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Ranger, Neverwinter Nights 1, NWN 1


Ranger NWN



Ranger is a NWN class in BioWare's cRPG of 2002, Neverwinter Nights 1.

Ranger Description


Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.


  • To cast a spell, a ranger must have a Wisdom score of 10 + the spell's level. For example, to cast a 3rd-level spell, a ranger must have a Wisdom of 13.
  • Hit Die: d10.
  • Proficiencies: All simple and martial weapons, light and medium armor, and shields.
  • Skill Points (*4 at 1st level): 4 + Int Modifier.
  • Spellcasting: Ranger Spells. Divine (Wisdom based, armor-related chance of spell failure is ignored).

Ranger Animal Companion


  • Type of Feat: Class
  • Prerequisite: Druid level 1 or ranger level 6.
  • Specifics: An animal companion may be summoned once per day, until killed or unsummoned.
  • Use: Selected.

Ranger Favored Enemy


  • Type of Feat: Class
  • Prerequisite: Ranger or Harper Scout level 1.
  • Specifics: The character gains a +1 bonus to any damage delivered to their favored enemy. They also receive a +1 bonus on Listen, Spot, and Taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the harper.
  • Use: Automatic.
  • The ranger may choose additional favored enemies every 5 levels. A Harper Scout chooses one more at level 4.

Ranger Dual-Wield

  • Type of Feat: Class
  • Prerequisite: Ranger level 1.
  • Specifics: Rangers, when wearing light armor, get all the benefits of having the ambidexterity and two-weapon fighting feats. While wearing medium or heavy armor they lose these benefits.
  • Use: Automatic.

Ranger Improved Two-Weapon Fighting


  • Type of Feat: General
  • Prerequisite: Two-Weapon Fighting, Ambidexterity, base attack bonus +9 or higher.
  • Specifics: The character with this feat is able to get a second off-hand attack (at a penalty of -5 to his attack roll).
  • Use: Automatic. Rangers receive this feat at level 9, even if they don't meet the requirements.

Ranger Trackless Step


  • Type of Feat: Class
  • Prerequisite: Ranger level 1 or druid level 3.
  • Specifics: This feat grants a +4 competence bonus to Hide and Move Silently checks when in wilderness areas.
  • Use: Automatic.

Epic Ranger NWN


You move with deadly grace and keen mind through the natural world. The epic ranger is both a protector and a hunter and your powers reflect this.

  • Hit Die: d10
  • Skill Points at Each Additional Level: 4+ Int Modifier
  • Bonus Feats:  The epic ranger gains a bonus feat every three levels after 20th

Epic Ranger Bonus Feats List


Bane of Enemies, Blinding Speed, Epic Toughness, Epic Prowess, Epic Weapon Focus, Favored Enemy, Improved Combat Casting, Perfect Health.

NWN Classes Bard NWN Barbarian NWNCleric NWN Druid NWN Fighter NWN
Monk NWN Paladin NWN Ranger NWN Rogue NWN Sorcerer NWN Wizard NWN
Arcane Archer NWN Assassin NWN Blackguard NWN Champion of Torm NWN Dwarven Defender NWN Pale Master NWN
Red Dragon Disciple NWN Shadowdancer NWN Shifter NWN Weapon Master NWN Purple Dragon Knight NWN Harper Scout NWN

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