Above: Deep Slumber and Crushing Despair AoEs.
Bards get to choose just four spells out of the following 20: make them good choices.
• Unbolded: the spell may or may not be useful
• Bolded: the spell is generally worth selecting or scribing
• Blue: King-tier or key spell: a spell we don't want to miss
• Red: Bottom-tier or all but useless spell
• Format is: Spell name / Spell school / Item code for scroll / rule
◦ Blink (Transmutation) {9041}
◦ Clairaudience/Clairvoyance (Divination) {9062}
◦ Charm Monster (Enchantment) {9055}
◦ Charm Monster (Enchantment) {9055}
◦ Confusion (Enchantment) {9073}
◦ Crushing Despair (Enchantment) {9551}
-2 attack, dmg, all-saves, skill/stat checks in 20' cone AoE. Nice.
-2 attack, dmg, all-saves, skill/stat checks in 20' cone AoE. Nice.
◦ Cure Serious Wounds (Conjuration) {9093}
Heals 3d8 +1 per caster level up to +10. Solid.
Heals 3d8 +1 per caster level up to +10. Solid.
◦ Deep Slumber (Enchantment) {9553}
Upgraded Sleep spell (impacts 10 HD). Nice.
Upgraded Sleep spell (impacts 10 HD). Nice.
◦ Dispel Magic (Abjuration) {9133}
◦ Displacement (Illusion) {9134}
◦ Fear (Necromancy) {9165}
◦ Gaseous Form (Transmutation) {9189}
◦ Glibness (Transmutation) {9557}
◦ Good Hope (Enchantment) {9558}
◦ Fear (Necromancy) {9165}
◦ Gaseous Form (Transmutation) {9189}
◦ Glibness (Transmutation) {9557}
◦ Good Hope (Enchantment) {9558}
◦ Haste (Transmutation) {9219}
Nice buff for physical-based damage dealers in that it grants them an extra attack at their full BAB, and doubles their movement speed. Stacks once with itself in vanilla but not in Temple+.
Nice buff for physical-based damage dealers in that it grants them an extra attack at their full BAB, and doubles their movement speed. Stacks once with itself in vanilla but not in Temple+.
◦ Invisibility Sphere (Illusion) {9255}
◦ Remove Curse (Abjuration) {9391}
Curses are rare
◦ Remove Disease (Conjuration) {9392}
Good spell. Cures all diseases the target is suffering from.
◦ See Invisibility (Divination) {9414}
Invisible enemies are rare
Curses are rare
◦ Remove Disease (Conjuration) {9392}
Good spell. Cures all diseases the target is suffering from.
◦ See Invisibility (Divination) {9414}
Invisible enemies are rare
◦ Slow (Transmutation) {9440}
Cast this in conjunction with Haste in order to gain a grossly unfair advantage.
Cast this in conjunction with Haste in order to gain a grossly unfair advantage.
◦ Summon Monster III (Conjuration) {9469}
Summons celestial black bear or fiendish constrictor snake, dire bat or large viper or small elemental of air, earth, fire or water. Summon cap is 5.
Summons celestial black bear or fiendish constrictor snake, dire bat or large viper or small elemental of air, earth, fire or water. Summon cap is 5.
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