Jagged Alliance 2 1.13 Guide


Jagged Alliance 2 1.13 Guide



Jagged Alliance 2 1.13 is a mod for Sir-Tech's cRPG Definition of 1999, Jagged Alliance 2. The 1.13 mod for Jagged Alliance 2 is notable for its high degree of configurability, built-in compatibility features and game system additions, extensions and enhancements.

Due to 1.13's complexity and difficulty, new players are advised to play vanilla JA2 or Stracciatella JA2 before playing 1.13. While it is certainly possible to approximate an original JA2 experience in 1.13, new players would not know which settings, options and features to change, enable or disable.

Jagged Alliance 2 1.13 Builds



Jagged Alliance 2 1.13 Window Mode


If the 1.13 mod fails to launch in Windowed mode due to Desktop color depth, go to the exe properties, click the compatibility tab, click Reduced Color mode and select 16 bit color depth from the drop-down.

Jagged Alliance 2 1.13 Initial Game Settings



Jagged Alliance 2 1.13 Options



Jagged Alliance 2 1.13 Features



Countless other features of 1.13 can be tailored, enabled or disabled within its INI Editor or via the XMLs themselves.

Jagged Alliance 2 1.13 Download


The best version of Jagged Alliance 2 1.13 can be downloaded at GitHub:

https://github.com/1dot13/source/releases

All cRPG Blog 1.13 commentary is based upon 1dot13 releases.

Major JA2 1.13 Features


  • Extra Difficulty: Extreme Iron Man (cf. Baldur's Gate No Reload, Master of Magic Iron Man and OpenXcom for overviews of Iron Man merits).
  • New IMP character generation with 10 major traits JA2 1.13, 12 minor traits JA2 1.13, 14 character traits, 13 disabilities and 65 backgrounds. Can also select starting IMP equipment.
  • Vanilla only allows 0-1 IMP whereas 1.13 supports 0-7.
  • Maximum vanilla squad size is 18 whereas 1.13 squad size is tailorable from 16-32. We can also tailor the max number of militia, enemies, crepitus and civs that can appear in tactical mode (16-64).
  • Maximum UI-displayable squad size is dependent on display resolution. At 4:3 1024x768 the maximum displayable squad size is 10, for example.
  • 100s of new items, including about 375 weapons (see weapons list below).
  • Arguably, there are too many items aka item-bloat. For a couple comparisons of 1.12 and 1.13 firearms, consult FN P90 JA2 and H&K G11 JA2.
  • Dozens of new hotkeys and hotkey-combos (one can never have enough).
  • Many new AIM and MERC mercenaries JA2, including UB and Jagged Alliance 1 mercs.
  • Overall UI and combat system speed enhancement.
  • New inventory system. Also, vehicle inventory. These are UI hacks, but they're mostly great. New Inventory requires a minimum resolution of 4:3 1024x768.
  • Inventory items have three separate tabs for viewing item descriptions and stats all of which have info pop-ups when moused-over.
  • Load-bearing Equipment (LBE) such as vests, holsters and harnesses. Most players won't like the inventory UI space restrictions LBE imposes, but they will probably learn to appreciate LBE in the end. Try it for a few hours, not a few minutes.
  • Sector inventory-wide item auto-sorting, auto-stacking, auto-ammo unloading and auto-detaching.
  • Inventory zooming and templates.
  • Tailorable loot and vendor itemization progression (e.g., Bobby Ray's).
  • New Chance to Hit (NCtH): Adds extra variables to the to-hit mechanic.
  • Suppression Fire: Penalizes APs and to-hit of combat units under heavy fire aka pinning a group of enemies down. CAWS JA2 loaded with buckshot with duckbill attachment for cone AoE = strong suppression.
  • 100 point Action Point system replaces vanilla 25 AP system, thereby (for example) adding more variety in AP expenditure for weapons of similar type.
  • Enhanced close combat and improved Interrupt system. Minimum reserve APs to trigger Interrupt is 16.
  • Advanced Repair & Dirt System: Being weaponsmiths with proper facilities, Perko in G9 Cambria and Arnie in H1 Grumm are the only NPCs in Arulco that can repair weapons and armor back to 100% condition. In vanilla, any mechanic could repairs items back to 100%. But in 1.13, it doesn't matter if your mechanic is Trevor JA2 or Barry JA2 with Tech-Whiz or Technician traits; they can "only" repair items to about 96%. Note that both weaponsmiths repair rod & spring JA2 and gun barrel extender JA2 to 100% in 1.13. In addition, guns get dirty and need to be cleaned with Cleaning Kits.
  • Tactical & Strategic Militia Command: Note that militia can be set to auto-loot the battlefield depending on their traits. Problem is, they may waste their APs picking up three or four guns in a row, which also weighs them down.
  • Private Military Contractor (PMC) mode for hiring militia (aka Kerberus).
  • Massive counterattack reprisals and multiple counterattacks.
  • Enemy unit combat & utility roles.
  • Prisoner interrogation system with defection, ransom and intel potential.
  • Raids, banditry, assassins and ambushes.
  • Tactical Weather & Environmental Hazards (rain, sandstorms, thunderstorms, blizzards, snakes in swamps).
  • Food system with decay and digestion (survival).
  • Support for Logical Body Types (LOBOT "sprite" overhaul): Note that LOBOT is a WiP and thus there are a few graphical glitches.
  • Other features: Formational movement, alternate aesthetics, fast-forwarding of enemy turns, the muting of annoying sounds and additional displayed data such as mercenary statistical progression.

