Advances Civ2
Advances represent the progress of civilization. Advances allow for new Units, Government-types, City Improvements and Wonders of the World.
There are 89 Advances in MicroProse's TBS Game of 1996, Civilization 2.
Advances are divided into Epochs and Categories. Thus, each advancement belongs to an epoch and a category; that is, it is of a time and of a type.
For example, Alphabet is an ancient academic advancement whereas Stealth is a modern military advancement.
In themselves, Epochs and Categories have no in-game function, they are only for visualization purposes.
Most Advances have prerequisites and also facilitate or unlock other Advances. Not all Advances that you qualify for will be selectable at all times, which can confuse players: even though they have all the prerequisites, they can't select the Advance. How annoying. But if you quailify for an Advance yet can't select it, you just need to wait for the next Advance discovery.
Advances are acquired through scientific and other intellectual research, which is represented by white and blue lab-Beaker icons under City Resources. The more Beakers that are displayed, the faster Advances aka discoveries can be made.
Beaker numbers are increased and decreased via the Science percentage slider in the Tax menu. Government-type impacts the percentage of City resources that can be assigned to research.
Later, you can also allocate Specialists to research, aka "Einsteins." A Specialist is a citizen that is not working on a square of the city catchment.
Advances can also be acquired immediately through diplomatic exchanges with other civs, subjugation of rival civ cities, and by encountering Minor Tribes that are represented by "hut" icons on the playing field (random).
Advances are NOT technologies. Monarchy is an Advance. Is Monarchy a technology? No, it isn't. Monarchy is a form of government. Therefore, Advances are not technologies, they encompass all human intellectual endeavor which includes (for example) Mathematics, Literature and Philosophy (neither of which are technologies).
Therefore, the Civ community should stop referring to Advances as technologies. It's 100% wrong to do so.
Government Advances
Civ2 government-types come under Advances, they are not a separate category. Regardless of progression, there is no reason not to switch from Despotism (the default) to Monarchy in the early game. Government choices afterwards are dependent on playstyle.
Epoch Advances
Category Advances
List of Advances Civilization 2
- Advanced Flight
- Alphabet
- Amphibious Warfare
- Astronomy
- Atomic Theory
- Automobile
- Banking
- Bridge Building
- Bronze Working
- Ceremonial Burial
- Chemistry
- Chivalry
- Code of Laws
- Combined Arms
- Combustion
- Communism
- Computers
- Conscription
- Construction
- Corporation
- Currency
- Democracy
- Economics
- Electricity
- Electronics
- Engineering
- Environmentalism
- Espionage
- Explosives
- Feudalism
- Flight
- Fundamentalism
- Fusion Power
- Future Technology
- Genetic Engineering
- Guerrilla Warfare
- Gunpowder
- Horseback Riding
- Industrialization
- Invention
- Iron Working
- Labor Union
- Laser
- Leadership
- Literacy
- Machine Tools
- Magnetism
- Map Making
- Masonry
- Mass Production
- Mathematics
- Medicine
- Metallurgy
- Miniaturization
- Mobile Warfare
- Monarchy
- Monotheism
- Mysticism
- Navigation
- Nuclear Fission
- Nuclear Power
- Philosophy
- Physics
- Plastics
- Polytheism
- Pottery
- Radio
- Railroad
- Recycling
- Refining
- Refrigeration
- Republic
- Robotics
- Rocketry
- Sanitation
- Seafaring
- Space Flight
- Stealth
- Steam Engine
- Steel
- Superconductor
- Tactics
- Theology
- Theory of Gravity
- Trade
- University
- Warrior Code
- Wheel
- Writing
cf. SMAC Technology.
Back to: Civ2 Guide.
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