The Aielund Saga for Neverwinter Nights


Installation Instructions for


• Installation Instructions • Full Coverage

Ok, so you want to play Savant's Aielund Saga but where do you download it from and how do you install it? Well, this post should help newbies who have never installed a NWN module before.

First things first, make sure your game is patched to 1.69. Even if it's the GoG version I would run this to be sure, as some people have had problems getting community content to work, which the patch seemed to fix each time. So, patch your game!  

In addition I suggest you completely back up your pristine Neverwinter Nights install to somewhere safe before you starting messing around with it, just in case you stuff something up. You will also need 7-Zip to extract the zip, rar and 7z archives, so grab it here if you don't already have it. Done that? Ok...

The Aielund Saga consists of four Acts with Act IV consisting of three Parts. Download the files from neverwintervault.org, which I've linked to directly for your convenience:

Download this archive (the_aielund_saga_act_i_nature_abhors_a_vacuum.rar)
Download this archive (the_aielund_saga_act_ii_defender_of_the_crown.rar)
Download this archive (the_aielund_saga_act_iii_return_of_the_ironlord.rar)
Download this archive (the_aielund_saga_act_iv_the_fall_of_aielund_pt1.rar)
Download this archive (the_aielund_saga_act_iv_the_fall_of_aielund_pt2.rar)
Download this archive (the_aielund_saga_act_iv_the_fall_of_aielund_pt3.rar)

Downloaded them?

• Ok, use 7-Zip to extract the modules somewhere temporary (ie, NOT in your NWN installation folder) and open the first folder (the_aielund_saga_act_i_nature_abhors_a_vacuum) to find a readme and two module files inside: The Aielund Saga Act I - Nature Abhors a Vacuum.mod and The Aielund Saga Act II - Defender of the Crown.mod. What? Why is Act II in here? It's not, it's just a "placeholder" mod - hence its small size - for when the Saga was in development; ignore it. 

• Now, copy The Aielund Saga Act I - Nature Abhors a Vacuum.mod to your NWN modules folder - normally located in C:\Program Files (x86)\NeverwinterNights\NWN - and do the same for the other Acts, ignoring the placeholder mod each time. Note that the the_aielund_saga_act_iv_the_fall_of_aielund_pt3 folder contains two modules, one of which is the Finale.mod. Make sure you copy it, too! You should now have seven Aielund modules in your module folder.

The modules are now installed but we need to grab some other archives as well, containing many necessary files required by the Saga:

Download this archive (cep_2_60_full_0.7z)
Download this archive (aielund_and_ems_haks.7z)
Download this archive (abyss.rar)
Download this archive (elvencityv1.26.rar)
Download this archive (shipinteriordds.rar)
Download this archive (paintingpack_0.zip) 

Aielund Music Selection
Download this archive (aielundmusic.zip)

Use 7-Zip to extract these seven archives somewhere temporary; the process may take a lil' while because of all the content.

Done that? Ok, lets go through these one at a time.

• Open the cep_2_60_full_0 folder and navigate to the haks folder. Copy all 36 haks to your NWN haks folder. Now, navigate to the tlk folder and copy the five tlk files to your NWN tlk folder. If you don't have one, create it. CEP is now installed!

• Next, open the aielund_and_ems_haks folder and copy aielund_finale.hakaielund_hakpak.hak and ems.hak to your NWN haks folder. Note that arQon's EMS is optional and a lil' controversial. On the one hand, anti-EMS ppl complain of its lack of documented changes; on the other, the author and maintainer recommend it. I installed EMS for my recounting, and loved it. Still, the choice is yours to make.

• Next, open the abyss, elvencity, shipinterior and paintingpack folders and copy abyss.hak, ElvenCity.hak, Ship-Interior.hak and PaintingPack.hak to your NWN hak folder.

• And lastly, open the aielundmusic folder and copy the 12 bmu files to your NWN music folder.

That's it! You have just installed The Aielund Saga in full, and are in for a treat. Enjoy!

Use my walk-through/guide if you have any problems playing the game.

Don't forget to show your appreciation to the author by registering at neverwintervault.org and voting here.

Other installation guides:

How to Download & Install The Swordflight Series
EoP

37 comments:

  1. Thank you for this. Very helpful.

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    1. You're welcome, Wayne. I'm glad you found it useful.

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  2. Do you still play this game/mode? Because if you do can you help me getinng started and other stuff and if posibbly run though the whole game with me ( if you have the time) I played a bit rpg games but none like NWN or any of it modes. So can you help me?

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    1. Hi, sorry I don't have the time to play through any modules at the moment but you will likely find players on the NWN GoG forum.

