Druid NWN
The Druid offers a versatile spellcasting repertoire and an animal companion that levels up with you, just like the Wizard's familiar.
Animal Empathy is underrated, perhaps because it's rarely an option, but you can charm a brown bear at the beginning of the OC and it will follow you from area to area and remain with you even when you rest. Assuming it doesn't die in your service, it's only in Act-transition that you will have to find another candidate, which in Act II would be a grizzly. Yep, that's definitely an upgrade!
In fact, you can get your own "animal army" going if you use empathy in conjunction with wildshape, summons and animal companion, though you will be hit with a severe experience point penalty (which doesn't really matter in the official campaigns).
Can you have an animal companion and a familiar? Yes! But both will only be as strong as the levels you have taken in each class. While not recommended, I think it would be possible to beat the OC with a 50/50 split of Druid/Wizard, mainly relying on buffed summons. I haven't tried it, though.
One level of Monk is a well-known way to enhance the AC of your wildshapes (which don't wear armor) and Zen Archery can be cool, too (Wis modifies to-hit rather than Dex). This is a very flexible base class and is completely unlike its counterparts in Baldur's Gate and Icewind Dale, which pretty much suck.
Below: The Great Druid of the Aielund Saga, Hasrinaxx.
Druid Description
Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their tradition.
To cast a spell, a druid must have a Wisdom score of 10 + the spell's level. For example, to cast a 4th-level spell, a druid must have a Wisdom of 14.
Druid Rules
- Alignment Restrictions: Must be neutral good, lawful neutral, true neutral, chaotic neutral, or neutral evil.
- Hit Die: d8.
- Proficiencies: Proficient with druidic weapons, as well as light and medium armor and shields.
- Skill Points (*4 at 1st level): 4 + Int Modifier.
- Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored).
- Ex-Druids: A druid who is no longer neutral cannot gain levels.Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent.
Druid Wild Shape
- Type of Feat: Class
- Prerequisite: Druid.
- Specifics: The character with this ability can take the shape of an animal at will. It may be used once per day at fifth level, twice per day at sixth level, three times per day at seventh level, four times per day at 10th level, five times per day at 14th level, and six times per day at 18th level. The transformation has a duration of 1 hour per class level.
- Use: Selected. After choosing the ability, the character must choose an animal form to take.
Druid Elemental Shape
- Type of Feat: Class
- Prerequisite: Druid.
- Specifics: The character with this ability can take the shape of an elemental (a Huge elemental at 16th level, and an elder elemental at 20th level). The ability may be used once per day at level 16, twice per day at level 17, and three times per day at level 19. At level 26 the druid is able to shift into elemental shape at will. The transformation has a duration of 1 hour per class level.
- Use: Selected. After choosing the ability, the character must choose one of four elemental types (earth, air, fire or water) to become.
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