During IMP chargen, mousing-over traits calls up info pop-ups that show the bonuses, penalties and features conferred by the trait:

JA2 1.13 Background Trait Example



JA2 1.13 Minor Trait Example: Ambidextrous



JA2 1.13 Major Trait Example: Martial Arts (Expert)



JA2 1.13 Weapon Stat Presentation Example



Merc Stat Progression Display


Note the shaded bars under the stats, representing stat progression. Once the shading fills the area, the stat increases. Thus, we can see how our actions are fueling our stats.


A Few 1.13 Notes


  • Before Alt-tabbing to desktop in fullscreen mode, save the game. When you Alt-tab back to the game, reload the savegame or the game can glitch out.
  • After we move out from Omerta, airpace will no longer be secure for future drop-offs in A9 Omerta. The arrival sector is changed to L15: Forest. DO NOT order new mercenaries when the LZ is L15. Wait until you have taken out the Drassen SAM and relocated the arrival sector to Drassen. The game may even CTD if you attempt to move mercs out of L15.
  • Training militia now requires a Leadership score of 20. Ira's Leadership score is only 14. Thus, she can't initially train militia. You will need to have her practice LD or get someone to train her in LD first. If Ira practices, she can start training by Day 2.
  • When mercs are training militia, repairing and healing, make sure they are tucked away somewhere safe, preferably indoors. If left on the perimeters, they become easy targets for invading forces.
  • Sometimes, second-clicking the same icon displays more info or changes a UI mode.
  • In 1.13 sci-fi mode, crepitus stragglers may still invade town sectors after Queen Crepitus has been slain. If you don't want a messy game, stick with Realistic.
  • If a merc is captured as PoW, their contract is auto-extended if it's about to expire (3 days).
  • Remember that, in order to receive experience points from quests (which can be significant), mercs must be in-sector when the quest is completed.

Trigger Massive Enemy Counterattack at Drassen


  • TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN aka
  • STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN

This toggles Deidranna's infamous counterattack aka large-scale reprisal on Drassen in the early game.

Aggressive Strategic AI


  • AGGRESSIVE_STRATEGIC_AI

This variable sets counterattacks aka large-scale reprisals Arulco-wide on all relevant towns, with optional counterattacks that are dependent on measured campaign progression. Recommended only for experts and players that enjoy strategic management of taken sectors. Note that reprisals can be relentless even in vanilla Jagged Alliance 2 Expert, let alone 1.13 Insane.

