Dungeon Rats: Tunnels, Mine Shafts, Molerats, Yngvar, Democritus, Strange Machine (Part VIII)


Mine Shafts



The Mine Shafts is a cRPG dungeon in Iron Tower's cRPG of 2016, Dungeon RatsIn this post, we clear out the mine shafts of the Molerats. At this point, enemies are equipped with crafted iron gear (masterwork etc.) Notable arms and armor (such as steel-forged) are bolded.

Tunnels


Black Scolopendra


• Skillpoints (SPs): Lilura (4), Roxana (3), Marcus (3), Ismail (4)
• Solo: Murderous Psychopath (5)


Cramped quarters:


◦ Poisoned Stinger
◦ Extract Ore x4

Convicts x3: Battle for the Elevator



They're guarding the entrance to the Molerat Lair. Note that enemies start to throw nets on us from this point on.

• Skillpoints (SPs): Lilura (6), Roxana (4), Marcus (4), Ismail (5)
• Solo: Murderous Psychopath (8)


◦ Basher: Gorza (hammer, one-handed, masterwork, balanced, iron), Infantry Shield (iron, masterwork, lightened), Auxiliary Armor (iron), Murmillo Helmet (iron, masterwork), 
◦ Axeman: Skeggox (axe, one-handed, hardened edge, balanced), Cavalry Shield (masterwork, lightened), Reinforced Leather Vest (masterwork, hardened, reinforced), Auxiliary Helmet (iron, materwork, reinforced)
◦ Crossbowman: Heavy Crossbow (masterwork, mechanical), Jambia (dagger, iron), Scorpion Light Armor (masterwork, hardened, reinforced), Leather Numeri Helmet (masterwork, reinforced), Regular Missile (iron) x10, Barbed Missile (iron) x10, Armor Piercing Missile (iron) x10


Molerat Lair


First Battle


• Skillpoints (SPs): Lilura (5), Roxana (6), Marcus (6), Ismail (7)
• Solo: Murderous Psychopath (10)


Watch out for the alchemist tucked away in the alcove. He's all about bombs and fire. The crossbowman's ammo is laced with poison, too. Nasty.


◦ Alchemist: Pugio (dagger, iron), Chakram (throwing, iron) x10, Loremaster's Garments, Loremaster's Turban, Liquid Fire Vial, Black Powder Bomb x2, Restorative Liniment, Neurostimulant, Healing Salve (25), Antidote
◦ Hammerman: Spiked Club (hammer, one-handed, iron, masterwork, hardened edge), Cavalry Shield (masterwork, lightened), Studded Ordu Armor (masterwork, hardened, reinforced), Studded Ordu Helmet (masterwork, reinforced)
◦ Crossbowman: Heavy Crossbow (masterwork, mechanical), Pugio (dagger, iron), Ant Chitin Shoulder Armor (masterwork, hardened, reinforced), Regular Missile (iron) x15, Barbed Missile (iron) x15, Armor Piercing Missile (iron) x15
◦ Axeman: Handox (throwing, iron, masterwork, balanced), Skeggox (axe, one-handed, iron), Reinforced Leather Vest (masterwork, hardened, reinforced), Heavy Barbari Helmet (masterwork, reinforced)


Yngvar


• Skillpoints (SPs): Lilura (5), Roxana (6), Marcus (6), Ismail (7) (includes Yngvar kill)
• Solo: Murderous Psychopath (10)


There are two Charisma checks in the Yngvar parley dialogue:


The second requires a Charisma score >=9, which not many characters will have (8 gives us the max of three followers).



Yngvar (Axeman): Skeggox (axe, one-handed, steel, masterwork, balanced, serrated edge), Handox (throwing, iron, masterwork, balanced), Cavalry Shield (masterwork, lightened, reinforced), Auxiliary Armor (iron)
◦ Molerat Spearman: Hasta (spear, iron, masterwork, balanced, serrated edge), Pilum (throwing, iron, masterwork, balanced) x10, Infantry Shield (masterwork, lightened, reinforced), Manica (iron, masterwork, hardened), Auxiliary Helmet (iron, masterwork, reinforced)
◦ Molerat Crossbowman: Heavy Crossbow (masterwork, mechanical), Sefet (dagger, iron, masterwork, balanced), Regular Missile (iron) x10, Barbed Missile (iron) x10, Armor Piercing Missile (iron) x10, Lorica Hamata (iron, masterwork, reinforced), Heavy Numeri Helmet (masterwork, reinforced), Net

◦ Crafting supplies: Hardened Leather x100, Whetstone x2
◦ Hammer & Anvil: Steel
◦ Food supplies: Rations x22
◦ Crafting >=4: Pick the container: Karda (throwing, iron, masterwork) x14, Chakram (throwing, iron, masterwork) x6, Handox (throwing, iron, masterwork) x9, Regular Missile (iron) x74, Bolas (throwing), Net (throwing) x2
◦ Leather, Lumber

Schematics: Pilum

Old Town is accessible, but only from up high. Still, it's a nice touch:


Molerats



• Skillpoints (SPs): Lilura (5), Roxana (7), Marcus (6), Ismail (7)
• Solo: Murderous Psychopath (10)

The Molerat supertanker took several turns to take down (inflicted bleeding). His armor and shield DR can absorb upwards of 20 dmg. Ismail and Marcus knocked out the snipers in the meantime, with Roxana firing bolts into their backs.


