In Iron Tower Studios' cRPG of 2016, Dungeon Rats, bolts and arrows are grouped together under "missile".
Thus, a missile can be used as either a bolt or an arrow (most cRPGs separate them). In terms of itemization, armor piercing ammo is rarest; necessitating crafting. Indeed, if we focus on bows and crossbows in the party, crafting is necessary in order to keep the quivers filled. More than most RPGs, it's important to utilize the right ammo for a given target.
Ammo can be poisoned and sharpened; 20 missiles per vial or whetstone. To do that, drag the vial and whetstone onto a missile that is equipped in a weapon slot of the character. Note that creatures which inflict poison are immune to poison (e.g, ants and scorpions). Don't waste your precious poison ammo on them.
Regular Missile
Standard ammunition for bows and crossbows. While it can't match the penetration power of armor-piercing bolts or the brutality of barbed arrows, regular ammo is non-discriminating and will leave a mark everywhere.
- Bronze: Dmg: 1-1
- Iron: Dmg: 2-2
- Steel: Dmg: 3-3
- Blue Steel: Dmg: 4-4
- Sky Metal: Dmg: 5-5
Barbed Missile
Designed to shred flesh, the wicked barbs on these arrows and bolts cause devastating critical damage but have very poor armor penetration.
- Bronze: Dmg: 1-1, DR modifier = DR * 2, Dmg modifier = x1.2-x1.2
- Iron: Dmg: 2-2, DR modifier = DR * 2, Dmg modifier = x1.2-x1.2
- Steel: Dmg: 3-3, DR modifier = DR * 2, Dmg modifier = x1.2-x1.2
- Blue Steel: Dmg: 4-4, DR modifier = DR * 2, Dmg modifier = x1.2-x1.2
- Sky Metal: Dmg: 5-5, DR modifier = DR * 2, Dmg modifier = x1.2-x1.2
Armor Piercing Missile
With narrow, dagger-like heads, these bolts and arrows will punch through the heaviest armor, but won't cause significant critical damage to the target.
- Bronze: Dmg: 1-1, DR modifier = DR * 0.5, Dmg modifier = x0.7-x0.7
- Iron: Dmg: 2-2, DR modifier = DR * 0.5, Dmg modifier = x0.7-x0.7
- Steel: Dmg: 3-3, DR modifier = DR * 0.5, Dmg modifier = x0.7-x0.7
- Blue Steel: Dmg: 4-4, DR modifier = DR * 0.5, Dmg modifier = x0.7-x0.7
- Sky Metal: Dmg: 5-5, DR modifier = DR * 0.5, Dmg modifier = x0.7-x0.7
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