Sunday, 29 July 2018

Temple of Elemental Evil - Temple+ v1.0.64 - Party of 8 - Hill Giant x4 and Troll x4


Preamble: For those who don't know, Temple+ is a mod for Troika's cult-classic 3.5 Edition D&D game, The Temple of Elemental Evil (2003). You can read my introduction to Temple+ here and download the mod here. I have also recently posted a retrospective here and pro-tips here.

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Ever wanted to adventure as a party of giants? Well, thanks to the latest version of Temple+, now you can!


And yes, the ground shakes as this monstrous party lumbers about. You will need to check "Tolerant Townsfolk" when in towns such as Hommlet and Nulb!

Hill Giant: Reckless brutes of incredible strength but little wit, hill giant characters are never truly accepted into society. Yet they do well on its edges and frontiers, forging a strong and profitable existence. Despite their rugged appearance and great size, their basically humanoid shape makes it easy for them to relate with more civilized folk.
Stat bonuses/penalties: +14 Str (32 at 1st level), -2 Dex, +8 Con (22 at first level), -4 Int, -4 Cha, +9 natural armor, Level Adjustment +4.
First Level Feats: Armor Proficiency: Light, Medium, Heavy, Shield Proficiency, Simple & Martial Weapon Proficiency, Power Attack, Cleave. Should also get Improved Bull Rush and Improved Sunder.
Available Classes: Favored is Barbarian. Can be any class.

Troll: Trolls have no fear of death. They launch themselves into combat without hesitation,  flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.
◦ Stat bonuses/penalties: +12 Str, +4 Dex, +12 Con, -4 Int, -2 Wis, -4 Cha, +5 Natural Armor, Regen 5, Level Adjustment +5.
◦ First Level Feats: Armor Proficiency: Light, Medium, Heavy, Shield Proficiency, Simple & Martial Weapon Proficiency, Alertness, Iron Will, Track.
Available Classes: Favored is Fighter. Can be any class.
◦ I wonder if these things could be killed by the AI: they take non-lethal damage to all forms of damage except for fire and acid, and must be finished off by fire, acid or coup de grĂ¢ce. Thus, the name "troll" is doubly apt.

Yep, ridiculously OP. Pathing can also become an issue due to the hitbox size of the giants. Use common sense. But it just goes to show how far Grognards From Hell have been able to push Troika's engine, which is innately superior to Infinity, Aurora and Electron (for the reasons I have given in my retrospective intro).

Temple+ v1.0.64 has also added Aasimar, Drow and Duergar as playable races along with 9 new classes, tons of new feats and a ridiculous amount of new features and bugfixes. You can read the full Changelog here

There is also a DM mode; once activated, it displays a draggable and resizeable window, crowned by a wand-waving DarkUnderlord, that allows you to spawn hostile monsters, fudge rolls, teleport to any area, and otherwise toy around and experiment. Very, very cool.


Now all we need is a Tactics+ mod in order to thug out the combat encounter design. I mean a mod like Sword Coast Stratagems for Baldur's Gate or RAVAge for Dragon Age: Origins.

I discovered a bug 5 mins in: Chaotic Evil party makes their way to Rannos and attempts to fast travel to the Moathouse, but instead ends up in Emridy Meadows (or whatever that map is with the Hill Giant). Easy work around: instead of fast-travelling by means of dialogue, simply exit the store and fast travel via World Map.

But to finish on a positive note: the engine itself feels rock solid. Loadtimes have been reduced, framerates have been increased (GPU-intensive soft shadows seemed fine on my craptop), pathing routine has been optimized, notorious node lag has been eliminated, viewpoint scrolling is very smooth and UI unresponsiveness has been addressed. Congrats to Sitra Achara and Pugmeister for continuing to give ToEE the love that it undoubtedly deserves.

What are you waiting for? Download the mod now; it's only 20 mb and installs in a flash!

Lilura out.



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