Z RTS
The Bitmap Brothers of the U.K. released Z for IBM PC MS-DOS 5.0 in August of 1996.
Z Features
- 20x missions
- 6x space-faring robot types with 5x weapon types + grenades
- 6x vehicles and 4x artillery
- 4x building types + bridges and turrets
- 5x planetscapes: desert, arctic, jungle, city
- 10x end-stage rank rewards
- Height-mapped playfield
- Smooth 8-way scrolling playfield
- Destructibility and sprite-scaled explosions
- Icon-driven mouse controlled interface with pop-ups
- Context-sensitive hardware mouse cursor
- Marquee selection of combat units
- Digital music, speech and sound effects
- 30 minutes or 330 megs of FMV cinematization
- 2-4 players via IPX network, modem or null modem cable
Z was designed by Eric Matthews, coded by Steve Tall, Bruce Nesbit and Mike Montgomery and drawn and animated by Mark Coleman, Chris Thomas and Terry Cattrell.
Z manual: 23 pages.
Z Technical
Z displays in 256-color VGA 320x200 and 256-color SVGA 640x480.
Z requires an i80486DX2 66 MHz CPU, 8 megs of RAM and video card with 1 meg of vRAM. Z is a Rational Systems DOS/4GW Protected Mode run-time.
Z MIDI supports Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Sound Blaster AWE-32, AdLib Music Synthesizer Card, AdLib Gold Music Synthesizer Card, Media Vision Pro Audio Spectrum Old/Plus/16, ESS Technology ES1688, ES1788, ES1888 Enhanced FM Audio, ESS Technology ES688 FM Audio, Gravis UltraSound MIDI Synth, Ensoniq SoundScape General MIDI, Generic Yamaha OPL3-based FM Music Synthesizer, Roland MPU-401 General MIDI and Yamaha WaveForce DB50-XG General MIDI.
Z digital audio supports Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Roland RAP-10, Media Vision Pro Audio Spectrum, Gravis UltraSound, ESS Technology ES688 digital audio, New Media Corporation WaveJammer digital audio and Ensoniq SoundScape digital audio.
Z was distributed on 1x CD-ROM and extracts and installs to hard disk drive via Z Game Installation. The install size is 12.5 megs and consists of 346 files.
Z control supports keyboard and mouse.
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