Baldur's Gate Quest Mod Item List
This post contains a list of items found in the Grey Clan and Stone of Askavar add-in mods. For reference purposes, I have included the item's stats and console codes. Notable item properties are highlighted in pink.
Grey Clan Item Code List
- Armor. Jusam's Chainmail +4 (AC 1, only wearable by Lord Jusam, BW05JUAR), Platemail +3: Stormshield (AC 0, electrical resistance +30%, BW05PL1),
- Cloaks & Robes. Legencase Academy Robe (save vs. Death and Spells +2).
- Miscellaneous. Red Crystal (plot, BW05CRYS), Dwarven Helm (quest, BW05DWHE), Brass Key (plot, BW05K1), Gold Key (plot, BW05K2), Small Iron Key (plot, BW05K3), Small Brass Key (plot, BW05K4), Iron Key (plot, BW05K5), Copper Key (plot, BW05K6), Mold Golem Scroll (plot, BW05SC1), Verse of the Dark Shadow (plot, BW05VERS), Wardstone (plot, BW05WAR/BW05WAR2).
- Weapons. Club of the Archdruid +2 (THAC0 +2, 1d6 +2 crushing, save vs. Spell on-hit Entangle, Druid and Ranger only, BW05CLAD), Oak Club +1 (THAC0 +1, 1d6 +1 crushing, BW05CLPO), Inquisitor's Halberd (THAC0 +1, 1d10 +1 piercing, Immunity: Charm, on-hit Dispel Magic, BW05HL1), Jusam's Warhammer +3 (THAC0 +3, 1d6 +3 crushing, Strength +6, only wieldable by Lord Jusam, BW05JUHA), Long Sword +3: Gift of Storm (THAC0 +3, 1d8 +3 slashing, +1d4 electrical, BW05SW1), War Hammer +1: Thundercharm (THAC0 +1, 1d4 +2 crushing, +1d2 electrical, WH1BW05).
TGC currently offers only very limited itemization because only Part I has been released. That halberd is pretty nice, though.
Stone of Askavar Item Code List
- Armor. Mecorima's Chain Mail (AC 3, Save vs. Death +5, SOAITM01), Kalindra's Armor (AC 2, Increases saving throws by 1, SOAITM02).
- Cloaks & Robes. Travel Cloak (AC +1, Cold and Fire resistance +20%, SOAITM08), White Robe of the Spider (AC 6, Free Action, SOAITM09, Mage and part-Mage only).
- Helmets. Cormyrean Helm (Immunity: Confusion, Rigid Thinking, Fear, SOAITM16), Kalindra's Helm (Saves vs. Petrification and Polymorph +5, SOAITM17).
- Instruments. Horn of Summoning (instrument, Summons Lesser Demon for 2 rounds, SOAITM18), Cassandra's Lute: The Lions Courage (instrument, THAC0 +1, Str +1, HPs +5, Immunity: Fear, SOAITM19), Harmonica: Tarmaniels Warmth (Cha +1, AC +1 for 3 rounds, SOAITM20), Kobold Drum (instrument, Causes Panic, SOAITM11), Ogre Drum (instrument, Causes Panic, SOAITM12).
- Miscellaneous. Letter to Aranor from Cearwin (plot1, SOAITM36), Letter to Aranor from Cearwin (plot2, SOAITM40), Note from Cearwin with known locations of Talismans (plot, SOAITM37), Stone of Askavar (plot, SOAITM26), Lizzy's Cursed Scroll (misc., SOAITM38), Dragon's Heart Ruby (quest, SOAITM39), Letter to Kalindra from Kathian (quest, SOAITM41), Sirine's Pearl (Casts Dire Charm, SOAITM13), Red Wizard Spellbook (2d3 fire, SOAITM6), Orb of Storms (2d6 lightning), Ring of Invisibility: The Thieves Escape (Invisibility for 2 rounds, SOAITM23), Mirror of Illusion (quickslot, Blur for 4 rounds, SOAITM21).
- Scrolls (Arcane). Herald's Call (SOAITM50), Ice Dagger (SOAITM51), Magic Shield (SOAITM52), Nybor's Mild Admonishment (SOAITM54), Nybor's Gentle Reminder (SOAITM56), Skeleton Armor (SOAITM58).
- Shields. Blue Kite Shield (AC +2, resist fire 30%, SOAITM24), Talos Storm Shield (small shield, AC +2, Lightning resist +30%, cold and fire protection +30%, SOAITM25).
