SUMMONMANCER Build, Diablo 2 Resurrected, Necromancer Skeleton Summoner


Summonmancer D2



Summonmancer is a Diablo 2 Build in Blizzard North's cRPG of 2000, Diablo 2. Due to not being gear-dependent, the summoner necro is one of the easiest builds with which to play through Normal and Nightmare modes. It is only in Hell mode that we need decent gear. Indeed, for newbies just starting off, summon necros are probably the quickest and safest way to gaining a degree of wealth (which can then fund more expensive, gear-dependent builds). 

When a build isn't gear-dependent for its basic function, gear can be tailored towards Magic Find and Gold Find. In addition, this build is barely ever the focus of aggro. Instead, its skeletons, revives and golem are. That means we can just derp around, picking up gold and items while our skellies slay all the stupid shit that can't get within arm's reach of us.

We Amplify or Decrepify the mobs so that the skeletons can tear them up more easily. We also liberally cast Corpse Explosion in order to clear out doorways and other chokepoints.

The Summonmancer build focuses heavily on Raise Skeleton, Raise Skeletal Mage and Iron Golem. The build and its items are tailored to the offensive and defensive capabilities of such minions.

Skeleton Summons. Not counting magical +skill charms, we can summon 17 skeletal warriors (45 ranks in Rase Skeleton) that are perma-buffed with:

  • lvl 9 Fanaticism aura from Beast rune word (dmg +93%, attack rating +80%, attack speed +29%) 
  • Might aura from an Act II Nightmare Offense merc (maxes at 20th for +230% dmg)
  • lvl 12 Conviction aura from merc's Infinity polearm (+83% defense, +85% resists)
  • (The merc wears ethereal Treachery or ethereal Fortitude, and Guillaume's Faceethereal Vampire Gaze or ethereal Andy's.)
  • lvl 20 Concentration aura from an Iron Golem made out of Pride rune word (+345% dmg)
  • lvl 21 Thorns aura from Bramble amor rune word (+1010 dmg retributive)

It's not the number of skeletons we have that counts, it's how tough they are. Don't get seduced by setups that allow for more skellies because they're too weak and you'll be constantly resummoning. 10 skeletons buffed as per above is enough to rip anything a new asshole.

We use ENIGMA to reposition our skeletons. Without Enigma, the build sucks.

Note that Amplify buffs Thorns' retributive damage.

Skeletons at 33 ranks:


I don't use the mages, this is just an example:


If we want to, we can crank Revives as well. Some revives can be situationally optimal, but they are not as reliable or as useful as skeletons in general play.

Equipment is more or less as per the poisonmancer, except we swap out the Death's Web unique for the Beast rune word, and Rainbow Facets are eshewed in favor of magical and rare jewels (which barely matter).

Beast rune word in a Berserker Axe:


cf. Satanic Mantra (Median XL).

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