      You could make a new topic on that forum or post a request in this thread:
      https://www.gog.com/forum/neverwinter_nights_series/aielund_saga_act_i_online_need_players

      Good luck!

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    2. Thank you for the info. Have a good day then.

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  3. Goddamn yr 2016 and people are still helping each other to play nwn 1 custom content! Epic! :)

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    1. I want to MAKE custom content, but with my masters program I just don't have time. :(

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  4. I recently got NWN: Diamond Edition for free from GOG.com, and after looking around for some sweet modules, yours shows some dope promise. I look forward to playing them.

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    1. Thanks, Markis. But just to be clear, The Aielund Saga was authored by Savant. I am just a commentator. But yeah, the modules showcased on my blog are mostly all great, and worth a whirl.

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  5. Hi!

    2 quick questions if you don't mind.

    Can you recommend any modules that allow you to import your character from Hordes of the Underdark?

    Are there any modules that you would recommend that reintroduce the Henchmen from the original game, such as Dalen or Deekin?

    Thank you!

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    Replies
    1. The only post-Hordes module series I would recommend is Sands of Fate.

      And the only mods that I've seen that actually reuse the NWN henchmen are the Aribeth romance mods. And while a couple of those are actually well done (in a fan-fic way), they're designed for a Hero of Neverwinter that followed a specific path.

      There was a series of short mods for a evil PC that took the "claimed Cania" route in Hordes that had both ghost Aribeth and Deekin. It also assumed you took the stupid evil route in Act 2 of that expansion. But it's not one I'd recommend.

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  6. To everyone else commenting:

    LISTEN TO LILURA. LILURA IS YOUR FRIEND.

    I had used your walkthroughs before (got an unpleasant shock when I got to the end of what there is of Subtlety of Thay and found the game itself incomplete...) and came here when the download of this story, the Prophet series, and Bastard of Kosigan seemed impossibly complex to download. And all I can say right now is THANKYOUTHANKYOUTHANKYOU (please imagine a whole page of those). My GOG version of NWN1 would not even play without the manual application of patch 1.69, even though its info says it is patched through 1.69.

    Thank you for the extremely clear directions with links for this and the others. I was getting lazy with the very simple installations for NWN2, some of which self-extract or put all parts into one download. Just hoping at least this and The Prophet series are all worth the labor-intensive installation! Gotta brush up on my French for the last chapter of BoK...

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  7. Uh...I seem to have a few files left over? I created a folder to extract stuff to (just downloads>aielund saga stuff. Is there a way I can send you a screen shot? If I'm coming through anonymously, I comment on the Vault as minissa with a little silhouette of a ballerina. (They are a docs, an erf,a mod, something called "Abyss.mod", ems_changes.txt,paintings.erf, and two .psds that the remaining "readme" seems to indicate are for modding in the toolset so NA to bozos like me who still only play.

    Also, if you can connect me to the person whose name appears in Cyrillic, I am just starting the game myself and would be happy to escort him/her through at least the rudiments of character creation and how to get your character's avatar to do what is needed. I'm at caros (at) xmission (dot) com. Thoomas is right---with the world in the state it's in, it's wonderful to find a community where people are still reaching out and helping each other, so, although I hate the overuse of "I wanted to give back to the community," yeah, that.:)

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    1. Hi minissa,

      I'm glad you found my guides useful! You can safely ignore the files not mentioned in these installation instructions, yes. I don't know a contact for Пламен Тодоров, sorry. But you have left your email address so someone may contact you for a multi-player session. Good luck!

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  8. AnonymousJune 12, 2017

    Is this a mod I could edit a bit and run as a DM for a multiplayer group?

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    Replies
    1. That largely depends on what your goal of DMing it is. It's playable by a multiplayer group right out of the gate. If you just want to add new items, extra monsters, or additional NPC dialogue or something you could do that. If you want to be able to adjust the plot as a DM that'll be a lot harder (or probably impossible). If you can give some additional details about your goals as a DM I can offer more information.

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  9. Hello, i seem to be stuck at the point when i need to talk to Terinus the Black, conversation ends after i say something about the staff

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  10. Where to download the files? I think Neverwinter vault is offline.

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    Replies
    1. It's not off-line. Can you get here: https://neverwintervault.org/contact ?

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    2. My apologies, after hours of searching i finally found out that it is my ISP blocking neverwinter vault for some reason, i found many others affected by this as well, causing some people to think the site was taken offline, further confused by it being taken down in 2014 i believe. Tried to download it with opera Surfeasy but no luck there, the downloads kepts corrupting. Hopefully get a friend to download it and onedrive me soon. (PS: Also, if interested there is amazing Baulders gate reloaded for NWN2, and they are currently working on Shadows of amn/Throne of Bhaal, making great progress.)

