Spell Scroll Locations Icewind Dale 1
This is a numbered list of itemized spell scrolls for Arcane Spells IWD1 in Black Isle's cRPG of 2000, Icewind Dale 1. The spell scrolls are listed in the general order of their availability along with their location and instances of their itemization. Availability does not mean acquisition. In the case of vendor itemization, the scrolls may be too expensive to purchase at the point of their availability (which is dependent on a number of factors, such as party composition and wealth).
Example: We can see that three scrolls of Web are obtainable at the point of Dragon's Eye. Thus, since Web is powerful and acquisition of a few of its scrolls come early, Web is rated highly in Best Spells Icewind Dale 1. By analysing the list, we can also see that Icewind Dale 1 potentially supports more than one arcane spellcaster (Mage or Bard) -- at least, as regards some spells BUT not necessarily at all points of the campaign.
Most notably, there are 4x Magic Missile scrolls, 4x Web scrolls, 3x Mirror Image scrolls and 3x Chromatic Orb scrolls. For first level spells, we can add +1 per Mage to that because Mages (not Bards) get to choose two level 1 spells during character creation.
Note that parties do NOT need more than one instance of certain spell scrolls unless the player is accepting spell scroll scribing failures. For example, why would a party need two Mages capable of casting Haste? On the other hand, two Mages each capable of casting Fireball -- that would be good. Except for the fact that only one scroll of Fireball exists in the entire game.
- How about Cloudkill? 1 scroll
- Cone of Cold? 1 scroll
- Chain Lightning? 1 scroll
The only notable AoEs that have two instances of scrolls itemized are Skull Trap, Lightning Bolt, Ice Storm and Snilloc's Snowball Swarm. None have 3. And of course, there is only one of each high level spell -- towards the end of the game.
See how Icewind Dale 1 reigns in Mage power, unlike Baldur's Gate 2? We can't purchase "five of this scroll" and "five of that one" like we can in Chapter 1 of BG2.
As it pertains to order of spell scroll acquisition, it is important to note that scroll numbers 138 through 161 (Lower Dorn's Deep) can be acquired before tackling Wyrm's Tooth. Essentially, IWD becomes uncharacteristically non-linear at the point of Wyrm's Tooth. What does that mean, though? It means we can (optionally) take out Malavon, get his scrolls, and use those scrolls back at Wyrm's Tooth and throughout the remainder of Lower Dorn's Deep. Note that these locations are highlighted in bold-type in the below list.
Note that Orrick the Grey's vendor inventory "upgrades" actually replace his previous vendor inventory. Thus, it is possible to miss out on spell scrolls if we advance chapters without first buying out his scrolls from the previous chapter.
Below we can see that Orrick offers scrolls 4-16, 45-66 and 100-125. Clearly then, he is our main source of spell scrolls.
In parenthesis is given the instance; that is (3) means the 3rd itemization instance of the scroll.
