There are 8 cantrips or level 0 Sorcerer & Wizard spells in ToEE. Predictably, there is not too much of interest at this spell level. In general, arcane spellcasters will have access to all cantrips very early in the proceedings. That said, the best Level 0 Wizard spells Daze and Read Magic.
• Unbolded: the spell may or may not be useful
• Bolded: the spell is generally worth selecting or scribing
• Blue: King-tier or key spell: a spell we don't want to miss
• Red: Shit-tier or all but useless spell
• Format is: Spell name / Spell school / Item code for scroll / rule
• Acid Splash (Conjuration) {9549} [Acid Splash]
• Daze (Enchantment) {9099} [Daze]
• Detect Magic (Divination) {9114} [Detect Magic]
• Disrupt Undead (Necromancy) {9135} [Disrupt Undead]
• Flare (Evocation) {9180} [Flare]
• Open/Close (Transmutation) {9334} [Open Close]
• Ray of Frost (Evocation) {9384} [Ray of Frost]
• Read Magic (Divination) {9385} [Read Magic]
◦ Resistance (Abjuration) {9399} (added in by Temple+)
Daze immobilizes one enemy of up to 4 HD for 1 round. The enemy does not become easy pickings as per stun, but it is taken out of the picture for an interval if it fails its Will save, and that's going to make a difference in low level encounters.
Read Magic IDs spell scrolls and potions in our inventory. It will not ID magical items; for that, we need 1-level Identify. However, RM is still very useful because there are lots of scrolls and potions itemized. In Temple+, this spell IDs all items in the party's inventory if we're in a safe zone (like a town).
Early-game 0-level scroll acquisition: Detect Magic, Ray of Frost (Burne, Hommlet).
• Unbolded: the spell may or may not be useful
• Bolded: the spell is generally worth selecting or scribing
• Blue: King-tier or key spell: a spell we don't want to miss
• Red: Shit-tier or all but useless spell
• Format is: Spell name / Spell school / Item code for scroll / rule
• Acid Splash (Conjuration) {9549} [Acid Splash]
• Daze (Enchantment) {9099} [Daze]
• Detect Magic (Divination) {9114} [Detect Magic]
• Disrupt Undead (Necromancy) {9135} [Disrupt Undead]
• Flare (Evocation) {9180} [Flare]
• Open/Close (Transmutation) {9334} [Open Close]
• Ray of Frost (Evocation) {9384} [Ray of Frost]
• Read Magic (Divination) {9385} [Read Magic]
◦ Resistance (Abjuration) {9399} (added in by Temple+)
Daze immobilizes one enemy of up to 4 HD for 1 round. The enemy does not become easy pickings as per stun, but it is taken out of the picture for an interval if it fails its Will save, and that's going to make a difference in low level encounters.
Read Magic IDs spell scrolls and potions in our inventory. It will not ID magical items; for that, we need 1-level Identify. However, RM is still very useful because there are lots of scrolls and potions itemized. In Temple+, this spell IDs all items in the party's inventory if we're in a safe zone (like a town).
Early-game 0-level scroll acquisition: Detect Magic, Ray of Frost (Burne, Hommlet).
ToEE | Level 0 Wizard Spells ToEE | Level 3 Wizard Spells ToEE |
ToEE Wizard Spells | Level 1 Wizard Spells ToEE | Level 4 Wizard Spells ToEE |
ToEE Builds | Level 2 Wizard Spells ToEE | Level 5 Wizard Spells ToEE |
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