Above: Glitterdust cast on greater temple ogre leaders and chieftain.
Bards only get to choose four spells out of the following 22. Decisions, decisions...
• Unbolded: the spell may or may not be useful
• Bolded: the spell is generally worth selecting or scribing
• Blue: King-tier or key spell: a spell we don't want to miss
• Red: Shit-tier or all but useless spell
• Format is: Spell name / Spell school / Item code for scroll / rule
◦ Animal Trance (Enchantment) {9010}
◦ Blindness/Deafness (Necromancy) {9040}
◦ Blur (Illusion) {9042}
Confers 20% concealment
◦ Calm Emotions (Enchantment) {9048}
◦ Cat's Grace (Transmutation) {9049}
◦ Cure Moderate Wounds (Conjuration) {9092}
◦ Daze Monster (Enchantment) {9552}
◦ Delay Poison (Conjuration) {9104}
Confers 20% concealment
◦ Calm Emotions (Enchantment) {9048}
◦ Cat's Grace (Transmutation) {9049}
◦ Cure Moderate Wounds (Conjuration) {9092}
◦ Daze Monster (Enchantment) {9552}
◦ Delay Poison (Conjuration) {9104}
◦ Eagle's Splendor (Transmutation) {9554}
+4 to our primary casting stat, Charisma
+4 to our primary casting stat, Charisma
◦ Fox's Cunning (Transmutation) {9556}
◦ Glitterdust (Conjuration) {9196}
◦ Heroism (Enchantment) {9559}
◦ Hold Person (Enchantment) {9228}
◦ Invisibility (Illusion) {9253}
Invisibility is incredibly powerful in terms of scouting and exploration. Remember that only one party member needs to reach a transition point in order for the entire party to transition. Invisibility is also superior to conventional stealth in terms of reliability and movement speed.
◦ Mirror Image (Illusion) {9315}
Caster only tanking facilitator.
◦ Rage (Enchantment) {9547}
◦ Invisibility (Illusion) {9253}
Invisibility is incredibly powerful in terms of scouting and exploration. Remember that only one party member needs to reach a transition point in order for the entire party to transition. Invisibility is also superior to conventional stealth in terms of reliability and movement speed.
◦ Mirror Image (Illusion) {9315}
Caster only tanking facilitator.
◦ Rage (Enchantment) {9547}
◦ Scare (Necromancy) {9408}
◦ Shatter (Evocation) {9425}
◦ Silence (Illusion) {9434}
◦ Sound Burst (Evocation) {9445}
◦ Suggestion (Enchantment) {9466}
King-tier spell that erroneously adds the victim to the party forever. In Temple+, casting Suggestion crashes the game.
◦ Summon Monster II (Conjuration) {9468}
◦ Sound Burst (Evocation) {9445}
◦ Suggestion (Enchantment) {9466}
King-tier spell that erroneously adds the victim to the party forever. In Temple+, casting Suggestion crashes the game.
◦ Summon Monster II (Conjuration) {9468}
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