Jagged Alliance 2 1.13 Weapons List


This is a full, up-to-date weapons list for the latest Jagged Alliance 2 1.13 build as of July 2023. cf. Jagged Alliance 2 weapons.
 
  1. Glock 17
  2. Glock 18
  3. Beretta 92F
  4. Beretta 93R
  5. .38 Special
  6. Barracuda
  7. Desert Eagle .357
  8. Colt M1911A1
  9. HK MP5KA4
  10. Ingram M10
  11. Thompson M1A1
  12. Colt M4 Commando
  13. HK 53A3
  14. AKS-74U
  15. FN P90
  16. Type 85
  17. SKS
  18. Dragunov SVD
  19. M24
  20. Steyr AUG-A2
  21. HK G41A2
  22. Ruger Mini-14
  23. Diemaco C7A2
  24. FAMAS G2
  25. AK-74
  26. AKM
  27. M14
  28. FN FAL
  29. HK G3A3
  30. HK G11
  31. Remington M870
  32. SPAS-15
  33. HK CAWS
  34. FN Minimi
  35. RPK-74
  36. HK 21E
  37. Combat Knife
  38. Throwing Knife
  39. A Rock
  40. M79 Grenade Launcher
  41. M224 Mortar
  42. Another Rock
  43. Knuckle Dusters
  44. Talon Grenade Launcher
  45. M72A4 LAW
  46. Machete
  47. Rocket Rifle
  48. Automag III Custom
  49. Tank Cannon
  50. Dart Gun
  51. Bloody Throwing Knife
  52. Flamethrower
  53. Crowbar
  54. Auto Rocket Rifle
  55. Modified EMF Hartford 6 Shooter
  56. Calico M-950
  57. Calico M-900
  58. Calico M-960A
  59. Retractable Baton
  60. Nightstick
  61. Utility Knife
  62. Light Knife
  63. Exacto Knife
  64. Micro-Uzi
  65. Enfield L85A2
  66. Tavor TAR 21
  67. VSS Vintorez
  68. HK PSG1
  69. Barrett M82A2
  70. SIG P226R
  71. FN Five-seveN
  72. MP-443 Grach
  73. MP-446 Viking
  74. Saiga 12K
  75. Benelli M3 Convertible
  76. HK MP5A4
  77. HK MP5N
  78. HK MP5SD5
  79. Uzi
  80. Colt 9mm SMG
  81. AK-47
  82. HK SL8
  83. Vikhr SR-3 Compact
  84. SIG SG540
  85. FN Browning HP-35
  86. Ka-Bar Cutlass
  87. KCB Knife
  88. SOG Seal 2000
  89. Heavy Throwing Knife
  90. Bloody Heavy Throwing Knife
  91. Steak Knife
  92. Sabre
  93. Rambo Knife
  94. AEK-919K "Kashtan"
  95. AEK-971
  96. AEK-973
  97. Agram 2000
  98. AICW
  99. AK-102
  100. AK-103
  101. AK-104
  102. AK-105
  103. AK-107
  104. AK-108
  105. AKMS
  106. AKS-47
  107. AKS-74
  108. AMD-65M
  109. AN-94 "Abakan"
  110. AS Val
  111. AI AWM
  112. SR-2 Veresk
  113. Barrett M98
  114. Benelli M4 Super 90
  115. Beretta 92FS
  116. Beretta 96FS Brigadier
  117. Beretta AR-70/90
  118. Beretta M501
  119. Bizon 2-07
  120. Browning M1919 A6
  121. Carl Gustaf M/45B
  122. CETME Modelo C
  123. Knight SR-25
  124. Colt High Capacity M1911A1
  125. Colt M16A4
  126. Colt M4A1
  127. CZ 700
  128. CZ-52
  129. CZ-75B
  130. Desert Eagle .44
  131. Desert Eagle .50 AE
  132. DSR-1
  133. Erma SR-100
  134. FAMAE Mini SAF
  135. FAMAE SAF
