Druid Spells List, Temple of Elemental Evil ToEE


Druid Spells List ToEE



Welcome to my list of Druid spells for ToEE. The spells are separated into level sections, the school is given for each spell, and the item code for the scroll is given as well. Each section also links to commentary on the spell level.

In total, there are 73 unique Druid spells in ToEE. The Cleric spell range is different; thus, not covered in this post.

Druid spells are acquired in chargen and through the level-up processes. Some scrolls can be found and purchased in the gameworld as well.

Players who want their Druid to focus on specific schools (Evocation, Transmutation, Conjuration) should check which spells belong to which schools. In general, I favor Transmutation spells for their AoE damage.

Note that some spells of a circle/level are of great utility in the early going, but then become all but useless as we progress, whereas others sustain their usefulness over the course of the campaign. An example of the latter is Cure Minor Wounds and an example of the former is Barkskin.

If our spellcaster has meta-magic feats, then we must also take into account how they can enhance the effectiveness of our spells.

The summon cap limit is five TOTAL, not five per spell. In other words, we can't have our Druid summon five animals and our Cleric summon five monsters. Also, animal companions count towards the summon cap limit.

Druid Level 0 Spells ToEE


  • Cure Minor Wounds (Conjuration) {9091}
  • Detect Magic (Divination) {9114}
  • Flare (Evocation) {9180}
  • Guidance (Divination) {9213}
  • Read Magic (Divination) {9385}
  • Resistance (Abjuration) {9399}
  • Virtue (Transmutation) {9519}

Druid Level 1 Spells ToEE


  • Calm Animals (Enchantment) {9047}
  • Charm Animal (Enchantment) {9057}
  • Cure Light Wounds (Conjuration) {9090}
  • Endure Elements () {9149}
  • Entangle (Transmutation) {9153}
  • Faerie Fire (Evocation) {9163}
  • Good Berry (Transmutation) {9199}
  • Hide From Animals (Abjuration) {9256}
  • Longstrider (Transmutation) {9661}
  • Magic Fang (Transmutation) {9286}
  • Magic Stone (Transmutation) {9290}
  • Obscuring Mist (Conjuration) {9333}
  • Produce Flame (Evocation) {9364}
  • Shillelagh (Transmutation) {9430}
  • Summon Nature's Ally I (Conjuration) {9476}

Druid Level 2 Spells ToEE


  • Animal Trance (Enchantment) {9010}
  • Barkskin (Transmutation) {9027}
  • Bear's Endurance (Transmutation) {9148}
  • Bull's Strength (Transmutation) {9044}
  • Cat's Grace (Transmutation) {9049}
  • Chill Metal (Transmutation) {9058}
  • Delay Poison (Conjuration) {9104}
  • Fog Cloud (Conjuration) {9183}
  • Gust of Wind (Evocation) {9214}
  • Heat Metal (Transmutation) {9223}
  • Hold Animal (Enchantment) {9226}
  • Lesser Restoration (Conjuration) {9272}
  • Owl's Wisdom (Transmutation) {9662}
  • Reduce Animal (Transmutation) {9664}
  • Resist Energy (Abjuration) {9400}
  • Soften Earth and Stone (Transmutation) {9442}
  • Summon Nature's Ally II (Conjuration) {9477}
  • Tree Shape (Transmutation) {9505}

Druid Level 3 Spells ToEE


  • Call Lightning (Evocation) {9046}
  • Contagion (Necromancy) {9076}
  • Cure Moderate Wounds (Conjuration) {9091}
  • Dominate Animal (Enchantment) {9139}
  • Greater Magic Fang (Transmutation) {9204}
  • Meld Into Stone (Transmutation) {9303}
  • Neutralize Poison (Conjuration) {9327}
  • Poison (Necromancy) {9352}
  • Protection From Energy (Abjuration) {9369}
  • Quench (Transmutation) {9663}
  • Remove Disease (Conjuration) {9392}
  • Sleet Storm (Conjuration) {9439}
  • Spike Growth (Transmutation) {9455}
  • Summon Nature's Ally III (Conjuration) {9478}
  • Wind Wall (Evocation) {9536}

Druid Level 4 Spells ToEE


  • Blight (Necromancy) {9542}
  • Control Plants (Transmutation) {9079} [no help.tab entry]
  • Cure Serious Wounds (Conjuration) {9093}
  • Dispel Magic (Abjuration) {9133}
  • Flame Strike (Evocation) {9178}
  • Freedom of Movement (Abjuration) {9188}
  • Giant Vermin (Transmutation) {9195}
  • Ice Storm (Evocation) {9237}
  • Reincarnation (Transmutation) {----} [no help.tab entry]
  • Repel Vermin (Abjuration) {9396}
  • Spike Stones (Transmutation) {9456}
  • Summon Nature's Ally IV (Conjuration) {9479}

Druid Level 5 Spells ToEE


  • Animal Growth (Transmutation) {9008}
  • Call Lightning Storm (Evocation) {9550}
  • Cure Critical Wounds (Conjuration) {9089}
  • Death Ward (Abjuration) {9101}
  • Stoneskin (Abjuration) {9462}
  • Summon Nature's Ally V (Conjuration) {9480}

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