No-save Baldur's Gate
By no-save in Baldur's Gate, I mean an on-hit effect of a weapon, or the effect of a Baldur's Gate Spell or ability, which does not allow the target to make a saving throw.
For example, the on-hit Slow effect of the Flail of Ages is no-save. That is, it does not allow the target to make a saving throw.
Note that Celestial Fury's on-hit Stun is subject to save vs. spells (so FoA Slow should be subject, too, but isn't). Moreover, if the effect of the Slow spell can be resisted with a saving throw, then the same should be true of FoA's on-hit Slow as well. Magic, afterall, is magic.
BG2 Spike Traps are no-save.
The effects of several key spells are no-save:
Easily the most famous is Magic Missile, which appears in ToEE and all cRPGs built on the Infinity, Aurora and Electron engines.
The damage part of Chromatic Orb is no-save on the IE. Doom in BG2 is also no-save.
In BG2, Maze and Imprisonment are also no-save (and Imprisonment, along with Vampiric Touch in BG, is one of the few spells that is also MR-bypassing).
More notable in terms of power are NWN and NWN2's Isaac's Lesser Missile Storm and Isaac's Greater Missile Storm (ILMS and IGMS), along with the Bigby line spells (of which Clenched Fist appears in BG2, and is also no-save).
In ToEE, Cloudkill is no-save.
cf. MR-bypassing.
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