Cleric NWN
Widely regarded as the most powerful class in NWN thanks to their ability to rub shoulders with both expert martial builds and spellcasters alike, but clerics are less powerful in campaigns that enforce strict rest restrictions. This is one of the best solo classes.
I found Nellise in the Aielund Saga to be the most effective companion, able to insta-kill or immobilize entire mobs with spells such as Implosion and Hammer of the Gods.
If you want to play on EZ mode and don't mind rest-spamming, this is the class for you. Stay pure or add in some Fighter, it doesn't really matter for most campaigns because Clerics pretty much cakewalk them all.
Note that Linu is a Cleric.
Cleric Class Description
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn.
To cast a spell, a cleric must have a Wisdom score of 10 + the spell's level. For example, to cast a 2nd-level spell, a cleric must have a Wisdom of 12.
Cleric Class Rules
- Hit Die: d8.
- Proficiencies: All simple weapons, all armor, and shields.
- Skill Points (*4 at 1st level): 2 + Int Modifier.
- Spellcasting: Divine (Wisdom-based, spell failure from armor is ignored).
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