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Republic Civilization 1


Republic Civ1



Republic is one of 67 Civilization 1 Advances in MicroProse's TBS Game of 1991, Civilization 1.

Republic allows:


Republic prerequisites:


The concept of The Republic first appeared in ancient Rome, where the local provinces sent representatives to the Senate to govern the nation. The head of state in a Republic was an elected representative, not a Monarch. The concept was revived in the Constitution of the United States, and many nations of significant size and diverse make-ups have adopted something similar. The Republic allowed unprecedented freedom, at least to a significant portion of the citizens, and this in turn often fostered strong economic growth.

Republic Effects



  • Each square which ordinarily produces at least one unit of trade produces an extra unit.
  • Each unit costs one shield per turn. Settlers eat two food per turn.
  • Each military unit after the first which is not in a friendly city (or a fortress within 3 spaces of a friendly city) causes one citizen in its home city to become unhappy.
  • The Republic has a low rate of corruption and waste. The level of corruption in a particular city is based on its distance from your capital.
  • Senate accepts Peace offers even if player wants War.


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