Temple+ 1.0.75, ToEE



Developed by Grognards From Hell, Temple+ is a mod for Troika's cult classic cRPG based on D&D 3rd Edition, Temple of Elemental Evil (2003).

Readers who have not heard of ToEE are kindly referred to my ToEE Review.

Temple+ 1.0.65 Configuration



Temple+ 1.0.75 Configuration



As can be seen in the above screencaps, several extra features have been added in the latest release of Temple+.

Now, only those who have played patch2 and alphas of Temple+ are going to know how far the technical optimizations have come for ToEE, but everyone is going to benefit. By far, the pathfinding improvements, rendering reform and +compatibility are the most important features of Temple+.

Temple+ reinvigorates a cult classic by making it more accessible than ever, without leveling down any aspect of the game.

Temple+ is not only about bugfixing, compatibility facilitation and engine enhancements, but it also extends the ruleset, expands on tactical movements/actions and smooths-over the AI with a broad brush.

Temple+ Rules Extensibility


Here are the native/patch2 races & classes:


And here are the Temple+ races, sub-races, classes & prestige classes:


That clearly shows ToEE's extensibility as it pertains to character building. Such extensibility is true across the board: one can add skills, feats, spells and items in the same manner due to the provision offered by the game's base-files (cf. ToEE Review for some numbers). 

Temple+ also adds an Override folder with which veterans of Baldur's Gate and Neverwinter Nights are familiar: it makes modding easier.

One may argue that such ToEE Build opportunities imbalance ToEE's campaign because it was not designed with such flexibility and power in mind, but here's the crux: the additions are optional. As can be seen in the configuration screencaps above-posted, such Houserules can be checked on or off before the game loads, along with various other parameters. Conversely, the game may be made harder by reducing the leveling rate, limiting the point-pool in chargen, granting enemies max HD and increasing AI radius. Not to mention playing in Ironman mode without having to worry about the game locking up or crashing.

I write off mods that are worthless and champion mods of value. Temple+ is a prime example of the latter.

Reworked with Temple+, ToEE becomes one of the best cRPGs.

Tactics Mod ToEE


It would also be nice to see the campaign thugged out with a Tactics mod which could justify the extra races, classes, feats and tactical options offered by Temple+: add proper patrols, add new combat encounters (e.g., rival adventuring parties), add overworld waylays and rework preexisting encounters by adding more spellcasters along with bigger, tougher and meaner mobs. Done right, that could be King.







ToEE ToEE ChargenToEE Builds Wizard Spells ToEE Bard Spells ToEE
ToEE Review ToEE Items ToEE Feats Cleric Spells ToEE Paladin Spells ToEE
ToEE Patch2 ToEE ModsTemple+ Druid Spells ToEE Ranger Spells ToEE
ToEE Crafting Galeb DuhrIuz ToEE Fragarach ToEE cRPG Blog

No comments:

Post a Comment

Note: only a member of this blog may post a comment.