The Aielund Saga Enhanced Edition for Neverwinter Nights

The Aielund Saga Enhanced Edition for Neverwinter Nights



Installation InstructionsFull Coverage

Ok, so you want to play Savant's Aielund Saga but where do you download it from and how do you install it? Well, this post should help newbies who have never installed a NWN module before.

First things first, make sure your game is patched to 1.69. Even if it's the GoG version I would run this to be sure, as some people have had problems getting community content to work, which the patch seemed to fix each time. So, patch your game! Update: Note that those with the Beamdog or Steam versions of Neverwinter Nights: Enhanced Edition will not have to manually patch their game; that is handled through the respective client.

In addition I suggest you completely back up your pristine Neverwinter Nights install to somewhere safe before you starting messing around with it, just in case you stuff something up. You will also need 7-Zip to extract the zip, rar and 7z archives, so grab it here if you don't already have it. Done that? Ok...

The Aielund Saga consists of four Acts with Act IV consisting of three Parts. Download the files from neverwintervault.org, which I've linked to directly for your convenience:

Download this archive (the_aielund_saga_act_i_nature_abhors_a_vacuum_312.rar)
Download this archive (the_aielund_saga_act_ii_defender_of_the_crown_310.rar)
Download this archive (the_aielund_saga_act_iii_return_of_the_ironlord_312.rar)
Download this archive (the_aielund_saga_act_iv_the_fall_of_aielund_pt1_305.rar)
Download this archive (the_aielund_saga_act_iv_the_fall_of_aielund_pt2_306.rar)
Download this archive (the_aielund_saga_act_iv_the_fall_of_aielund_pt3_307.rar)


• Downloaded them? Ok, use 7-Zip to extract the modules somewhere temporary (ie, NOT in your NWN installation folder) and open the first folder (the_aielund_saga_act_i nature_abhors_a_vacuum) to find a readme and two module files inside: The Aielund Saga Act I - Nature Abhors a Vacuum.mod and The Aielund Saga Act II - Defender of the Crown.mod. What? Why is Act II in here? It's not, it's just a "placeholder" mod - hence its small size - for when the Saga was in development; ignore it.

• Now, place The Aielund Saga Act I - Nature Abhors a Vacuum.mod to your NWN modules folder - normally located in C:\Program Files (x86)\NeverwinterNights\NWN - and do the same for the other Acts, ignoring the placeholder mod each time. Note that the the_aielund_saga_act_iv_the_fall_of_aielund_pt3 folder contains two modules, one of which is the Finale.mod. Make sure you place it in, too! You should now have seven Aielund modules in your module folder.

The modules are now installed but we need to grab some other archives as well, containing many necessary files required by the Saga. Please don't be intimidated by this. I will walk you through it, step by step. And believe me, it's all worth it.

Download this archive (cep_2_60_full_0.7z)

Aielund Hakpack Updated
Download this archive (aielund_ems_finale_haks_v3_1.7z)
Download this archive (abyss.rar)
Download this archive (elvencityv1.26.rar)
Savant removed this from v.3.0 due to conflicts.
Download this archive (shipinteriordds.rar)
Download this archive (paintingpack_0.zip) 

Download this archive (aielundmusic.zip)

As of Jan-03-2018 (the release date of v.3.0: Aielund Saga: Enhanced Edition), you will also need the following hak:

Download this archive (mountainsnow_1.7z)

• Use 7-Zip to extract all of these archives somewhere temporary; the process may take quite a while because of all the content. Done that? Ok, let's go through these one at a time...

• Open the cep_2_60_full_0 folder and navigate to the haks folder. Place all 36 haks to your NWN haks folder. Now, navigate to the tlk folder and place the five tlk files into your NWN tlk folder. If you don't have one, create it. CEP is now installed!

• Next, open the aielund_and_ems_haks folder and place aielund_finale.hakaielund_hakpak.hak and ems.hak into your NWN haks folder. Note that arQon's EMS is optional and a lil' controversial. On the one hand, anti-EMS people complain of its lack of documented changes; on the other, the author and maintainer recommend it. Play how you like.

• Next, open the abyss, elvencity, shipinterior and paintingpack folders and place abyss.hak, ElvenCity.hak, Ship-Interior.hak and PaintingPack.hak into your NWN hak folder.