  136. FAMAE SAF Silenciada
  137. FN Browning HP-35 .40
  138. FN BDA 9
  139. FN F2000
  140. FN FAL Carbine
  141. FN FAL OSW
  142. FN MAG
  143. FN Minimi SPW
  144. FN SCAR-H CQC
  145. FN SCAR-L CQC
  146. FN FNC
  147. FR-F2
  148. Galil AR
  149. Galil SAR
  150. Gepard M2
  151. Glock 19
  152. Groza OC-14
  153. Groza OC-14-4A-01
  154. HK 23E
  155. HK 416 14"
  156. HK G11 PDW
  157. HK G36C
  158. HK G36 RAS
  159. HK G36K RAS
  160. HK G3KA4
  161. HK MG36 RAS
  162. HK MG43
  163. HK Mark 23 SOCOM
  164. HK MP5/10A3
  165. OTs 39
  166. HK MP7A1
  167. HK MSG90A1
  168. HK P7M8
  169. HK SL9SD
  170. HK UMP45
  171. HK USP
  172. Ithaca Model 37
  173. Jackhammer Mk3A1
  174. Jati-Matic GG-95 PDW
  175. KSVK
  176. M1 Garand
  177. M21 Tactical
  178. M40A1
  179. Metal Storm Surf Zone
  180. M60E3
  181. Cobray M11/9
  182. Makarov PM
  183. Makarov PMM
  184. Micro Galil
  185. Mini-Uzi
  186. Mosin-Nagant M1891/30
  187. Baikal MP-133
  188. MP-445 Varjag
  189. Neostead
  190. OSV-96
  191. Parker Hale M82
  192. Pecheneg
  193. PKM
  194. PP-93
  195. PPsh-41
  196. PSM
  197. QBZ-97
  198. RPD
  199. RPK
  200. Ruger Redhawk Revolver
  201. SA vz.58
  202. Sako TRG 22
  203. Sako TRG 42
  204. Sawed-Off Shotgun
  205. SIG SG542
  206. SIG SG550
  207. SIG SG551 SWAT
  208. SIG SG552 Commando
  209. SIG P210
  210. SIG P226R .40
  211. SIG P229R
  212. SIG Pro
  213. Skorpion vz.82
  214. Sphinx 3000
  215. Springfield XD
  216. SR-1 Gyurza
  217. Stechkin APS
  218. Sterling L2A3
  219. Steyr AUG HBAR
  220. Steyr AUG Para
  221. Steyr Scout Tactical
  222. Steyr SSG-P1
  223. Steyr TMP
  224. Street Sweeper
  225. Super-Shorty Mini-Shotgu
  226. SV-98
  227. Dragunov SVDS
  228. SVU
  229. Taurus Raging Bull 444
  230. Thompson M1928
  231. Tokarev TT-33
  232. U-94S UDAR
  233. Ultimax
  234. USAS-12
  235. Valmet M76
  236. Valmet M82
  237. VIS-35
  238. VSk-94
  239. Walther WA 2000
  240. Winchester 94 Trapper
  241. XM-29 OICW
  242. XM-8 Automatic
  243. XM-8 Baseline Carbine
  244. XM-8 Compact Carbine
  245. XM-8 Sharpshooter
  246. Zastava M76
  247. Baikal MP-233B
  248. HK G36
  249. HK G36K
  250. INSAS
  251. LAR Grizzly .50 AE
  252. MAB PA-15
  253. .50 Beowulf Rifle
  254. Walther MPL
  255. Colt M16A1
  256. Colt XM177-E1
  257. CMMG 7.3
  258. OA-93
  259. Automag IV
  260. LAR Grizzly .45 WM
  261. Wildey Survivor
  262. ColtCanada C7CT
  263. Thompson Contender Encore
  264. Ruger S. Redhawk Alaskan
  265. Fr. Arms M83 Premier Grade
  266. KP M/31 Suomi
  267. VSSK Vykhlop
  268. SPAS-12
  269. Mauser Karabiner 98k