◦ Molerat Supertanker: Mallet (hammer, one-handed, iron, masterwork, balanced), Tower Shield (masterwork, lightened), Imperial Armor (iron, masterwork, reinforced), Murmillo Helmet (iron, masterwork, hardened)
◦ Molerat: Standard Crossbow, Shiv (dagger, iron), Reinforced Leather Vest, Regular Missile (iron) x20, Barbed Missile (iron) x20, Armor Piercing Missile (iron) x20
◦ Molerat: Standard Crossbow, Shiv (dagger, iron), Leather Ordu Armor, Leather Ordu Helmet, Regular Missile (iron) x20, Barbed Missile (iron) x20, Armor Piercing Missile (iron) x20
◦ Molerat: Heavy Crossbow, Shiv (dagger, iron), Studded Barbari Armor, Regular Missile (iron) x20, Barbed Missile (iron) x20, Armor Piercing Missile (iron) x20
◦ Molerat: Heavy Crossbow, Shiv (dagger, iron), Reinforced Leather Vest, Regular Missile (iron) x20, Barbed Missile (iron) x20, Armor Piercing Missile (iron) x20


Democritus



• Skillpoints (SPs): Lilura (7), Roxana (7), Marcus (7), Ismail (8)
• Solo: Murderous Psychopath (13)

The swords of Lilura and Ismail inflict stacking bleeding on hard-hitting Democritus. Then, the knife fighter came in from the side and got in some nasty critical strikes on Marcus. Roxana took out the spearman and crossbowman with poison bolts. The knife fighter and swordsmen were mopped up soon after.


Democritus: War Hammer (hammer, two-handed, steel, masterwork, balanced), Lorica Hamata (steel, masterwork, reinforced), Centurion's Cape, Democritus' Key 
◦ Spearman: Romach (spear, two-handed, steel, masterwork, balanced), Manica (iron, masterwork, hardened), Auxiliary Helmet (iron, masterwork, reinforced)
◦ Knife Fighter: Jambia (dagger, steel, masterwork, balanced, serrated edge), Karda (throwing, steel, masterwork, balanced, serrated edge) x10, Reinforced Leather Armor (masterwork, hardened, reinforced), Traveler's Cape, Hood 
◦ Swordsman: Khopesh (sword, one-handed, steel, masterwork, balanced), Cavalry Shield (masterwork, hardened), Auxiliary Armor (masterwork, hardened), Lamellar Ordu Helmet (iron)
◦ Crossbowman: Repeating Crossbow (mechanical), Shamshir (sword, bronze), Male Silk Ordu Armor, Silk Ordu Helmet, Regular Missile (iron) x20, Barbed Missile (iron) x20, Armor Piercing Missile (iron) x20

◦ Chest: Whetstone x2
◦ Food supplies: Rations x43


Don't take the elevator up to the forge yet; there is more exploring to do first. Facing the elevator, head left and follow the bridge and tunnels all the way.

Across the bridge:

◦ Cassava Roots x3
◦ Fennah Berries x2
◦ Avatera Sprouts x5
◦ Golden Berries x3
◦ Kadura Leaves x4
◦ Emoryl Roots x3
◦ Blood Mushrooms x3

Nest of Black Scolopendra (x4)


• Skillpoints (SPs): Lilura (7), Roxana (7), Marcus (7), Ismail (8)
• Solo: Murderous Psychopath (13)



◦ Poisoned Stinger x4
◦ Extract Ore: Ore x4

Strange Machine





Strange Machine: Module (small glass tube). Keep this for Part IX to unlock Sky Metal crafting.

Ok, go up the elevator to the forge.

cRPG Blog 4. Barca 9. Scaurus 14. Praefectus
Dungeon Rats Walkthrough 5. Old Town 10. Enforcer 15. Centurion
1. Rock Bottom 6. Roxana 11. Construct 16. Alchemy Dungeon Rats
2. Bug Hunt 7. Elder Worm 12. Guardian Demon 17. Companions Dungeon Rats
3. Fire Ant Queen 8. Democritus 13. Emperor 18. Arms & Armor Dungeon Rats

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