• Next, open the aielundmusic folder and place the 12 bmu files into your NWN music folder.

• Now for the new stuff that Savant added with v.3.0: Aielund Saga: Enhanced Edition. Open the mountainsnow_1 folder and place mountainsnow.hak into your NWN hak folder.

That's it! You have just installed The Aielund Saga in full, and are in for a treat. Enjoy!

◦ Note that horses as mounts (for you and your companions) has been removed in v3.0:EE of Aielund (due to the potential for bug introduction). Similarly, the Elven City Tileset has been omitted.

◦ Balkoth has also released a hack that will give you greater control of your companions, summons, familiars and animal companions. Employing Player Tool 1, similar to Bone Kenning, it allows you to command units to move to a certain position, attack a certain creature etc.

◦ v.3.0 of Aielund now supports a party of five rather than just three. NWN native scaling of spawns based on party size should keep the challenge up, but I haven't personally confirmed it.

◦ "Bracksworth" has been changed to "Bracksford" for reasons of consistency with Savant's subsequent novels.

◦ Optionally, you may also install Zwerkule's Facelift haks and Real Skies as an override or patch hak. I wouldn't bother with the former, though; it's not that good (my opinion, not Savant's).

Download Mines & Caverns Tileset (biomines_0.7z)Forest Tileset (bioforest.7z)Placeables (bioplcs.7z)Winter Tileset (biosnow.7z)Rural Tileset (biorural.7z)Interior Tileset (biointerior.7z).

Real Skies (Optional)
Download this archive if you have the original NWN (real_skies169.rar) or this archive if you have NWN:EE (real_skies_102.rar)

◦ In regard to that last one, to be clear, the former is for people who have 1.69 CR Neverwinter Nights: Diamond Edition and the latter is for people who have Neverwinter Nights: Enhanced Edition.

***

Use my walk-through/guide if you have any problems playing the game.

Don't forget to show your appreciation to the author by registering at neverwintervault.org and voting here. I would ask you to vote on the custom content pages, too: NWN artists don't get enough recognition!

Other installation guides:

How to Download & Install The Swordflight Series
EoP

74 comments:

  1. Thank you for this. Very helpful.

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    Replies
    1. You're welcome, Wayne. I'm glad you found it useful.

      Delete
  2. Do you still play this game/mode? Because if you do can you help me getinng started and other stuff and if posibbly run though the whole game with me ( if you have the time) I played a bit rpg games but none like NWN or any of it modes. So can you help me?

    ReplyDelete
    Replies
    1. Hi, sorry I don't have the time to play through any modules at the moment but you will likely find players on the NWN GoG forum.

      You could make a new topic on that forum or post a request in this thread:
      https://www.gog.com/forum/neverwinter_nights_series/aielund_saga_act_i_online_need_players

      Good luck!

      Delete
    2. Thank you for the info. Have a good day then.

      Delete
  3. Goddamn yr 2016 and people are still helping each other to play nwn 1 custom content! Epic! :)

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    Replies
    1. I want to MAKE custom content, but with my masters program I just don't have time. :(

      Delete
  4. I recently got NWN: Diamond Edition for free from GOG.com, and after looking around for some sweet modules, yours shows some dope promise. I look forward to playing them.

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    Replies
    1. Thanks, Markis. But just to be clear, The Aielund Saga was authored by Savant. I am just a commentator. But yeah, the modules showcased on my blog are mostly all great, and worth a whirl.

      Delete
  5. Hi!

    2 quick questions if you don't mind.

    Can you recommend any modules that allow you to import your character from Hordes of the Underdark?

    Are there any modules that you would recommend that reintroduce the Henchmen from the original game, such as Dalen or Deekin?

    Thank you!

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    Replies
    1. The only post-Hordes module series I would recommend is Sands of Fate.

      And the only mods that I've seen that actually reuse the NWN henchmen are the Aribeth romance mods. And while a couple of those are actually well done (in a fan-fic way), they're designed for a Hero of Neverwinter that followed a specific path.

      There was a series of short mods for a evil PC that took the "claimed Cania" route in Hordes that had both ghost Aribeth and Deekin. It also assumed you took the stupid evil route in Act 2 of that expansion. But it's not one I'd recommend.

