Axe Murderer Rogue Build ToEE
The Axe Murderer Rogue Build is a ToEE Build for Troika's cRPG of 2003, Temple of Elemental Evil. This build is a basic but effective thug-rogue. Instead of taking dual-wield feats and sneak-attacking with finesse like our Dexterity Rogue Build ToEE, this one pumps Strength, takes +dmg feats and sneak attacks with a Great Axe that inflicts 1d12 and x3 crit.
• Male Human Fighter (1) / Rogue (9): The Axe Murderer.
◦ Strength: max 18, pump every 4 lvls for +2
◦ Dexterity: 15 for +3 AoOs
◦ Constitution: crank it
◦ Intelligence: 14 for 11 skillups per lvl
◦ Wisdom: dump
◦ Charisma: dump
◦ Fighter 1: Weapon Focus: Great Axe, Power Attack, Cleave
◦ Fighter 1 / Rogue 1: Sneak Attack +1d6 (Rogue)
◦ Fighter 1 / Rogue 2: Evasion (Rogue), Improved Initiative
◦ Fighter 1 / Rogue 3: Str +1, Sneak Attack +2d6 (Rogue)
◦ Fighter 1 / Rogue 4: Uncanny Dodge (Rogue)
◦ Fighter 1 / Rogue 5: Combat Reflexes, Sneak Attack +3d6 (Rogue)
◦ Fighter 1 / Rogue 6: --
◦ Fighter 1 / Rogue 6: --
◦ Fighter 1 / Rogue 7: Str +1, Sneak Attack +4d6 (Rogue)
◦ Fighter 1 / Rogue 8: Great Cleave
◦ Fighter 1 / Rogue 9: Improved Uncanny Dodge, Sneak Attack +5d6 (Rogue)
Murderer damage potential:
The two 2d6 rolls assume hitting a Chaotic Evil target (of which there are many).
cf. Destroyer ToEE dmg potential:
Be sure to Keen the weapon by way of spell or craft, as we can't afford Improved Critical.
cf. Craft Magic Arms and Armor ToEE and Craft Wondrous Items ToEE.
Lastly, there is a bug that disallows the selection of Weapon Focus: Martial [weapon] if we take our Fighter at 2nd level, so we forego the Rogue's x4 skills at first level (which isn't a big deal in ToEE).
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