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    3. Ok, hope you get it sorted. Good luck!

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  11. Thanks for great instruction!
    One question though - have you ever made PRC work with Aielund Saga and\or Swordflight successfully, without issues during play? I heard there could be some problems, like no exp for killing enemies in the Saga(well, if that is the only issue, it will be okay for me). Alas, PRC manual is vastly outdated, and the PRC site is now dead as well(latest topics regarding the issue are like 2009-2011, when PRC was 2.0 or so, now it is 3.5). So, the instructions there sound pretty gibberish for me, as i'm total noob with Toolset and modding. I've made PRC work with OC and some smaller mods(CToT, Darkness over Daggerford), but i really want PRC in something large in scale, like the Saga or Swordflight.

    Thanks in advance.

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  12. Well, it turned out, in case of Swordflight, the only conflict it has with PRC is the overlapping Gate spell and Petrification changes. So, if you are okay with those(tbh, nothing really crucial here), go ahead. This only applies to chapter 2 and 3 - chapter 1 has zero conflicts. The only real conflict is in custom classes and races - as i read in readme there are quests specific to class\race. In case of race, you can circumvent it by picking the default race and simply adding racial feats with Leto, and reassign ability points. As for class - i don't know. I think the only way is to have at least 1 lvl of default class.

    As for the Saga... well, i'm too afraid to mess with it until i get the confirmation about the manual instructions to PRC\CEP merge are still relevant.

    And a quick question(sorry for posting it here, i just hate to do different posts) - in case of override modding(ACP, for example), do i get the mod working in ALL modules at once?

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  13. So I just finished the first module. Great game so far. But the second module doesn't seem to play nice with the CCOH. When I go into the crafting options, I get the default NWN stuff.

    It worked fine in the first module, and I have it installed as a override.

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  14. Enjoying your content here Lilura, thanks for pointing me to terrific nwn1 modules like Swordflight and Aielund Saga (longtime NWN player, but never got around to playing a lot of highly touted SP modules as most of my time with NWN was online/MP with persistent worlds).

    One note, you might want to update this bit 'Download this archive (cep_2_60_full_0.7z)' as it points to an older version of CEP (they're now up to 262), which I ended up downloading after cliking your link. Causing a bit of a dilemma for me as I found the newer version and am unsure whether it'd be advisable to swap out in the middle of an ongoing game with existing saves.

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    1. Hi. Same-series CEPs are supposed to be backwards compatible, but I personally would follow this install guide exactly if I was going to replay Aielund. Either way, let me know how you go and don't hesitate to report any bugs that you find. I will pass them on to Balkoth.

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  15. I've updated to 262 and there doesn't seem to be any issues... so far.

    I'm having the same issue as the previous anon poster reported with CCOH not working with act 2. Upon closer examination it seems like module 2 and onwards have their own version of x0_skill_ctrap.dlg included in the modules, which is why stuff like CCOH or ACP will not work. Not sure what this is about, why chapter 2 on needs it's own crafting conversation as I've not discovered any special/custom aielund specific crafting elements so far... but I'll report if I do stumble across something. If I can figure out a way to merge the versions even better.

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  16. Heya Lilura. Currently redownloading Aielund for my 90 kajillionth replay and wanted to know if you know the correct syntax for entering subraces. I've never been able to get them to work properly even though the readme says they should be supported in Act 3 or 4 (4 I think). Kudos for the clear installation instructions. It would seem I have some out of date files since I have the old vault downloads from back IGN took it offline.

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  17. Hi Labrat, I'm not sure if I ever got subraces working properly - I think I tried but it was a bit maddening! No idea how to activate them sorry, ten years has erased much of my intricate knowledge of how to make NWN jump through hoops :)

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    1. Thanks for getting back to me. I do seem to have a token related to picking a subrace all the way back in act I. It showed up in between running around the initial stages of the game. Not sure if it's doing anything for me (we'll see when I get to my multiclass plans). But apparently you got something to function. Funny how such an old game can still hold my attention due to the quality of fan mods like this.

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  18. Hey, how's it going? So, a friend and I are stuck at the Ethereal Plane. We both died at the ethereal plane. Is there a way to exit?

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  19. Which module are you playing? If you died somewhere else and came to the ethereal plane, you can talk to the dragon who will send you back. If you don't see a dragon there, there's a problem with your hakpacks (the model isn't showing up).

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  20. I'm wondering if he's in Act 2 in Feybourne...

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    1. I can't remember enough about that section to give a definitive answer.

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    2. Shouldn't they just respawn before Salinder then?

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  21. CCOH doesn't seem to work in Aielund saga chapter 2. Any way to fix this?

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