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Bard Level 3 Spells, Temple of Elemental Evil ToEE Best Spells



Above: Deep Slumber and Crushing Despair AoEs.

There are 20x third circle or 3-level Bard spells in ToEE. The best Level 3 Bard spells are Charm Monster, Confusion, Deep Slumber, Slow and Summon Monster III.

Bards get to choose just four spells out of the following 20: make them good choices.

• Unbolded: the spell may or may not be useful
• Bolded: the spell is generally worth selecting or scribing
• Blue: King-tier or key spell: a spell we don't want to miss
• Red: Shit-tier or all but useless spell

• Format is: Spell name / Spell school / Item code for scroll / rule

Blink (Transmutation) {9041}
◦ Clairaudience/Clairvoyance (Divination) {9062}
Charm Monster (Enchantment) {9055}
Confusion (Enchantment) {9073}
Crushing Despair (Enchantment) {9551}
-2 attack, dmg, all-saves, skill/stat checks in 20' cone AoE. Nice.
◦ Cure Serious Wounds (Conjuration) {9093}
Heals 3d8 +1 per caster level up to +10. Solid.
Deep Slumber (Enchantment) {9553}
Upgraded Sleep spell (impacts 10 HD). Nice.
◦ Dispel Magic (Abjuration) {9133}
◦ Displacement (Illusion) {9134}
◦ Fear (Necromancy) {9165}
◦ Gaseous Form (Transmutation) {9189}
◦ Glibness (Transmutation) {9557}
Good Hope (Enchantment) {9558}
◦ Haste (Transmutation) {9219}
Nice buff for physical-based damage dealers in that it grants them an extra attack at their full BAB,  and doubles their movement speed. Stacks once with itself in vanilla but not in Temple+.
Invisibility Sphere (Illusion) {9255}
Remove Curse (Abjuration) {9391}
Curses are rare
◦ Remove Disease (Conjuration) {9392}
Good spell. Cures all diseases the target is suffering from.
◦ See Invisibility (Divination) {9414}
Invisible enemies are rare
Slow (Transmutation) {9440}
Cast this in conjunction with Haste in order to gain a grossly unfair advantage.
◦ Summon Monster III (Conjuration) {9469}
Summons celestial black bear or fiendish constrictor snake, dire bat or large viper or small elemental of air, earth, fire or water. Summon cap is 5.

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