Chaos IWD1
Chaos is an IWD arcane spell in Black Isle's cRPG of 2000, Icewind Dale 1. Chaos is an upgraded Confusion in that it disallows saves for mooks and demands a save vs. Spell at -4 on anything else not immune to its effects. Chaos is a strong divide & conquer spell.
- Chaos (Enchantment/Charm)
- Level 5 Arcane Spells IWD
- Range: Sight of Caster
- Duration: 1 round/level
- Casting Time: 5
- Area of Effect: 20-foot radius
- Saving Throw: Special
- The effects of this spell are identical to the 4th level spell Confusion in all respects. The victims wander around as if in a daze, sometimes wandering away, sometimes attacking, either friend or foe. If the victim is 4th level or lower, he does not receive a saving throw versus the effects. However if the victim is 5th level or higher, he receives a save vs. spell at -4. The spell lasts for the duration or until a successful dispel magic is cast.
cf. Chaos BG2.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.