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  6. To everyone else commenting:

    LISTEN TO LILURA. LILURA IS YOUR FRIEND.

    I had used your walkthroughs before (got an unpleasant shock when I got to the end of what there is of Subtlety of Thay and found the game itself incomplete...) and came here when the download of this story, the Prophet series, and Bastard of Kosigan seemed impossibly complex to download. And all I can say right now is THANKYOUTHANKYOUTHANKYOU (please imagine a whole page of those). My GOG version of NWN1 would not even play without the manual application of patch 1.69, even though its info says it is patched through 1.69.

    Thank you for the extremely clear directions with links for this and the others. I was getting lazy with the very simple installations for NWN2, some of which self-extract or put all parts into one download. Just hoping at least this and The Prophet series are all worth the labor-intensive installation! Gotta brush up on my French for the last chapter of BoK...

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  7. Uh...I seem to have a few files left over? I created a folder to extract stuff to (just downloads>aielund saga stuff. Is there a way I can send you a screen shot? If I'm coming through anonymously, I comment on the Vault as minissa with a little silhouette of a ballerina. (They are a docs, an erf,a mod, something called "Abyss.mod", ems_changes.txt,paintings.erf, and two .psds that the remaining "readme" seems to indicate are for modding in the toolset so NA to bozos like me who still only play.

    Also, if you can connect me to the person whose name appears in Cyrillic, I am just starting the game myself and would be happy to escort him/her through at least the rudiments of character creation and how to get your character's avatar to do what is needed. I'm at caros (at) xmission (dot) com. Thoomas is right---with the world in the state it's in, it's wonderful to find a community where people are still reaching out and helping each other, so, although I hate the overuse of "I wanted to give back to the community," yeah, that.:)

    ReplyDelete
    Replies
    1. Hi minissa,

      I'm glad you found my guides useful! You can safely ignore the files not mentioned in these installation instructions, yes. I don't know a contact for Пламен Тодоров, sorry. But you have left your email address so someone may contact you for a multi-player session. Good luck!

      Delete
  8. AnonymousJune 12, 2017

    Is this a mod I could edit a bit and run as a DM for a multiplayer group?

    ReplyDelete
    Replies
    1. That largely depends on what your goal of DMing it is. It's playable by a multiplayer group right out of the gate. If you just want to add new items, extra monsters, or additional NPC dialogue or something you could do that. If you want to be able to adjust the plot as a DM that'll be a lot harder (or probably impossible). If you can give some additional details about your goals as a DM I can offer more information.

      Delete
  9. Hello, i seem to be stuck at the point when i need to talk to Terinus the Black, conversation ends after i say something about the staff

    ReplyDelete
  10. Where to download the files? I think Neverwinter vault is offline.

    ReplyDelete
    Replies
    1. It's not off-line. Can you get here: https://neverwintervault.org/contact ?

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    2. My apologies, after hours of searching i finally found out that it is my ISP blocking neverwinter vault for some reason, i found many others affected by this as well, causing some people to think the site was taken offline, further confused by it being taken down in 2014 i believe. Tried to download it with opera Surfeasy but no luck there, the downloads kepts corrupting. Hopefully get a friend to download it and onedrive me soon. (PS: Also, if interested there is amazing Baulders gate reloaded for NWN2, and they are currently working on Shadows of amn/Throne of Bhaal, making great progress.)

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    3. Ok, hope you get it sorted. Good luck!

      Delete
  11. Thanks for great instruction!
    One question though - have you ever made PRC work with Aielund Saga and\or Swordflight successfully, without issues during play? I heard there could be some problems, like no exp for killing enemies in the Saga(well, if that is the only issue, it will be okay for me). Alas, PRC manual is vastly outdated, and the PRC site is now dead as well(latest topics regarding the issue are like 2009-2011, when PRC was 2.0 or so, now it is 3.5). So, the instructions there sound pretty gibberish for me, as i'm total noob with Toolset and modding. I've made PRC work with OC and some smaller mods(CToT, Darkness over Daggerford), but i really want PRC in something large in scale, like the Saga or Swordflight.

    Thanks in advance.

