Rangers are quite powerful in ToEE. In general, this spell level is King-tier for Rangers.
• Unbolded: the spell may or may not be useful
• Bolded: the spell is generally worth selecting or scribing
• Blue: King-tier or key spell: a spell we don't want to miss
• Red: Shit-tier or all but useless spell
• Format is: Spell name / Spell school / Item code for scroll / rule
◦ Calm Animals (Enchantment) {9047}
There are not many mundane animals in ToEE
◦ Charm Animal (Enchantment) {9057}
See above
◦ Endure Elements (Abjuration) {9149} [rule]
24 hour, 5-point damage reduction of acid, cold, electricity, fire OR sonic. Since such damage types are rare in the low levels, this spell is of limited utility.
◦ Entangle (Transmutation) {9153}
King-tier spell. 40' radius lockdown on mobs. DC-20 strength to escape entanglement.
◦ Longstrider (Transmutation) {9661}
Increases movement rate by 10' for 1 hour per level. Not bad.
◦ Magic Fang (Transmutation) {9286}
+1 to attack and damage on our animal companion. Nice.
◦ Read Magic (Divination) {9385} [rule]
Read Magic IDs spell scrolls and potions in our inventory. It will not ID magical items; for that, we need 1-level Identify. However, RM is still very useful because there are lots of scrolls and potions itemized. In Temple+, this spell IDs all items in the party's inventory if we're in a safe zone (like a town).
◦ Resist Energy (Abjuration) {9400}
The same as 0-level Resistance except 10 points instead of just 5.
◦ Summon Nature's Ally I (Conjuration) {9476}
Dire rat, viper or wolf meatbag. Very useful. Summons are capped at 5.
◦ Charm Animal (Enchantment) {9057}
See above
◦ Endure Elements (Abjuration) {9149} [rule]
24 hour, 5-point damage reduction of acid, cold, electricity, fire OR sonic. Since such damage types are rare in the low levels, this spell is of limited utility.
◦ Entangle (Transmutation) {9153}
King-tier spell. 40' radius lockdown on mobs. DC-20 strength to escape entanglement.
◦ Longstrider (Transmutation) {9661}
Increases movement rate by 10' for 1 hour per level. Not bad.
◦ Magic Fang (Transmutation) {9286}
+1 to attack and damage on our animal companion. Nice.
◦ Read Magic (Divination) {9385} [rule]
Read Magic IDs spell scrolls and potions in our inventory. It will not ID magical items; for that, we need 1-level Identify. However, RM is still very useful because there are lots of scrolls and potions itemized. In Temple+, this spell IDs all items in the party's inventory if we're in a safe zone (like a town).
◦ Resist Energy (Abjuration) {9400}
The same as 0-level Resistance except 10 points instead of just 5.
◦ Summon Nature's Ally I (Conjuration) {9476}
Dire rat, viper or wolf meatbag. Very useful. Summons are capped at 5.
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