Advances Civ1
Advances represent the progress of civilization. Advances allow for new Units, Government-types, City Improvements and Wonders of the World.
There are 67 Advances in MicroProse's TBS Game of 1991, Sid Meier's Civilization.
Most Advances have prerequisites and also facilitate or unlock other Advances.
Advances are acquired through scientific and other intellectual research aka discoveries. The rate at which Advances are discovered is governed by Science Rate, which can be adjusted in Game: Tax Rate and Luxuries Rate menus.
Later, you can also allocate Specialists to research, aka "Einsteins." A Specialist is a citizen that is not working on a square of the city catchment.
Advances can also be acquired immediately through diplomatic exchanges with other civs, subjugation of rival civ cities, and by encountering Minor Tribes that are represented by "hut" icons on the playing field (random).
List of Government Advances
Civ1 government-types come under Advances, they are not a separate category. Regardless of progression, there is no reason not to switch from Despotism (the default) to Monarchy in the early game. Government choices afterwards are dependent on playstyle.
- Communism
- Democracy
- Monarchy
- Republic
List of Advances Civilization
Advanced Flight
Astronomy
Bridge Building
Bronze Working
Chemistry
Chivalry
Code of Laws
Combustion
Communism
Conscription
Construction
Corporation
Currency
Democracy
Electricity
Electronics
Engineering
Explosives
Feudalism
Fusion Power
Flight
Genetic Engineering
Gunpowder
Horseback Riding
Industrialization
Invention
Iron Working
Labor Union
Literacy
Magnetism
Mapmaking
Masonry
Mathematics
Metallurgy
Monarchy
Mysticism
Navigation
Nuclear Fission
Nuclear Power
Philosophy
Physics
Plastics
Pottery
Railroad
Recycling
Refining
Religion
Republic
Rocketry
Space Flight
Steam Engine
Steel
Superconductor
Theory of Gravity
Trade
University
Wheel
Writing
cf. Civ2 Advances --- SMAC Technology.
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