per turn. The four-person party also allows for the luxury of diversifying skills. Two-person parties cannot keep pace with Alchemy and Crafting without sacrificing martial prowess (at least, in the favored weapon + Critical Strike + Dodge or Block).

There is a small garden deeper into the caves:


◦ Wooden Stick x3
◦ Alchemy Harvest: Kadura Leaves x8, Cassava Roots x3, Avatera Sprouts x5

If you have Hieron as alchemist, he won't be able to harvest all of this yet. Just come back later when he has the skill.

Seventh Battle: Fire Ant Warriors


• Skillpoints (SPs): Lilura (6), Marcus (4), Ardomir (5), Cyrus (4)
• Solo: Murderous Psychopath (8)


Three Fire Ant Warriors. Note that their poison dmg is more virulent than normal ants; it can't be resisted entirely even with Con 10.


◦ Ant Carapace x45
◦ Extract Ore: Iron Ore x4
◦ Dead Explorer: Yatagan (dagger, bronze), antidote, Healing Salve, Net, Leather Vest, Rations x19
◦ Alchemy: Harvest Plant: Quicksilver Roots x2

Schematics: Yatagan

Climb down towards the lava river.

◦ Alchemy: Extract Mineral: Fools' Gold x4.
◦ Alchemy: Extract Mineral: Sulphur x4.


Cross the natural stone bridge.

◦ Alchemy: Extract Mineral: Quicklime x4.

Eighth Battle: Scorpions


• Skillpoints (SPs): Lilura (7), Marcus (7), Ardomir (8), Cyrus (7)
• Solo: Murderous Psychopath (13)


The Elder Scorpion sports DR 8; the other two DR 6. It took us several rounds to smash through their exoskeletons with our Stone Hammers.


Schematic: Scorpion Armor:


◦ Scorpion Carapace x80
◦ Scorpion's Claw x6
◦ Scorpion's Stinger x1
◦ Extract Ore: Iron Ore x4

Note
◦ Wooden Stick + Scorpion's Claw = The Claw (spear, two-handed, 9-12, AP 6)
◦ Shiv + Scorpion's Stinger = The Stinger (dagger, 2-5 dmg, AP 3, poison dmg 7, duration 3, strikes 10)

Examine the crevice


Strength 9 or Constitution 7 required.

◦ Manica (armor, metal armguard, bronze)
A strange softy-glowing jar. It is possible to get Strength +1, Dexterity +1 and Constitution +1 by inserting the three jars into the machine in the Ancient Facility. One jar is found in Part III, one in Part VII and one in Part XII.

◦ Extract rock oil: Rock Oil x2

Return to the top of the cliff and crawl through the cave.

Ninth Battle: Fire Ant Ambush


• Skillpoints (SPs): Lilura (5), Marcus (6), Ardomir (7), Cyrus (6)
• Solo: Murderous Psychopath (10)


We find ourselves boxed in by eight fire ants.


◦ Ant Carapace x60
◦ Alchemy: Blood Mushroom x3
◦  Examine ant hole: Skeggox (axe, bronze)
◦ Human Bones: Sledgehammer (hammer, bronze)

◦ Schematics: Skeggox, Sledgehammer

Crawl through the cave and toss a bomb into an ant hole in order to seal the tunnel. This prevents us being flanked.

Tenth Battle: Fire Ant Queen


• Skillpoints (SPs): Lilura (7), Marcus (7), Ardomir (8), Cyrus (7)
• Solo: Murderous Psychopath (13) (x9 ants)



It is possible (though improbable) to slay the queen before she can call up more ants from the holes. It is also possible to delay the queen's death in order to get more crap to kill (and loot). If you can survive four combat events, you're doing great.



◦ Poisoned Stinger x2
◦ Ant Carapace x85 (depends on how many ants the queen calls forth)
◦  Dead bodies: Sefet (dagger, bronze), Spiked Club (hammer, bronze), Lorica Hamata (armor,bronze), Net, Rations x19, Whetstone.

◦ Schematics: Spiked Club, Sefet, Lorica Hamata

Get ready for an ambush outside the queen's lair.

cRPG Blog 4. Barca 9. Scaurus 14. Praefectus
Dungeon Rats Walkthrough 5. Old Town 10. Enforcer 15. Centurion
1. Rock Bottom 6. Roxana 11. Construct 16. Alchemy Dungeon Rats
2. Bug Hunt 7. Elder Worm 12. Guardian Demon 17. Companions Dungeon Rats
3. Fire Ant Queen 8. Democritus 13. Emperor 18. Arms & Armor Dungeon Rats

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