There are 7x orisons or 0-level Druid spells in ToEE. Predictably, there is not too much of interest at this spell level. Druids have access to all orisons at first level. The best Level 0 Druid spells are Flare, Guidance and Read Magic.
• Unbolded: the spell may or may not be useful
• Bolded: the spell is generally worth selecting or scribing
• Blue: King-tier or key spell: a spell we don't want to miss
• Red: Shit-tier or all but useless spell
• Format is: Spell name / Spell school / Item code for scroll / rule
◦ Cure Minor Wounds (Conjuration) {9091}
• Unbolded: the spell may or may not be useful
• Bolded: the spell is generally worth selecting or scribing
• Blue: King-tier or key spell: a spell we don't want to miss
• Red: Shit-tier or all but useless spell
• Format is: Spell name / Spell school / Item code for scroll / rule
◦ Cure Minor Wounds (Conjuration) {9091}
Heals 1 useless hit point.
◦ Detect Magic (Divination) {9114}
As useless as uselessness gets aka utterly useless.
◦ Flare (Evocation) {9180}
-1 to-hit for 1 min.
◦ Guidance (Divination) {9213}
+1 to-hit for 1 min.
◦ Read Magic (Divination) {9385}
Read Magic IDs spell scrolls and potions in our inventory. It will not ID magical items; for that, we need 1-level Identify. However, RM is still very useful because there are lots of scrolls and potions itemized. In Temple+, this spell IDs all items in the party's inventory if we're in a safe zone (like a town). Easily the most useful orison.
◦ Resistance (Abjuration) {9399} (added in by Temple+)
+1 all-saves
◦ Virtue (Transmutation) {9519}
+1 useless HP
As useless as uselessness gets aka utterly useless.
◦ Flare (Evocation) {9180}
-1 to-hit for 1 min.
◦ Guidance (Divination) {9213}
+1 to-hit for 1 min.
◦ Read Magic (Divination) {9385}
Read Magic IDs spell scrolls and potions in our inventory. It will not ID magical items; for that, we need 1-level Identify. However, RM is still very useful because there are lots of scrolls and potions itemized. In Temple+, this spell IDs all items in the party's inventory if we're in a safe zone (like a town). Easily the most useful orison.
◦ Resistance (Abjuration) {9399} (added in by Temple+)
+1 all-saves
◦ Virtue (Transmutation) {9519}
+1 useless HP
ToEE | Level 0 Druid Spells ToEE | Level 3 Druid Spells ToEE |
ToEE Druid Spells | Level 1 Druid Spells ToEE | Level 4 Druid Spells ToEE |
ToEE Builds | Level 2 Druid Spells ToEE | Level 5 Druid Spells ToEE |
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