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SORCERER BUILD ToEE, patch2: Bombardier (Evocation)


Sorcerer Build ToEE




The Sorcerer Build is a ToEE Build for Troika's cRPG of 2003, Temple of Elemental Evil. In comparison to Wizard ToEE, Sorcerers can cast more spells per day but have a much stricter spell range and far fewer skillpoints. cf. Sorcerer vs Wizard ToEE.

Shtick is Empowered Fireball:


All arcane spells are covered in Wizard Spells ToEE.


Sorcerer Build Foundation


  • Male Human Sorcerer (Bombardier): Kermin Mind-Bender.
  • Alignment: irrelevant to build.
  • Strength: 10 or dump 8
  • Dexterity: crank it for +Initiative
  • Constitution: 14 or so
  • Intelligence: 10
  • Wisdom: dump is fine
  • Charisma: max to 18, pump every 4 lvls for +2

Sorcerer Build Progression


Only important spell choices have been listed. Spell choices are of course dependent on tactics employed and party composition (which other spellcasters we have in the party).

Sorcerer 1: Improved Initiative, Spell Focus: Evocation
Sorcerer Level 0 Spells ToEE (x4): Daze, Detect Magic
Sorcerer Level 1 Spells ToEE (x2): Magic Missile, Grease
◦ Sorcerer 2:
0-level (x1): whatever
◦ Sorcerer 3: Greater Spell Focus: Evocation
1-level (x1): Mage Armor
◦ Sorcerer 4: +1 Cha
0-level (x1): whatever; Sorcerer Level 2 Spells ToEE (x1): Mirror Image
◦ Sorcerer 5:
1-level (x1): Enlarge Person; 2-level (x1): Tasha's HL
◦ Sorcerer 6: Empower Spell
0-level (x1): whatever; Sorcerer Level 3 Spells ToEE (x1): Fireball
◦ Sorcerer 7:
1-level (x1): whatever; 2-level (x1): Glitterdust; 3-level (x1): Lightning Bolt
◦ Sorcerer 8: +1 Cha
0-level (x1): whatever; Sorcerer Level 4 Spells ToEE (x1): Ice Storm
◦ Sorcerer 9: Spell Penetration
2-level (x1): whatever; 3-level (x1): Haste; 4-level (x1): Invisibility, Greater, Stoneskin or ORS
◦ Sorcerer 10:
0-level (x1): lol; Sorcerer Level 5 Spells ToEE (x1): 
Cone of Cold (Cloudkill, Teleport, Mordenkainen's FH)

cf. Wizard build ToEE.

  • Sorcerers (and Wizards) have a spell range of 125; that is, they have access to 125 unique spells. There are nine cantrips/0-level spells, 27x first circle spells, 26x 2nd, 28x 3rd, 21x 4th and 14x 5th.
  • Craft: Cloak of Charisma +6.
  • Wear: Senshock's Robes.

Comparison of spellcastings per day: 10th level Generalist Wizard versus 10th level Sorcerer:

  • Generalist Wizard: 4/6/5/4/4/3
  • Sorcerer: 6/8/7/7/6/4

Thus, our Sorcerer is getting +2 Magic Missiles, +3 Fireballs, +2 Ice Storms and +1 Cone of Cold. However, Sorcerer vs. Wizard.

Empowered Magic Missile vs. Maximized MM: Maximize spell is a complete waste because under a 10th level cap we can only maximize Magic Missiles (5x5 dmg missiles per casting). Moreover, Empowered MMs inflict between 3 and 7 dmg per missile, and we have +1 Empower slot over Maximize.


Skills: Concentration, Spellcraft.

For crafting Sorcerer items, cf. Craft Magic Arms and Armor ToEE and Craft Wondrous Items ToEE.

Paladin Sorcerer Build


  • Paladin 1Spell Focus (Evocation), GSF (Evocation)
  • Paladin 2: Divine Grace 
  • Paladin 2 / Sorcerer 1Empower Spell: 1st Circle Spells: Mage Armor, Magic Missile
  • Paladin 2 / Sorcerer 2: Cha +1
  • Paladin 2 / Sorcerer 3: Ray of Enfeeblement or Grease
  • Paladin 2 / Sorcerer 4Spell Penetration: 2nd Circle Spells: No useful evocations. Go with Mirror Image.
  • Paladin 2 / Sorcerer 5: Probably Invisibility or Eagle's Splendor
  • Paladin 2 / Sorcerer 6: Cha +1: 3rd Circle Spells: Fireball
  • Paladin 2 / Sorcerer 7Greater Spell PenetrationLightning Bolt
  • Paladin 2 / Sorcerer 8: Fourth Circle Spells: Ice Storm

As can be seen, getting "crafty" and taking two levels of Paladin for Divine Grace (bonus to saves based on Cha) just isn't worth it when the level cap is 10 because we only get to choose 2x third circle spells and 1x 4th circle. Moreover, we delay our acquisition of Fireball (best direct damage spell) and miss out on 5th circle spells entirely (no Cone of Cold and no Cloudkill). We can't even afford Stoneskin. All for +saves? I don't think so. If you go Sorcerer, go pure Sorcerer or you're just weakening the build.

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