    ReplyDelete
  12. Well, it turned out, in case of Swordflight, the only conflict it has with PRC is the overlapping Gate spell and Petrification changes. So, if you are okay with those(tbh, nothing really crucial here), go ahead. This only applies to chapter 2 and 3 - chapter 1 has zero conflicts. The only real conflict is in custom classes and races - as i read in readme there are quests specific to class\race. In case of race, you can circumvent it by picking the default race and simply adding racial feats with Leto, and reassign ability points. As for class - i don't know. I think the only way is to have at least 1 lvl of default class.

    As for the Saga... well, i'm too afraid to mess with it until i get the confirmation about the manual instructions to PRC\CEP merge are still relevant.

    And a quick question(sorry for posting it here, i just hate to do different posts) - in case of override modding(ACP, for example), do i get the mod working in ALL modules at once?

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  13. So I just finished the first module. Great game so far. But the second module doesn't seem to play nice with the CCOH. When I go into the crafting options, I get the default NWN stuff.

    It worked fine in the first module, and I have it installed as a override.

    ReplyDelete
  14. Enjoying your content here Lilura, thanks for pointing me to terrific nwn1 modules like Swordflight and Aielund Saga (longtime NWN player, but never got around to playing a lot of highly touted SP modules as most of my time with NWN was online/MP with persistent worlds).

    One note, you might want to update this bit 'Download this archive (cep_2_60_full_0.7z)' as it points to an older version of CEP (they're now up to 262), which I ended up downloading after cliking your link. Causing a bit of a dilemma for me as I found the newer version and am unsure whether it'd be advisable to swap out in the middle of an ongoing game with existing saves.

    ReplyDelete
    Replies
    1. Hi. Same-series CEPs are supposed to be backwards compatible, but I personally would follow this install guide exactly if I was going to replay Aielund. Either way, let me know how you go and don't hesitate to report any bugs that you find. I will pass them on to Balkoth.

      Delete
  15. I've updated to 262 and there doesn't seem to be any issues... so far.

    I'm having the same issue as the previous anon poster reported with CCOH not working with act 2. Upon closer examination it seems like module 2 and onwards have their own version of x0_skill_ctrap.dlg included in the modules, which is why stuff like CCOH or ACP will not work. Not sure what this is about, why chapter 2 on needs it's own crafting conversation as I've not discovered any special/custom aielund specific crafting elements so far... but I'll report if I do stumble across something. If I can figure out a way to merge the versions even better.

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  16. Heya Lilura. Currently redownloading Aielund for my 90 kajillionth replay and wanted to know if you know the correct syntax for entering subraces. I've never been able to get them to work properly even though the readme says they should be supported in Act 3 or 4 (4 I think). Kudos for the clear installation instructions. It would seem I have some out of date files since I have the old vault downloads from back IGN took it offline.

    ReplyDelete
  17. Hi Labrat, I'm not sure if I ever got subraces working properly - I think I tried but it was a bit maddening! No idea how to activate them sorry, ten years has erased much of my intricate knowledge of how to make NWN jump through hoops :)

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    Replies
    1. Thanks for getting back to me. I do seem to have a token related to picking a subrace all the way back in act I. It showed up in between running around the initial stages of the game. Not sure if it's doing anything for me (we'll see when I get to my multiclass plans). But apparently you got something to function. Funny how such an old game can still hold my attention due to the quality of fan mods like this.

      Delete
  18. Hey, how's it going? So, a friend and I are stuck at the Ethereal Plane. We both died at the ethereal plane. Is there a way to exit?

    ReplyDelete
  19. Which module are you playing? If you died somewhere else and came to the ethereal plane, you can talk to the dragon who will send you back. If you don't see a dragon there, there's a problem with your hakpacks (the model isn't showing up).

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  20. I'm wondering if he's in Act 2 in Feybourne...

    ReplyDelete
    Replies
    1. I can't remember enough about that section to give a definitive answer.

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    2. Shouldn't they just respawn before Salinder then?

      Delete
  21. CCOH doesn't seem to work in Aielund saga chapter 2. Any way to fix this?

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    Replies
    1. Probably a script conflict. Savant is looking into it. No guarantees, though. It would certainly be nice if Aielund could be made fully compatible with CCOH + ACP (which, by default, are not even compatible with each other, but can be used in conjunction thanks to a separate compatibility override).