- Talismans. Talisman of Free Action: The Star of Eloen (ring slot, Free Action, SOAITM31), Talisman of Protection from Poison: The Star of Merris (ring slot, Immunity: Poison and Disease, SOAITM32), Talisman of Protection +1: The Star of Riona (ring slot, AC +1, Saving Throws +1, SOAITM33), Talisman of Fire Resistance: The Star of Ishara (ring slot, fire resistance +30%, SOAITM34), Talisman of Cold Resistance: The Star of Ilithyia (ring slot, cold resistance +30%, SOAITM36).
- Weapons. Large Sword +1 : The Shining Sapphire (THAC0 +1, 1d10 +1 slashing, +1d3 cold, Detect Evil, SOAITM27), Large Sword +1 : The Emerald Eye (THAC0 +1, 1d10 +1 slashing, +1d3 fire, Detect Evil, SOAITM30), Barbarian Broad Sword (THAC0 +1, 2d4 +1 slashing, +1d3 fire, AC +2, cold protection +30%, SOAITM28), Red Fist Sabre (THAC0 +1, 1d8 +1 slashing, 30% on-hit Stun for 1 round, SOAITM29), Dagger +1: Dagger of Defiance (THAC0 +1, 1d4 +2 piercing, Immunity: Fear and Charm, Save vs. Spell +2, SOAITM10), Mace +1 : Mace of the Fearless (THAC0 +1, 1d6 +3 crushing, Resist Fear 30%, SOAITM03), Maul +2: Tholin's Ogre Smasher (THAC0: +2, 1d4 +3 crushing, SOAITM04), Morning Star +2: Gift of Ishandar (THAC0 +2, 2d4 +2 crushing, SOAITM05), Composite Long Bow +2: The Medusa's Curse (THAC0: +2, dmg +3, Protection from Petrification, SOAITM07), Ice Hammer +2: Mydans Frost (THAC0 +2, 1d4 +2 crushing, +1d3 cold, Cold Resistance +30%, SOAITM15).
Not bad. There is a lot more to work with here; namely, the Talismans. You can get some great immunities and resistances going with some party members when you combine original-game itemization, and DSotSC.
The extra arcane spells are nice, too:
Heralds Call (Enchantment/Charm)
Level: 1
Range: 40
Duration: 1 rounds
Casting Time: 0
Area of Effect: 25
Saving Throw: Neg
This spell enables you to produce a crowd-stopping shout that holds an air of authority others find difficult to ignore. Anyone affected must make a Save vs. Spells at -2 or be stunned for 1 round. This spell can only be used by Bards.
(SOAITM50)
Ice Dagger (Enchantment)
Level: 1
Range: 20 +5 per caster level
Duration: Special
Casting Time: 2
Area of Effect: Special
Saving Throw: None
By using this spell, the mage can create a magical dagger, which then flies out and hits a target opponent. The dagger deals 1D4 of cold damage to the target per caster level (maximum 5D4).
(SOAITM51)
Nybor's Gentle Reminder (Enchantment/Charm)
Level: 1
Range: 25
Duration: 2 rounds
Casting Time: 8
Area of Effect: Target
Saving Throw: Special
The subject receives a sharp, agonizing pain, which dazes the subject for 1 round. The target suffers a -1 penalty on attacks, saving throws and AC while the spell lasts; however the subject also receives a +2 bonus to strength.
(SOAITM56)
Skeleton Armor (Necromancy)
Level: 2
Range: 0
Duration: 20 turns
Area of Effect: caster
Saving Throw: None
The wizard uses the power of the undead to create a magical field of force that provides an Armor Class Bonus of 4. It is cumulative with Dexterity and, in the case of fighter/mages, with the shield bonus. The armor spell does not hinder movement, adds no weight or encumbrance, nor does it prevent spellcasting. It lasts until successfully dispelled or until the duration runs out.
(SOAITM58)
Nybor's Mild Admonishment (Enchantment/Charm)
Level: 3
Range: 25ft. +5ft./2 levels
Duration: 1 round/level
Casting Time: 8
Area of Effect: Target
Saving Throw: Special
This improvement on Nybor's gentle reminder causes intense pain in the subject. The subject must make a Save vs. Spells or be dazed for 2 rounds and suffer a -2 penalty on attacks, saving throws and AC while the spell lasts; however, the subject also receives a +2 bonus to strength.
(SOAITM54)
Magic Shield (Abjuration)
Level: 3
Range: 1
Duration: 1 turn
Casting time: 3
Area of Effect: Target
Saving Throw: None
This spell provides 30% resistance to all forms of magical damage. The effect lasts for 1 turn only. All saving throws are made automatically.
(SOAITM52)
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