- Protection From Petrification (Easthaven IWD: Orc Cave)
- Horror (Orc Cave)
- Blur (Kuldahar Pass IWD: Old Mill)
- Charm Person (1) (Orrick the Grey, upon reaching Kuldahar IWD)
- Agannazar's Scorcher (1)
- Web IWD (1)
- Mirror Image IWD (1)
- Melf's Acid Arrow (1)
- Detect Invisibility (1)
- Chromatic Orb IWD (1)
- Sleep IWD (1)
- Shield (1)
- Magic Missile IWD (1)
- Friends IWD (1)
- Color Spray IWD (1)
- Identify IWD (1)
- Luck (Vale of Shadows IWD crypt)
- Stinking Cloud (1)
- Identify IWD (2)
- Grease (1)
- Strength (1)
- Infravision (1)
- Protection From Evil (1)
- Color Spray IWD (2)
- Invisibility (1)
- Chill Touch (1)
- Armor (Vale of Shadows, Kresselack)
- Larloch's Minor Drain (1)
- Haste IWD (1)
- Knock (1)
- Resist Fear (1)
- Blindness (1)
- Burning Hands IWD (1)
- Agannazar's Scorcher (2)
- Ghoul Touch
- Shocking Grasp
- Shield (2)
- Magic Missile IWD (2)
- Color Spray IWD (3)
- Ghost Armor (1) (Temple of the Forgotten God IWD)
- Hold Person
- Flame Arrow IWD (1)
- Web IWD (2)
- Skull Trap IWD (1)
- Emotion Fear (Kuldahar, Orrick the Grey, upon reaching Dragon's Eye)
- Spirit Armor
- Monster Summoning 2
- Dire Charm
- Slow IWD (1)
- Lightning Bolt (1)
- Hold Person
- Decastave (1)
- Snilloc's Snowball Swarm (1)
- Charm Person (2)
- Agannazar's Scorcher (3)
- Web IWD (3)
- Mirror Image IWD (2)
- Melf's Acid Arrow (2)
- Detect Invisibility (2)
- Chromatic Orb IWD (2)
- Sleep IWD (2)
- Shield (3)
- Magic Missile IWD (3)
- Friends IWD (2)
- Color Spray (4)
- Dispel Magic
- Protection from Normal Missiles (1) (Dragon's Eye IWD)
- Fireball IWD
- Monster Summoning 1 (1)
- Haste IWD (2) (Presio)
- Skull Trap IWD (2)
- Vampiric Touch
- Confusion
- Flame Arrow IWD (2) (Geelo)
- Monster Summoning 1 (2)
- Lightning Bolt (2)
- Ice Storm IWD (2)
- Blur
- Non-Detection (Yxunomei IWD)
- Ghost Armor (2)
- Dimension Door
- Icelance (1)
- Mirror Image IWD (3)
- Emotion Hopelessness (Severed Hand IWD)
- Emotion Courage (1)
- Animate Dead
- Cone of Cold
- Emotion Hope
- Minor Globe of Invulnerability
- Remove Curse
- Emotion Courage (2)
- Stoneskin
- Icelance (2)
- Otiluke's Resilient Sphere
- Cloudkill
- Beltyn's Burning Blood
- Greater Malison (Larrel IWD)
- Improved Invisibility
- Protection from Normal Missiles (2)
- Ice Storm IWD (1) (Kuldahar, Orrick the Grey, upon reaching Upper Dorn's Deep)
- Shadow Monsters
- Hold Monster
- Shroud of Flame
- Demi-Shadow Monsters
- Emotion: Fear
- Spirit Armor
- Monster Summoning 2
- Dire Charm
- Slow IWD (2)
- Lightning Bolt (3)
- Hold Person
- Decastave (1)
- Snilloc's Snowball Swarm (2)
- Charm Person (3)
- Agannazar's Scorcher (4)
- Web IWD (4)
- Mirror Image IWD (4)
- Melf's Acid Arrow (3)
- Detect Invisibility (3)
- Chromatic Orb IWD (3)
- Sleep IWD (3)
- Shield (4)
- Magic Missile IWD (4)
- Friends IWD (3)
- Color Spray IWD (5)
- Summon Shadow (Bandoth, Upper Dorn's Deep IWD)
- Feeblemind
- Conjure Earth Elemental
- Conjure Fire Elemental
- Conjure Water Elemental
- Antimagic Shell (Terikan Lich)
- Chaos
- Domination
- Monster Summoning 3
- Globe of Invulnerability (Wyrm's Tooth IWD: Kontik)
- Chain Lightning
- Otiluke's Freezing Sphere
- Monster Summoning 4 (Lower Dorn's Deep IWD: Nym)
- Monster Summoning 6
- Lich Touch
- Acid Storm
- Stone to Flesh
- Invisible Stalker
- Prismatic Spray
- Mind Blank
- Mordenkainen's Sword (Malavon IWD)
- Power Word: Stun
- Power Word: Silence
- Monster Summoning 5
- Malavon's Rage
- Monster Summoning 7
- Tenser's Transformation
- Flesh to Stone
- Finger of Death
- Mass Invisibility
- Power Word Kill
- Incendiary Cloud
- Death Fog
- Death Spell
- Disintegrate
- Shades
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