      Delete
    2. The problem here is the x0_skill_ctrap.dlg file is present in each mod, which takes precedence above the override file. This is the CEP crafting convo I've included, which gives you access to all the CEP helmets, robes armour etc. Removing it allows the override to work, but it doesn't access all the CEP stuff. I don't think there's an easy way to resolve this :(

      Delete
    3. Additionally, ACP uses a Baseitems.2da which has the same conflict problem as that file is present in my hakpack too. Oh and it also uses the crafting conversation. Ugh, not much chance of getting either of these things to work with Aielund.

      Delete
  22. Yay! Now that Savant updated The Aielund Saga, any chance you will be updating this installation guide for us? :D

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    Replies
    1. Yep, I'm looking into it.

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    2. Thanks so much for updating the installation guide, Lilura!! Also, Savant, thanks so much for the overhaul :)

      Delete
    3. You're welcome, Suzie. Thanks for giving me a nudge about it.

      Delete
  23. Hi Lilura, Steven and Balkoth. Thanks to the great work by you all, I've gotten a lot extra mileage out of my old NWN (bought on DVDs when it came out - now playing the GOG Diamond Edition, not the EE) - many thanks for that!

    Using the nice installation instructions here, I recently finished Swordflight and today I finished chapter two of Aielund - but chapter three won't load :-(

    When trying to unpack the module, I get a 'missing HAK file' message. My NWN error log then gives me the following:

    Names Differ: ISky_001 Tstormn_001

    Do any of you have any thoughts about how to fix this?

    (I'm pretty confident that I followed the installation instructions to the letter, as well as patching to 1.69, as recommended above.)

    Thanks again for all the great work, and thanks in advance for any help you may offer.

    ReplyDelete
  24. Okay, those are both skybox texture names, one for the icy sky (rarely used) and the other one is a stormy sky. Not sure why it's confusing the two, or why it's having a problem! I presume you have the latest files from the vault?

    ReplyDelete
    Replies
    1. Thanks for your reply! I would assume that I have the latest files, as I used Lilura's links from the top of this page for all the downloads (I also double checked that I got the "real_skies169.rar" for my Diamond edition, as that was the only one where it seemed that I had to choose between different versions). And my game is installed to "C:/Games/Neverwinter Nights Diamond Edition"

      Can the problem be different HAKs and modules not playing nice with each other? For my current installation (besides Aielund) I also have the files for Swordflight, Snowhunt, CtoT, Darkness Over Daggerford, Siege of Shadowdale, Dark Ranger's Treasure, Winds of Eremor and TotM - but so far all of those worked fine together.

      Googling the names from my error log didn't give me any hits, but if they're skybox texture names, is there a file I should try reinstalling, maybe?

      Delete
    2. A module uses very specific hak files so they wouldn't be any crossover. Do you have anything in your override directory? That might cause an issue. Otherwise I'm stumped - I can't duplicate the problem at my end :( In situations like this I tend to blame random head-scratching bugs on diamond not playing nice with modern systems!

      Delete
    3. I do have 9 items in the Override folder (and the same 9 in Override_Bak). I don't believe I've placed anything there myself (the only things I've changed for my installation are the additions of modules with their required HAK files, I don't use any 'mods'. As might be evident, I actually don't know what the Override folder is for. The first item is

      iit_midmisc_029.tga

      the next 8 are all named similar to

      ls_car_01.dds

      - all having the same ls_car_ part but with the number going to 03 and having either the .dds or the .tga ending. Are these safe to delete, to see if that helps?

      Also, I just checked if I could load the later acts. Act IV part One seemed to load fine, but (like Act III) the last two parts of Act IV wouldn't load. No change to the AR_ERROR file after trying this.

      Delete
  25. I installed Aielund Saga 1 with my NWN Diamond edition but it's unplayably buggy. Game will just stop loading during loading screens. I've gotten to the barn with the "rat infestation" but can't get out cause the game will stop loading on the loading screen. What did i do wrong?

    ReplyDelete
    Replies
    1. Okay you've probably chosen the 4k versions of 'Real Skies'. Diamond can't really handle those high-res textures, so grab the 169 version and it should run a lot smoother. :)

      Delete
  26. hi, having completed all the instructions I cannot find the module when I open neverwinter nights, it doesn't appear in game. Any idea what i have done wrong?

