Paladin, Neverwinter Nights 1, NWN 1


Paladin NWN



Paladin is a NWN class in BioWare's cRPG of 2002, Neverwinter Nights 1.


Paladins offer great passive and activated feats. Most notably, just two levels of Paladin nets us:

  • Divine Grace (Charisma bonus to saving throws)
  • Divine Health (immunity to disease) 
  • Aura of Courage (immunity to Fear)


Now, the Charisma bonus can be notable if you roll for that but the immunities are HUGE. Disease is quite annoying and Fear is deadly and commonly inflicted in NWN. Itemization may cover you but only if you find the items that bestow blanket immunity. And innate immunities are better than relying on items, anyway, since it opens your slots up for other items.

In the OC, Sharwyn's belt and Boddyknock's ammy will stack with Nymph Cloak for up to +12 on base stat score. Also important, get the feats that give you Cha-based bonuses: 



Paladin Description


Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.

  • To cast a spell, a paladin must have a Wisdom score of 10 + the spell's level. For example, to cast a 2nd-level spell, a paladin must have a Wisdom of 12.
  • Alignment Restrictions: Lawful good only.
  • Hit Die: d10.
  • Proficiencies: All simple and martial weapons, all armor, and shields.
  • Skill Points (*4 at 1st level): 2 + Int Modifier.
  • Spellcasting: Paladin Spells. Divine (Wisdom based, armor-related chance of spell failure is ignored).

Fallen Paladin


Ex-Paladins: A paladin that is no longer lawful good cannot gain levels until their alignment is lawful good again.

Paladin Feats


Aura of Courage Paladin


  • Type of Feat: Class
  • Prerequisite: Paladin level 2.
  • Specifics: A character with this feat is immune to fear.
  • Use: Automatic.

Divine Grace Paladin


  • Type of Feat: Class
  • Prerequisite: Paladin level 1.
  • Specifics: The paladin adds their Charisma bonus (if positive) to all saving throws.
  • Use: Automatic.

Divine Health Paladin


  • Type of Feat: Class
  • Prerequisite: Paladin level 1.
  • Specifics: The paladin is immune to disease.
  • Use: Automatic.

Lay On Hands Paladin


  • Type of Feat: Class
  • Prerequisite: Paladin level 1, Champion of Torm level 1.
  • Specifics: With this feat, characters can heal damage equal to their class level multiplied by their Charisma modifier. When used against undead creatures, it is treated as a touch attack spell that delivers damage instead of healing.
  • Use: Selected.

Smite Evil Paladin


  • Type of Feat: Class
  • Prerequisite: Paladin level 2, Champion of Torm level 3.
  • Specifics: This feat allows the character to make a special attack against evil creatures. Paladins apply their Charisma modifier to their attack roll, and their class level to the damage delivered. Smite Evil may be used once per day. Smite Evil only affects evil creatures.
  • Use: Selected.

NWN Classes Bard NWN Barbarian NWNCleric NWN Druid NWN Fighter NWN
Monk NWN Paladin NWN Ranger NWN Rogue NWN Sorcerer NWN Wizard NWN
Arcane Archer NWN Assassin NWN Blackguard NWN Champion of Torm NWN Dwarven Defender NWN Pale Master NWN
Red Dragon Disciple NWN Shadowdancer NWN Shifter NWN Weapon Master NWN Purple Dragon Knight NWN Harper Scout NWN

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