• Unbolded: the spell may or may not be useful
• Bolded: the spell is generally worth selecting or scribing
• Blue: King-tier or key spell: a spell we don't want to miss
• Red: Bottom-tier or all but useless spell
• Format is: Spell name / Spell school / Item code for scroll / rule
◦ Bless (Enchantment) {9037}
+1 attack, +1 saves on allies in 50' radius
◦ Bless Water (Transmutation) {9038}
◦ Cure Light Wounds (Conjuration) {9090}
Heals 1d8 +1 per caster level up to +5 max. Harms undead.
◦ Detect Undead (Divination) {9120}
◦ Divine Favor (Evocation) {9137}
+1 attack and dmg per caster level up to +3. Does not get multiplied by critical:
◦ Endure Elements (Abjuration) {9149} [rule]
24 hour, 5-point damage reduction of acid, cold, electricity, fire OR sonic. Since such damage types are rare in the low levels, this spell is of limited utility.
◦ Magic Weapon (Transmutation) {9292} [rule]
+1 to attack and damage on chosen weapon. Can also be erroneously used to enchant base weapon to magical for crafting purposes.
◦ Lesser Restoration (Conjuration) {9272}
Cures temporary ability score damage but not permanent drain
Cures temporary ability score damage but not permanent drain
◦ Protection From Chaos (Abjuration) {9368}
• Protection From Evil (Abjuration) {9370}
◦ Read Magic (Divination) {9385} [rule]
Read Magic IDs spell scrolls and potions in our inventory. It will not ID magical items; for that, we need 1-level Identify. However, RM is still very useful because there are lots of scrolls and potions itemized. In Temple+, this spell IDs all items in the party's inventory if we're in a safe zone (like a town). Easily the most useful orison.
◦ Resistance (Abjuration) {9399} (added in by Temple+)
+1 all-saves
◦ Virtue (Transmutation) {9519}
+1 useless HP
◦ Read Magic (Divination) {9385} [rule]
Read Magic IDs spell scrolls and potions in our inventory. It will not ID magical items; for that, we need 1-level Identify. However, RM is still very useful because there are lots of scrolls and potions itemized. In Temple+, this spell IDs all items in the party's inventory if we're in a safe zone (like a town). Easily the most useful orison.
◦ Resistance (Abjuration) {9399} (added in by Temple+)
+1 all-saves
◦ Virtue (Transmutation) {9519}
+1 useless HP
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