  270. Benelli R-1
  271. Blaser R93 LRS2
  272. S&O Shorty
  273. SA-24
  274. SAR 21
  275. KAC SR-47
  276. Walther P99
  277. Mauser M-03
  278. AKMSU
  279. Colt Delta Elite
  280. FN SCAR-H SV
  281. FN SCAR-L SV
  282. Steyr ACR
  283. FN SCAR-WP CQC
  284. FN SCAR-WP SV
  285. FN SCAR-68 CQC
  286. FN SCAR-68 SV
  287. HK MP5/40A3
  288. Barrett M468
  289. Bushmaster M4A3
  290. Robarms XCR-1
  291. P-08 Parabellum
  292. SIG P226 SAS
  293. SIG P226 SAS .40
  294. Colt Anaconda
  295. Manurhin MR-96
  296. FN PRO-9
  297. FN Forty-Nine
  298. FN FNP-45
  299. Smith & Wesson M29
  300. M29 SATAN
  301. Manurhin MR-73
  302. M14 EBR
  303. M21 EBR
  304. Fabarm FP6
  305. Fabarm SDASS
  306. Kimber Eclipse Pro II
  307. Commando Mortar
  308. Colt M203PI Grenade Launcher
  309. GM-94 Grenade Launcher
  310. GP-30 Obuvka Grenade Launcher
  311. HK AG36 Grenade Launcher
  312. Milkor MGL-140 Grenade Launcher
  313. RGM Kastet Grenade Launcher
  314. XM-25 Grenade Launcher
  315. AICW Grenade Launcher
  316. F2000 Grenade Launcher
  317. GP-25 Kostyor Grenade Launcher (Built-in)
  318. OICW Grenade Launcher
  319. HK 79 Grenade Launcher
  320. RPG-7
  321. RPG-16 Grom
  322. RPG-26 Aglen
  323. RPG-27 Tavolga
  324. RPO-M Shmel
  325. Colt Launcher System
  326. FN EGLM Grenade Launcher
  327. KAC Launcher System
  328. Shovel
  329. Shuriken
  330. Nunchaku
  331. Katana
  332. SIG P239 SAS
  333. Steyr AUG-A3
  334. HK 416 10"
  335. Beretta M12
  336. Galil Sniper
  337. HK 416 16"
  338. Owen .45
  339. HK 416 20"
  340. HK UCP
  341. HEZI SM-1
  342. Rheinmetall MG3
  343. Ares M4 Shrike
  344. HK 417
  345. Beretta Cx4 Storm
  346. Spectre M4
  347. MAT-49
  348. SIG MP41/44
  349. HK MG36
  350. CETME Ameli
  351. KAC PDW
  352. Magpul PDR-D
  353. Automag V
  354. M1 Carbine
  355. Colt Python
  356. FR Ordnance MC51
  357. HK SL8 RAS
  358. Pipe Wrench
  359. AR57 16"
  360. AR57 11"
  361. AR57 6"-Silenced
  362. Hand Mortar
  363. Sam Garver Combat Knife
  364. MERC Umbrella
  365. KAC Masterkey
  366. Garotte
  367. Rifle Grenade Device
  368. Stun Gun
  369. Pepper Spray
  370. Flashlight
  371. Flashlight
  372. Letter Opener
  373. Hedge Trimmer
  374. Strela-2
  375. Fire Extinguisher

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Jagged Alliance 2 Walkthrough Jagged Alliance 2 Best Attributes Jagged Alliance 2 Crepitus
Jagged Alliance 2 Cheats Jagged Alliance 2 Best Skills Jagged Alliance 2 Stracciatella
Jagged Alliance 2 Best Weapons Jagged Alliance 2 Best Mercs Jagged Alliance 2 Tactics
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