Monarchy Civilization 1


Monarchy Civ1



Monarchy is one of 67 Civilization 1 Advances in MicroProse's TBS Game of 1991, Civilization 1.

Monarchy allows:


Monarchy prerequisites:


Monarchy Effects



  • Each unit costs one shield per turn.
  • Military units in-city decrease unhappiness
  • Settlers eat two food per turn.
  • Monarchy has a Moderate rate of corruption and waste. The level of corruption in a particular city is based on its distance from your capital.


The Monarchy developed from the absolute rule of the prehistoric tribal chief. This type of absolutism evolved first into a hereditary and lifelong right to rule, and was later claimed as a divine right. The Monarchy was made possible by the enforcement of Laws put in place by the rulers and their supporters who had the most to gain from maintaining control. It was more practical than the despotism it often replaced because the ruler's power was not absolute and arbitrary, but generally dispensed through an aristocratic class of local rulers. The aristocrats served as a check on the ruler's power, blocking projects not in their own interest.

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