    ReplyDelete
  27. Firstly, the links on this page are no longer accurate (I changed the name of the files slightly to reflect the current version numbers, sorry Lilura!) So to get the latest versions you'll need to go straight to the vault. Secondly, if the module files aren't appearing in the game, they might be in the wrong directly. Double-check to be sure they're in the nwn/modules folder :)

    ReplyDelete
    Replies
    1. Okay, good to know, since I just fixed a few bugs a player had noticed and uploaded some of the mods again :D

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    2. Download links and filenames updated. Sorry for the inconvenience.

      Delete
  28. Might this have bearing on my issue above? And if so, since my problem specifically (at least it seems so) have to do with skybox texture names, is there one or more specific files I should delete and reinstall? TIA

    ReplyDelete
    Replies
    1. You should redownload the updated Aielund hakpack and six modules; they were linking to older versions. If that doesn't solve the issue, uninstall NWN, delete the root installation folder and its contents (if it remains), reinstall NWN, apply 1.69 CR, and reinstall Aielund.

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    2. Will do, thanks a lot :-)

      Delete
  29. If some modules are loading and some are not, then it's not the files at fault (they're working at my end). I don't think the files you have in your override directory would be affecting it, might be worth taking them out and seeing if it helps though.

    ReplyDelete
    Replies
    1. I just tried that. With both the Override and Override_Bak folders empty, I could still load my last safe, but not the modules that I have problems with unpacking (so no change).

      Delete
    2. What does the log file say the missing hak(s) is/are?

      NWN\logs\blahblaherrorlog.txt

      Delete
    3. Ah, thanks! I was looking at the AR_ERROR text file. The log says the missing HAK is the elvencity.hak - how to fix?

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    4. Woah, okay that's an old old version of the saga. I took out the need for the elvencity tileset with this overhaul. Make sure you've got the latest versions :)

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    5. Yup, seems like an install of the updated files is what's needed. Thanks a lot for taking the time to help me narrow down the problem and for the hours of quality entertainment your module is giving me and others :-)

      Delete
    6. My fault. :P When the links didn't break after Savant's updates, I assumed they were ok. Apologies. I will try to stay on top of the updates in the future.

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    7. No prob! I'm sure I now know how to fix it. Btw, thanks for your great site, that lead me to some great NWN modules (Swordflight + Aielund), as well as some views I find myself very much in agreement with, when it comes to the 2 best games ever made, Fallout (the first one) and Baldur's Gate (also the first one) :-)

      Delete
    8. Thanks, Ronin. And yes, I'm a crusader for the original Renaissance RPGs and their original, authoritative versions. Crush the infidels!

      Delete
  30. Thanks for all this! I get an error with the following files being damaged or otherwise unopenable:
    aielund_ems_finale_haks_v3_1.7z

    real_skies169.rar
    I have downloaded them several times but always get the error. Anyone else?

    ReplyDelete
    Replies
    1. Just downloaded both and opened them, they seem fine. Maybe it's the version of winrar/7z you're using?

      Delete
    2. Maybe you are using an older version of 7-Zip/WinRAR? Try updating your file archiver.

      Delete
  31. Hi! I'm getting more and more interested to get some friends into LAN'ing this in the future now that the Steam version's out. I have a few questions however. I've looked and can't find a straight answer:

    1) What is the intended party size for Aielund? We'd like to be 3 or even 4. Would there be any major drawbacks for potentially being too many?

    2) Do we need content in the "Digital Deluxe" stuff on Steam? It's easier to sell an old game for 22$ than 50$

    Thank you very much!

    ReplyDelete
  32. A few days ago I added to the steam description that you can take up to 6 people into Aielund. It's technically possible to take more - The XP would of course be spread thinner, as would the loot. If you've got 9 friends who all want to play, give it a go and let me know!

    You only need the basic Enhanced Edition for any mod :)

    ReplyDelete
  33. Missing Sebastian in Cairnwood southern slopes ...try updating CEP hak files to 2.65 per this nwn act3 vault comment:

    https://neverwintervault.org/comment/43372#comment-43372

    ReplyDelete

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