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HALF-ELF, Neverwinter Nights


Half-elf NWN



Half-Elf is a playable race in BioWare's cRPG Definition of 2002, Neverwinter Nights. Along with Humans, Half-Elves are the most versatile race as it pertains to builds. Half-elves make for the best Arcane Archers, and are one of the best bases for Bards.

Half-Elf NWN Description


Half-elves have the curiosity and ambition of their human parent, with the refined senses and love of nature of their elven parent, though they are outsiders among both cultures. To humans, half-elves look like elves. To elves, they look like humans. Half-elves are paler, fairer, and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

Half-Elf Favored Class


The Favored Class for Half-Elf is Any Class: When determining whether a multiclass half-elf suffers an XP penalty, his highest-level class does not count.

Half-Elf NWN Special Abilities


  • Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
  • Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
  • Partial Skill Affinity (Listen): +1 racial bonus to Listen checks.
  • Partial Skill Affinity (Search): +1 racial bonus to Search checks.
  • Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
  • Low-Light Vision: Allows them to see better than normal in the dark.

Half-elf NWN2


Humans and elves sometimes wed, the elf attracted to the human's energy and the human to the elf 's grace. These marriages end quickly as elves count years because a human's life is so brief, but they leave an enduring legacy - half-elf children. The life of a half-elf can be hard. If raised by elves, the half-elf seems to grow with astounding speed, reaching maturity within two decades. If, on the other hand, she is raised by humans, the half-elf finds herself different from her peers, more aloof, more sensitive, less ambitious, and slower to mature.

  • Hardiness vs. Enchantments: Immunity to magical sleep effects, +2 racial bonus to saving throws against enchantment spells or effects.
  • Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. 
  • Keen Senses: +1 racial bonus to Listen, Search, and Spot checks.
  • Amiable: +2 racial bonus to Diplomacy and Bluff checks.
  • Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count.


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