Above: Enemies tripped by Grease.
Charm Person is a king-tier spell which I rank numero uno in this circle. Enemy combat units under its effects are not only controllable but will also area-transition with the party assuming the transition time doesn't exceed spell duration -- which is 1 hour per caster level. All enchantment spells of this kind are king-tier. We'd do well to remember that when we break into higher spell circles.
• Unbolded: the spell may or may not be useful
• Bolded: the spell is generally worth selecting or scribing
• Blue: King-tier or key spell: a spell we don't want to miss
• Red: Shit-tier or all but useless spell
• Format is: Spell name / Spell school / Item code for scroll / rule
• Cause Fear (Necromancy) {9050} [rule]
• Charm Person (Enchantment) {9056} [rule]
King-tier single target divide & conquer spell
• Detect Secret Doors (Divination) {9117} [rule]
• Expeditious Retreat (Transmutation) {9159} [rule]
• Grease (Conjuration) {9200} [rule]
Solid crowd control within 10' radius.
• Identify (Divination) {9238} [rule]
Unlike Read Magic which can only ID scrolls and potions, Identify can ID any magical item.
◦ Lesser Confusion (Enchantment) {---} [added by Temple+]
◦ Remove Fear (Abjuration) {9393}
• Sleep (Enchantment) {9438} [rule]
Good early on, all but useless later on. Note that enemies can wake each other up:
• Summon Monster I (Conjuration) {9467} [rule]
◦ Tasha's Hideous Laughter (Enchantment) {9490}
Tasha's Hideous Laughter can turn an all-but-impossible encounter into a cakewalk. For example, the hill giant at Emridy Meadows will go prone if he fails his save, which allows us to hack him up with ease. This spell works on ~40% of all enemies in ToEE, but is best employed against hard-hitters like giantkin.
King-tier single target divide & conquer spell
• Detect Secret Doors (Divination) {9117} [rule]
• Expeditious Retreat (Transmutation) {9159} [rule]
• Grease (Conjuration) {9200} [rule]
Solid crowd control within 10' radius.
• Identify (Divination) {9238} [rule]
Unlike Read Magic which can only ID scrolls and potions, Identify can ID any magical item.
◦ Lesser Confusion (Enchantment) {---} [added by Temple+]
◦ Remove Fear (Abjuration) {9393}
• Sleep (Enchantment) {9438} [rule]
Good early on, all but useless later on. Note that enemies can wake each other up:
• Summon Monster I (Conjuration) {9467} [rule]
◦ Tasha's Hideous Laughter (Enchantment) {9490}
Tasha's Hideous Laughter can turn an all-but-impossible encounter into a cakewalk. For example, the hill giant at Emridy Meadows will go prone if he fails his save, which allows us to hack him up with ease. This spell works on ~40% of all enemies in ToEE, but is best employed against hard-hitters like giantkin.
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