Sleep IWD1
Sleep is an IWD arcane spell in Black Isle's cRPG of 2000, Icewind Dale 1. Sleep is mostly useful in the Orc Cave and in Kuldahar Pass vs. orcs and goblins (See Easthaven IWD). It can be a good spell for Mages to pick in chargen.
- Sleep (Enchantment/Charm)
- Level 1 Arcane Spells IWD
- Range: Sight of Caster
- Duration: 5 rounds/level
- Casting Time: 1
- Area of Effect: 15-foot radius
- Saving Throw: Neg
- Sleep causes a comatose slumber to come upon 2-8 hit dice/levels of creatures (other than undead and certain other creatures specifically excluded from the spell's effects). All creatures to be affected by the Sleep spell must be within 30 feet of each other. Monsters with 4+3 Hit Dice (4 Hit Dice plus 3 hit points) or more are unaffected. The center of the area of effect is determined by the spellcaster. Though it's not the stuff of which legends are made, magically sleeping opponents can be attacked with substantial bonuses - although they will awaken after the first hit.
cf. Sleep BG2.
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